Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Sep 02, 2010 6:14 pm

All times are UTC




Post new topic Reply to topic  [ 57 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Viaduct update
PostPosted: Tue Feb 14, 2006 2:03 am 
Graphics Moderator
Graphics Moderator
User avatar
Offline

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 3643
Location: The Moon
It's been a while coming, I know...

- looks better with custom bridgeheads (no more holes)
- compatible with monorail and maglev
- compatible with the european and US road sets (viaduct should be loaded after the roadset in newgrf.cfg).

windows version
dos version


Attachments:
Scr1.png
Scr1.png [ 33.47 KiB | Viewed 30994 times ]

_________________
PikkaWiki Image UKRS2 Image NARS2 Image av8 Image
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS
Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 14, 2006 2:31 am 
President
President
User avatar
Offline

Joined: Mon May 03, 2004 11:34 am
Posts: 945
Location: Spaceship Heart of Gold
Thank God, it finally works with EuroRoads!

Thank you, it works great!

_________________
It's not me in my avatar, it's a time lord!

Time is an illusion. Lunchtime, doubly so.
-Douglas Adams


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 14, 2006 3:34 am 
President
President
User avatar
Offline

Joined: Wed Apr 27, 2005 10:44 pm
Posts: 931
Very Nice! I hate to be a pain, but is there any chance of Narrow Gauge compatability?

_________________
Canadian Stations Set North American City Set North American Roads Set North American Industry Set Tropic Refurbishment Set


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 14, 2006 11:55 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1723
(Cue applause).

_________________
Image
Say hello to the cake parade!
ImageImageImageImage


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Tue Feb 14, 2006 10:37 pm 
Graphics Moderator
Graphics Moderator
User avatar
Offline

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 3643
Location: The Moon
lifeblood wrote:
Very Nice! I hate to be a pain, but is there any chance of Narrow Gauge compatability?


I guess that wouldn't be too hard to do. I'll see what I can come up with today. :)

_________________
PikkaWiki Image UKRS2 Image NARS2 Image av8 Image
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
 Post subject: speed limit
PostPosted: Wed Feb 15, 2006 7:47 am 
Engineer
Engineer
User avatar
Offline

Joined: Mon Jun 28, 2004 7:32 am
Posts: 18
Hi. Very nice. But speed limit (128km/h) is quite small, speciallly for trains. I think that hi-tech bricks, from which the bridge is made :P , could be weighted much more and so speed limit can be higher.


Top
 Profile  
 
 Post subject: Re: speed limit
PostPosted: Wed Feb 15, 2006 7:50 am 
Traffic Manager
Traffic Manager
User avatar
Offline

Joined: Fri May 27, 2005 9:50 pm
Posts: 218
Location: Tourian, Planet Zebes, Orion Arm, Milky Way
kyanit wrote:
Hi. Very nice. But speed limit (128km/h) is quite small, speciallly for trains. I think that hi-tech bricks, from which the bridge is made :P , could be weighted much more and so speed limit can be higher.


That kind of misses the point of being a Wooden Bridge replacement for those early years though. :D Besides, many of the freigth trains can't go over 128 anyway until late in the game.

_________________
Graduate of the LeRoy Funkified Badass School of Soul


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 15, 2006 12:53 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Sat Nov 27, 2004 3:05 pm
Posts: 3638
Location: Canada
PikkaBird wrote:
lifeblood wrote:
Very Nice! I hate to be a pain, but is there any chance of Narrow Gauge compatability?


I guess that wouldn't be too hard to do. I'll see what I can come up with today. :)


Yes! Especially what with the Canadian Set making extensive use of narrow gauge. (Hint to other bridge set builders ... Get with the game !)

_________________
wallyweb
French Set - Série française - thread - tables
Wallyweb Productions - Scenarios and screenshots for TTDP
Canadian Town Names
NewObjects are for real!
Wallyweb Graphics Studio - Wallyweb's Graphics Releases
TTDPatch Questions? Go here - OpenTTD Questions? Go here
=========================================
"The Mind Has No Firewalls". Have a nice day.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 15, 2006 10:03 pm 
Tycoon
Tycoon
Offline

Joined: Fri Mar 04, 2005 1:07 am
Posts: 1389
wallyweb wrote:
... [viaduct with narrow gauge track system] ... Especially what with the Canadian Set making extensive use of narrow gauge. (Hint to other bridge set builders ... Get with the game !)

I agree ... and while you are at it make allowance for the Metro Track System, comeing one day ...


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 15, 2006 11:01 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Thu Feb 05, 2004 10:39 pm
Posts: 1538
Location: Kobe, Japan
OzTrans: since those tracks are asymmetric, you'd need a special feature to support them. I mean, you would need for the / view one "coming" // / and one "going" / //
Is such feature available?

_________________
Image Image
Image New game intro


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 15, 2006 11:15 pm 
Graphics Moderator
Graphics Moderator
User avatar
Offline

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 3643
Location: The Moon
Sanchimaru wrote:
OzTrans: since those tracks are asymmetric, you'd need a special feature to support them.


Not necessarily. Third rails can (and do) change sides.

_________________
PikkaWiki Image UKRS2 Image NARS2 Image av8 Image
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 15, 2006 11:24 pm 
Tycoon
Tycoon
Offline

Joined: Fri Mar 04, 2005 1:07 am
Posts: 1389
Sanchimaru wrote:
... since those tracks are asymmetric, you'd need a special feature to support them. ... Is such feature available?

