Mini Integrated Nightly [discontinued 31/12/2006]

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

MeusH wrote:....This is why I think "more smoke" patch has less chanches to be merged, because each smoke puff uses vehicle slot. But "smooth economy" doesn't drain more memory, and it is configurable, so expect this in a merge-me list.
I've read the whole your post, MeusH and it makes a lot of sense, however I didn't know each puff takes up a vehicle's slot. :shock:
Although I think Bjarni was mentioning it some time ago...interesting thing is, that Integrated games (internet games too) with quite many trains were working flawlessly without any hiccups... I guess it would be only for computers with more RAM?
The good thing is, diesel_smoke patch is also configurable - setting 2 can decrease smoke quite a lot - to the amount OpenTTD has now, or a bit more...
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

This is OpenTTD...do we have to worry about smoke puffs taking up vehicle space? :(
Image
User avatar
dev|ant
Traffic Manager
Traffic Manager
Posts: 140
Joined: 30 Nov 2005 11:26
Location: melbourne.au

Post by dev|ant »

richk67 mate, my patches aren't going to be ready for your next release. I've just had my 3rd hardware issue this weekend :shock: so I've hardly had any time to code. :(
User avatar
CharlyHRO
Traffic Manager
Traffic Manager
Posts: 186
Joined: 13 Mar 2006 11:03
Location: ::1

Post by CharlyHRO »

dev|ant wrote:richk67 mate, my patches aren't going to be ready for your next release. I've just had my 3rd hardware issue this weekend :shock: so I've hardly had any time to code. :(
hey, keep you head up even if your neck is dirty :wink: richk is planning to release a MINI integrated nightly and after the easter holidays he'll release a new integrated nightly with even more patches inside it...
moe moe pipebomb
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

Great news - even improved_smooth_economy patch yet again updated (to v. 2.1) - this time new features....follow the shortcut in my signature in order to keep this thread fairly on topic. :-)

S/Z
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

SirkoZ wrote:
MeusH wrote:....This is why I think "more smoke" patch has less chanches to be merged, because each smoke puff uses vehicle slot. But "smooth economy" doesn't drain more memory, and it is configurable, so expect this in a merge-me list.
I've read the whole your post, MeusH and it makes a lot of sense, <snip>
Thanks. I talked to developer, and the major problem is to find someone who takes care of these patches and merge them. And this must be OpenTTD developer. They are very busy, however.

My argument of patches being tested in IN has failed, because IN is unstable.
Also, currently there are three desync errors very difficult to track down and fix. Maybye talk with developers would make sence after they struggle with that problems
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

I see - thank you very much for your efforts - I see now, it's quite a maze finding those 3 desyncs...well - hopefully they will be tracked down soon...
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

SirkoZ wrote:I see - thank you very much for your efforts - I see now, it's quite a maze finding those 3 desyncs...well - hopefully they will be tracked down soon...
Many thanks for the updates. All 3 loaded cleanly. :)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Post by SirkoZ »

richk67 wrote:
SirkoZ wrote:I see - thank you very much for your efforts - I see now, it's quite a maze finding those 3 desyncs...well - hopefully they will be tracked down soon...
Many thanks for the updates. All 3 loaded cleanly. :)
Wonderful! :D
User avatar
StopRightThere
Chief Executive
Chief Executive
Posts: 761
Joined: 18 Dec 2005 20:10
Location: United Kingdom

Post by StopRightThere »

Maybe Owen Rudges music patch could be added http://www.tt-forums.net/viewtopic.php? ... hlight=mp3
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

gamezguy wrote:Maybe Owen Rudges music patch could be added http://www.tt-forums.net/viewtopic.php? ... hlight=mp3
Currently this patch doesnt diff properly/at all, and even after resolving the diff conflicts, I was unable to make it compile. However, a new update may be on its way.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
sc79
Director
Director
Posts: 586
Joined: 22 Feb 2005 09:51

Post by sc79 »

Train counter would be nice if it adds without issues.
suikerpluimpje
Engineer
Engineer
Posts: 18
Joined: 03 Apr 2006 09:51
Location: Enschede (The Netherlands)

Post by suikerpluimpje »

I agree with sc79, the train counter would be very nice, and handy.
Sorry for my english, I'm dutch...
heppers
Engineer
Engineer
Posts: 108
Joined: 10 Jun 2004 07:09
Location: Staffordshire, UK

Binary

Post by heppers »

Any chance of having the Mini IN made into a binary as im useless when it comes to doing that sort of thing! :? :)

Cheers

Pedro
gigajum
Route Supervisor
Route Supervisor
Posts: 511
Joined: 08 Mar 2006 08:33
Location: Germany

Post by gigajum »

sc79 wrote:Train counter would be nice if it adds without issues.
if you do so richk67, use peters fixed version (url can be found in thread) he fixed some things i have overlooked during my last check of the diff file :) and adds waypointstats are saved in savegames, which my version had not implemented due to load/save problems with older savegames :)

so far my statement to this :)
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

gigajum wrote:if you do so richk67, use peters fixed version (url can be found in thread) he fixed some things i have overlooked during my last check of the diff file :) and adds waypointstats are saved in savegames, which my version had not implemented due to load/save problems with older savegames :)

so far my statement to this :)
OK no problems.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Binary

Post by richk67 »

heppers wrote:Any chance of having the Mini IN made into a binary as im useless when it comes to doing that sort of thing! :? :)

Cheers

Pedro
Yeah, I will build an exe once Ive added all the major patches. Maybe Tues night.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
gkirilov
Chief Executive
Chief Executive
Posts: 696
Joined: 03 May 2005 09:32
Location: Othala

Post by gkirilov »

Any chance for save game compatability with the previous IN3464?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

gkirilov wrote:Any chance for save game compatability with the previous IN3464?
None. Since IN3464, the config settings are now saved with the savegame, and if they dont match on load, OTTD refuses to load them. So any new patch setting is sufficient to prevent loading of an old savegame.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

More patches added, and updated to r4350. See first two posts.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Google [Bot] and 26 guests