Red*Stars modern train station set [beta released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
CPCNMAN007
Transport Coordinator
Transport Coordinator
Posts: 307
Joined: 20 Jul 2005 16:27
Location: Montreal

Post by CPCNMAN007 »

Red*Star wrote:Ok... the first two reactions seem to be positive. :D

So I can now also present the small hall for uneven numbers of train-occupied platforms. (The pillars, windows and pseudo-shadows for the last two big halls are omitted because I just wanted to see if the roof of big and small halls fit together.)
You can also see a skywalk as in the Hannover station, just for fun adopted to this station design. This is the last version for today, I wish a good n8 (at least for the european users of this forum ;) ).
Very cool this station :shock:
ImageImageImageImageImageImage
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

These look fantastic. I can't wait to use them Coders? Where are those coders when you really need them? :D

By the way, that airport looks very interesting ... something you haven't told us about perhaps? 8)
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

OMG! :shock: Looks awesome, but not really TT-like IMO. And don't tell me that's pixel art, that would be a hell of a job...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
VIPStephan
Engineer
Engineer
Posts: 58
Joined: 30 Dec 2005 20:27

Post by VIPStephan »

Verdammte Scheiße, ist das geil!!! :shock:

(Holy sh*t, that's freakin' awesome!)
Whatever happens, don't click this link!!
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

Again thanks. Although a little bit constructive criticism would be helpful... but it seems I've done my work too good :mrgreen:.

wallyweb wrote:By the way, that airport looks very interesting ... something you haven't told us about perhaps? 8)
IIRC it's the biggest one from OTTD ;). Or which airport do you mean?
Purno wrote:OMG! :shock: Looks awesome, but not really TT-like IMO. And don't tell me that's pixel art, that would be a hell of a job...
Half-half. To know where to do what with the pixels ;) I've made a basic 3D model. Then I stuffed it into Photoshop, messed it around, and after 2 days or so it looked like what you've seen in my last post. Ok ok, aaand I also made some little helper 3D structures, e.g. for the roof, but most of the rest is done "by hand".
Unfortunately the sky/sun-reflections in the windows as shown in the last mockup will never be seen ingame because TTDgfx are 8bit :(.

(The 3D model can be seen in the attachment - I've also put a front view from the /current/ layout there.)
Attachments
rendering.png
rendering.png (24.85 KiB) Viewed 5702 times
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
RSpeed tycoonfreak
Transport Coordinator
Transport Coordinator
Posts: 349
Joined: 02 Feb 2006 13:17
Location: Azewijn The netherlands
Contact:

Post by RSpeed tycoonfreak »

Damn thats just awsome i want those in my game :D
Visit The Fake Airport Website
Image
Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Well most people still like the 8bit graphics, however it doesn't mean that maybe one of the TTDPatch Dev finds a way to improve the graphics.
Say, a better zoomlevel ...

*reminds* Higherres was thought to be impossible aswell ...
Last edited by eis_os on 12 Jun 2006 14:39, edited 1 time in total.
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

eis_os wrote:*reminds* Higherres was thought to be impossible aswell ...
actually, nearly any improvement you added to the patch was thought impossible. :roll:
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

Well, alpha-transparency would be really a nice feature for TTD. Whether it is implemented with 24+8 bit or with 8+x bit wouldn't matter for me (cause I like to create things in the TTD palette the same as if I have full 24 bit available).

However, next update for the modern TS. This is a mockup again with Zimmlocks airport in front of it.


edit: Do you still find it not really TT-like, Purno? :D
Attachments
Next trick: Add some details.
Next trick: Add some details.
hugehypersuperdupermodernts.png (142.97 KiB) Viewed 5559 times
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

alpha transparency?

Michael is useing a recoloring map, to tint. (as TTD default Stations)

PS: The doors look to big...
Last edited by eis_os on 12 Jun 2006 15:57, edited 1 time in total.
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image
User avatar
graphics_master
Tycoon
Tycoon
Posts: 978
Joined: 28 May 2006 09:54

Post by graphics_master »

*looks to ground* makes everyone elses graphics look crap .... Could someone please let me in on a secret here.

Fab Station Holy S***
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

eis_os wrote:alpha transparency?

Michael is useing a recoloring map, to tint. (as TTD default Stations)

PS: The doors look to big...
Uummm... maybe, one pixel too high :roll:

@ColorMap: Yeah, I know, but that creates only a fixed value of transparency. What I want is to get the reflection highlights accurate - and that's currently a little bit hard...

graphics_master wrote:*looks to ground* makes everyone elses graphics look crap .... Could someone please let me in on a secret here.
Practice, practice, practice :wink:
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
graphics_master
Tycoon
Tycoon
Posts: 978
Joined: 28 May 2006 09:54

Post by graphics_master »

Well Thermoman ..... could u at least tell me how to make curved roof o'master. anyways I'm going to Neptune to have dinner as the people on Neptune say bonjour.

I tried to act like tylor off my hero.

But could u share the sercret
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

Sorry... erm... Thermoman? *lol* :mrgreen:

You must have misunderstood me... I'm no master, I'm just a little bit talented with graphics and doing it for fun.
There is really no secret. As I said, in gfx development you first need: Practice. No, wait, that's the second point. The first point is: to observe carefully. And then, of course (maybe the third point), you should have the right tools - in the case you are creating gfx for/with computers: The right programs. (I use Photoshop, but that's probably a question of personal taste.)

But the observing point is the most important one, because if you had watched enough (had read my last posts some more, which seems to be not the case), then you could have read about how I created the basic shapes.

"It's all there, you just have to find it." ;)

Regards
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
graphics_master
Tycoon
Tycoon
Posts: 978
Joined: 28 May 2006 09:54

Post by graphics_master »

I know how to do it but I'm no good at modelling but i need a sercret just about doing it by hand on paint.
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi
Contact:

Post by Jezulkim »

graphics_master wrote:curved roof
It's a simple six stage process. (see my attachment)

1. Use the circle tool to make a circle and cut half (or more) away. Draw a red line under it.
2. Use the scissors to move the red line and the curve...
3. Now touch it with your pencil tool to fix the misplaced/missing pixels.
4. Put to curves side by side to make a "fat" curve.
5. Now put the fat curves side by side. IIRC, the maximum amount is 15 if you want to make it fit to a TTD tile.
6. Add a gradient and if you want to, make it solid.

The Red*Star's roof's first stage is made by blender or other 3D software. But with my tutorial you can do it with paint and four tools: circle tool, scissors, pencil and the line tool.

EDIT: maybe I should have posted this to the "Future set" topic.
Attachments
Curved.png
Curved.png (1.5 KiB) Viewed 5445 times
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
SuperTycoon
Chief Executive
Chief Executive
Posts: 733
Joined: 24 Jun 2004 20:05

Post by SuperTycoon »

wallyweb wrote:By the way, that airport looks very interesting ... something you haven't told us about perhaps? 8)
Nah, thats Larger Airports in OTTD - don't worry they'll be in the patch one day :wink:
Image
User avatar
orudge
Administrator
Administrator
Posts: 25138
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

A few days late, but wow, nice station. ;)
User avatar
Thade
Engineer
Engineer
Posts: 92
Joined: 19 Apr 2004 11:23
Location: Denmark/Italy

Post by Thade »

Somebody please help me find my jaw, I lost it seeing these artworks! :shock:
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Red*Star wrote:Sorry... erm... Thermoman? *lol* :mrgreen:
I'm Thermoman now :D. Well, the actor in my avatar is.

Any more developments fair sir? Every improvement you make is better and better.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: GarryG, Google Adsense [Bot] and 79 guests