[AI] Making game unplayable #2

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Tucalipe
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[AI] Making game unplayable #2

Post by Tucalipe »

I know that nightlies tend to have problems, but I will describe it anyway:

Sometimes OpenTTD gets laggy, like when it's loading a map. WHat could be causing this?

Oh, and BTW, I have the latest Nightly version.
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RiTi
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Post by RiTi »

Sometimes?

Please be more specific. Is it happening with one kind of savegame? When you make a scenario or a new game? When playing on a network? Etc, etc, etc....
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Post by CasB »

Maybe it's when the game is autosaving?
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Tucalipe
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Post by Tucalipe »

No. It's from time to time, aproximately 20 days in fast speed worth. Before it just happened in temperate landscape. Now it happens also in Tropical landscape.
We shall say Ni! again to you if you do not appease us.
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RiTi
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Post by RiTi »

Can you post a savegame?
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Tucalipe
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Post by Tucalipe »

Here it is
Attachments
Sousa's South Transport CO.sav
(3.15 MiB) Downloaded 93 times
We shall say Ni! again to you if you do not appease us.
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RiTi
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Post by RiTi »

Strange indeed. The game is laggy for some days, then normal, again laggy and so on. I don't know what's wrong. I tried several settings and nothing seems to help. At the forum I found a topic with possible the same problem. You can take a view and maybe a Dev can help you more.

http://www.tt-forums.net/viewtopic.php?t=28593
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Darkvater
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Post by Darkvater »

Code: Select all

openttd.exe             97.061  96.477  4987  4957
AiFindRandomIndustry    63.274  63.274  3251  3251
GetRandomTown           9.537   9.498   490   488
TileLoopWaterHelper     3.951   3.951   203   203
@RunTileLoop@0          12.982  3.445   667   177
@TileLoopClearHelper@4  2.686   2.686   138   138
Don't think the AI likes that too much ;p. AiFindRandomIndustry() using 63% of all CPU time. Enabling the new AI in the patches window should "fix" your problem.
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