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Would you use this set if it had "drive on right" ability?
Yes 74%  74%  [ 70 ]
No 26%  26%  [ 25 ]
Total votes : 95
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 Post subject: [Released!] The UK Roadset - 1.1 Released!
PostPosted: Tue Oct 17, 2006 8:21 pm 
Cymedrolwr
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U.K . . . R O A D S E T
Drawn by Born_Acorn
Coded By Lakie

(Not affilated with DaveWorley's British Roadset)

Now Released! The United Kingdom Roadset for all climates. Downloads at end of this post.
Latest Version 1.1 - Japanset and Ausset landscape support! Drive on right support!

Compatible with:
Pikka's brick viaduct.
Rob's Bridge.
Purno's Bridges.
Apline Climate.

Anyway. Screens.
City:
Image
Town:
Image
Bridges:
Image

And now, Downloads!


Attachments:
UKRoadset.zip [413.74 KiB]
Downloaded 1149 times

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Last edited by Born Acorn on Tue Jan 30, 2007 5:58 pm, edited 11 times in total.
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 Post subject:
PostPosted: Tue Oct 17, 2006 8:29 pm 
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Whats actually missing?
Also what do you need code wise, like you said, most should be actionAs.
Apart from the Action8, and please for the love of kittens use a different grfid!
(Than you other grfs)...

~ Lakie

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TTDpatch Developer 2005 - 2008 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject:
PostPosted: Tue Oct 17, 2006 8:31 pm 
Cymedrolwr
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heehee, I already have. But all this action stuff washes over me, like waves over a picture drawn in the sand on a beach.

</poetic>

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 Post subject:
PostPosted: Tue Oct 17, 2006 9:15 pm 
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Very nice... Now make it work with Pikka's viaduct :D

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 Post subject:
PostPosted: Tue Oct 17, 2006 9:33 pm 
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So much competition for my roadset :(. I have to admit it looks nice, Born Acorn. Maybe Lakie can help, he's good with roadsets :P.

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Dutch Trainset for TTDPatch | Dutch Trainset for OpenTTD | Dutch Trainset Topic | Combined Roadset v0.10

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 Post subject:
PostPosted: Tue Oct 17, 2006 10:01 pm 
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*caugh*choke*thud*

Well, I guess I cold look at it, Roadsets aren't exactly the most complex things to code...
Unless you are coding for Hyronymus... :P

Just be aware my time is fairly contrained, though.
So don't expect anything over night.

~ Lakie

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TTDpatch Developer 2005 - 2008 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject:
PostPosted: Tue Oct 17, 2006 11:09 pm 
Cymedrolwr
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Thanks Lakie. This must be the fastest response time with a call for coders ever. :p

I have done the sprites for Pikka's bridge, (with his permission):

Image

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 Post subject:
PostPosted: Wed Oct 18, 2006 8:56 am 
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peter1138 wrote:
Very nice... Now make it work with Pikka's viaduct :D


And with my bridges! :mrgreen:

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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject:
PostPosted: Wed Oct 18, 2006 3:53 pm 
Cymedrolwr
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You want me to UKRoadsetinise your bridges too Purno? It's no problem, just give me the a-ok. :p

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 Post subject:
PostPosted: Wed Oct 18, 2006 4:54 pm 
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Born Acorn wrote:
You want me to UKRoadsetinise your bridges too Purno? It's no problem, just give me the a-ok. :p


a-ok, tho you gotta ask Szappy permission if you wanna use his code.

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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject:
PostPosted: Thu Oct 19, 2006 2:36 pm 
Cymedrolwr
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Do you have a spritesheet of all the sprites in your bridge grf that I can use to work on?

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 Post subject:
PostPosted: Thu Oct 19, 2006 3:24 pm 
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Born Acorn wrote:
Do you have a spritesheet of all the sprites in your bridge grf that I can use to work on?


Nopes, but why don't you decode the .grf?

EDIT: Actually, I might have some sprites, but I believe Szappy did some (additional) artwork on them, so I guess the ones in the .grf are more usable.

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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject:
PostPosted: Thu Oct 19, 2006 3:27 pm 
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Then decode the Combined Roadset, that should do the trick.

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 Post subject:
PostPosted: Thu Oct 19, 2006 5:56 pm 
Cymedrolwr
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Ok then, thanks Hyronymus.

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 Post subject:
PostPosted: Thu Oct 19, 2006 5:59 pm 
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Wether you decode the combined roadset or the original newbridges grf shouldn't matter AFAIK. AFAIK the combined roadset uses the exact code from the newbridges grf and thus also the same sprites. Tho, correct me if I'm wrong.

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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject:
PostPosted: Thu Oct 19, 2006 9:57 pm 
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Purno wrote:
Wether you decode the combined roadset or the original newbridges grf shouldn't matter AFAIK. AFAIK the combined roadset uses the exact code from the newbridges grf and thus also the same sprites. Tho, correct me if I'm wrong.

I never got a report about glitches in your bridges so I think the Combined Roadset is safe to use as a basis.

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Dutch Trainset for TTDPatch | Dutch Trainset for OpenTTD | Dutch Trainset Topic | Combined Roadset v0.10

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 Post subject:
PostPosted: Thu Oct 19, 2006 10:30 pm 
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Theorically it will only be replacements for if the bridge is active (might be hard to work out with the combined set, but I'll work it out.
That way the glitches will come from the master grf not this one. (it also keeps the grf filesize down). :)

~ Lakie

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TTDpatch Developer 2005 - 2008 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject:
PostPosted: Fri Oct 20, 2006 11:28 pm 
Cymedrolwr
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I should just provide the road deck sprites then?

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 Post subject:
PostPosted: Sat Oct 21, 2006 1:41 pm 
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Pretty much, just the sprites which have roads on them. :)

~ Lakie

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TTDpatch Developer 2005 - 2008 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject:
PostPosted: Sun Oct 22, 2006 12:47 pm 
Cymedrolwr
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I've scooped out the road deck bridges and have begun work on them. Will post when complete.

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