Nonstop waypoints, for straight driving convois, headquarter 'H' expensive!, nice menu and optics for the slope tool
http://64.simutrans.com/simuwin-86-05.zip (updated)
http://64.simutrans.com/simulinux-86-05.zip (updated)
Pak64
http://64.simutrans.com/simupak64-86-05.zip (updated)
http://64.simutrans.com/food64-86-03.zip
http://64.simutrans.com/waste64-86-03.zip
Japan Pak64
http://64.simutrans.com/pakjapan-86-04.zip
German Pak64 (alpha)
http://64.simutrans.com/pakgerman-86-03-4.zip basis (only passenger/mail)
Industry add-ons for german pak:
http://64.simutrans.com/germancar-86-03.zip
http://64.simutrans.com/germanbooks-86-03-3.zip
http://64.simutrans.com/germandrink-86-04.zip
http://64.simutrans.com/germanpharma-86-03.zip
http://64.simutrans.com/germanwaste-86-03.zip
Pak128 1.2.0
http://128.simutrans.com/download/pak128.rar
http://64.simutrans.com/new-slope-128.zip nicer artificial slopes
Japanese Users: Use this translation file form HW-Katakana input (keyboard to kana mode):
http://64.simutrans.com/simu-ja-text-86-04.zip
And of course greateful for Isaac for his free hosting!
Release of 86.05
17-Jun-2005 (prissi)
FIX: no resize when dialog open
FIX: AI busses waiting at tourist attractions were not added to routing tables (and updating tables now asynchronus process).
FIX: passenger AI could cause random crashes. Also test for indirect connections was no working. Now only new route built, if more than three stations bypassed.
CHANGE: rearraged icon in the slope tool
CHANGE: 4 new slope graphs => much less drawing errors (backward compatible)
CHANGE: forbid use of slopes on potentially dangerous tiles (message: "Tile not empty.")
ADD: support for headquarter (in dat: obj=building, type=hq, parameters are level= 1,2,3,4,... and passengers=xyz) (Press 'H' to built)
CHANGE: No stop at waypoints on straight tracks
FIX: fullscreen-switch repaired
Simutrans 86.05
Simutrans 86.05
Last edited by prissi on 20 Jun 2005 22:33, edited 2 times in total.
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A highly experimental version:
http://64.simutrans.com/simuwin-86-05-1.zip
With 'P' you can take the identities of other players. Might be very buggy! THIS IS HIGHLY EXPERIMENTAL. Player 0 is special. This player is the owner of all townhalls, monuments, factories. All stops built by this player are public stops.
Further P makes you owner of the AI and finally, you will be player -1 (yourself) again.
This should make it possible, to have some kind of scenario editor. Start simutrans, switch all AI off, create a new empty world with only a single big town and then change this map with the help of player 0. (Subsequent towns will have only 100 inhabitants.)
Some things will not be removable, or may leed to crashes, like deleting a townhall. Deleted factories usually reappear after saving, thus just don't delete them.[/b]
http://64.simutrans.com/simuwin-86-05-1.zip
With 'P' you can take the identities of other players. Might be very buggy! THIS IS HIGHLY EXPERIMENTAL. Player 0 is special. This player is the owner of all townhalls, monuments, factories. All stops built by this player are public stops.
Further P makes you owner of the AI and finally, you will be player -1 (yourself) again.
This should make it possible, to have some kind of scenario editor. Start simutrans, switch all AI off, create a new empty world with only a single big town and then change this map with the help of player 0. (Subsequent towns will have only 100 inhabitants.)
Some things will not be removable, or may leed to crashes, like deleting a townhall. Deleted factories usually reappear after saving, thus just don't delete them.[/b]
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