AI controlled subisidiaries
Moderator: OpenTTD Developers
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- Engineer
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- Joined: 28 Jun 2005 13:27
AI controlled subisidiaries
Maybe this sound a little crazy..
If you've readen my critique, the most annoying thing to me and to some other people was the huge amount of money, with which you have nothing to do. My idea to solve this problem (partially) is to let the players to create subsidiaries controlled by AI. I think, if you think that this isn't a bad idea, that it would be easy to implement, because the AI works, and the only thing to do is to give it control over bubsidiary money.
Oh and of course, if AI does bad.. you could correct what he done. Mainly just take control back.
If you've readen my critique, the most annoying thing to me and to some other people was the huge amount of money, with which you have nothing to do. My idea to solve this problem (partially) is to let the players to create subsidiaries controlled by AI. I think, if you think that this isn't a bad idea, that it would be easy to implement, because the AI works, and the only thing to do is to give it control over bubsidiary money.
Oh and of course, if AI does bad.. you could correct what he done. Mainly just take control back.
-
- Engineer
- Posts: 40
- Joined: 28 Jun 2005 13:27
Oh.. by the way.. i think
that it would be nice if there was an ability to set AI:
What do you think about it?

- -speed of constructions
-intelligence factor
-kind of transportation methods
What do you think about it?
-
- Engineer
- Posts: 40
- Joined: 28 Jun 2005 13:27
Well.. i see my topic died in the natural way of eldernes
. So i would like to make the suggestion again. I really think that such a subsidiaries would be a good solution for some problem.
As i've been reading some forum news, I've read someones topic about how he made the AI build city buss networks, achieving high profit. Haven't you been ever bored with making networks in cities? Trying to put thousands of stations, and didn't making it, because the city grows too fast? I think, that AI controlled subsidiary would be a solution for such a problem
.
Please respond

As i've been reading some forum news, I've read someones topic about how he made the AI build city buss networks, achieving high profit. Haven't you been ever bored with making networks in cities? Trying to put thousands of stations, and didn't making it, because the city grows too fast? I think, that AI controlled subsidiary would be a solution for such a problem

Please respond

isn't there an autorenew function in the game somewhere or was that TTDpatch?mpettitt wrote:I've been setting the game to 7 ai players, using the new ai, then buying them up every few years, to encourage more stations. The problem with this is that you tend to end up with a lot of duplication in some areas (where subsidy offers were) and hundreds of ancient vehicles...
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