There is no need for a special feature. The third rail is going to be either on the left or right of the track, just as in IRL, and it does look quite alright. Purno has that worked out already; i.e we already have all the sprites fitted with the third rail, however they are standard gauge and we are going to repeat that with the Narrow Gauge Track System by Cornelius to make the Metro Track System.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 16, 2006 8:31 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Sat Apr 02, 2005 7:01 am
Posts: 2353
Location: Sydney NSW Australia
shuldnt you also include the shinkansen tracks.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 1:08 pm 
Route Supervisor
Route Supervisor
User avatar
Offline

Joined: Sun Apr 24, 2005 9:21 pm
Posts: 387
Location: Torquay, England
See screenshot. :?

Also for some reason the viaduct has a maximum speed of 20 mph. Not very practical.


Attachments:
scr53.PNG [451.03 KiB]
Downloaded 629 times
Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 1:18 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Tue Mar 30, 2004 12:30 pm
Posts: 14449
Location: Huizen, The Netherlands
OzTransLtd wrote:
Sanchimaru wrote:
... since those tracks are asymmetric, you'd need a special feature to support them. ... Is such feature available?

There is no need for a special feature. The third rail is going to be either on the left or right of the track, just as in IRL, and it does look quite alright. Purno has that worked out already; i.e we already have all the sprites fitted with the third rail, however they are standard gauge and we are going to repeat that with the Narrow Gauge Track System by Cornelius to make the Metro Track System.


The sprites I drew for Metro Track (or Third Rail) are fully compatible with the current patch. Tho, for best performance, a patch should be written which handles third rail just like catenary; as seperate sprites. In the current system the third rail is part of the track sprite.


Attachments:
Metro Rail Sprites.PNG
Metro Rail Sprites.PNG [ 25.23 KiB | Viewed 28012 times ]
Metro Rail - Previews - Desired sprite system and Current sprite system.PNG
Metro Rail - Previews - Desired sprite system and Current sprite system.PNG [ 16.47 KiB | Viewed 27974 times ]

_________________
Project Coordinator and Graphics Artist of The 2cc Set and Dutch Trainset.
Image
Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa
Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 2:34 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Fri Jul 07, 2006 9:34 am
Posts: 1275
Location: Bonn, Germany
Oh boy! Metro tracks in TTD! That would be a verrrrry nice feature! I can't see the point of using them without the possibillity to build underground networks, but it would look really cool!

_________________
The JAPAN SET. So awesome your head will explode.
Image
All my graphics are GPL. Feel free to use them, but please request before doing so.
- Manga/sprite artist: Toni Productions ©
- CheeseCake! Studio doujinshi awesomeness! Soon with home made music publications!
Shh. I'm dutch, but don't tell anyone!


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 4:46 pm 
Chairman
Chairman
Offline

Joined: Mon Apr 28, 2003 6:52 pm
Posts: 830
I agree, they're very, very cool!

They can be the starting point to develop proper 3rd rail tracks in TTD. The third rail should be a bit darker, but the system looks really neat.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 7:49 pm 
Chairman
Chairman
User avatar
Offline

Joined: Thu Feb 12, 2004 7:34 pm
Posts: 781
Location: Zwolle (NL)
third rail doesn't directy need to be metro track. There are also trains in the UK and suburban trains in Germany that use them.
Like Purno said, the third rails should be coded as catenary, so that diesel trains can use them too. These things were all discussed in the (mysteriously dissapeared) NewRoutes thread :roll:

_________________
Image


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 7:58 pm 
Transport Empire Moderator
Transport Empire Moderator
User avatar
Offline

Joined: Fri Jan 10, 2003 12:21 pm
Posts: 2054
Location: Wroclaw, Poland / Katowice, Poland
Also - as for 3rd rail. The lack of rails at the crosspoints is actually prototypical - usually switches don't have the 3rd rail.

EDIT:

Btw - it would be ubercool if it was possible to have the magic "station roof" yellow to work everywhere creating a shadow. This way we could "fake" shadows below the bridge- and that would be niiiice.

_________________
Image
the sprites above were drawn using 1337 5K|LLZ
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 9:11 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Fri Jul 07, 2006 9:34 am
Posts: 1275
Location: Bonn, Germany
@Bastiaan:
You're right. There are also quite a few 3rd rail lines in the Netherlands and Japan as well. Though these are mostly just metrolines on the surface.
That reminds me, there are also some 3rd rail lines in France, one even with freight traffic if i'm correct.

@uzurpator:
Switches do have a 3rd rail, but it's quite uncommon, so I agree with you having no 3rd rail in crosspoint areas.

Oh boy! This is getting interesting!

_________________
The JAPAN SET. So awesome your head will explode.
Image
All my graphics are GPL. Feel free to use them, but please request before doing so.
- Manga/sprite artist: Toni Productions ©
- CheeseCake! Studio doujinshi awesomeness! Soon with home made music publications!
Shh. I'm dutch, but don't tell anyone!


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 57 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: FooBar, Michi_cc, Vitus and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
House Insurance | Iphone 3gs | Moroccan Property | Rare Jordans | Cheap Home Insurance
Powered by phpBB © 2000-2009 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2010.
Hosted by Zernebok.