Pictures of your games (non-OT thread)

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Ameecher
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Post by Ameecher »

Raichase wrote:Also, is this not the sexiest DMU EVER? It's Pikka's Sprinter from the UKRS
Hmmm, they look alright but when you travel on one that is operated by company that can't bothered to clean, everyday, the novelty wears off.

Btw, the picture you have of the Sprinter in the Depot is not the same train that you have in the station...
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Post by Raichase »

Ameecher wrote:
Raichase wrote:Also, is this not the sexiest DMU EVER? It's Pikka's Sprinter from the UKRS
Hmmm, they look alright but when you travel on one that is operated by company that can't bothered to clean, everyday, the novelty wears off.
I meant the sprites. I just think they look cool in TTD...
Btw, the picture you have of the Sprinter in the Depot is not the same train that you have in the station...
Yeah, I know, I just wanted to show the train in the depot.
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Post by Samwise »

White Rabbit wrote:Seems to be a sprite bug with the semaphore in BKS43004.png.
Where? I searched the picture about 20 times, couldn't find it.. :oops:
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Post by Ameecher »

Here it is, Or this is what I took it to be:
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Post by RVD »

Do i need glasses, or are those tunnels intersecting???
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Post by Ameecher »

Yes they are intersecting. It is a feature of the patch. Highly unrealistic so I don't (and I don't think many others either) use it.
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Post by Muse »

I used it, but I also thought it was unrealistic, so I turned it off. It is useful for compact junctions, but nowadays I prefer realism.
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Post by sc79 »

Highly unrealistic so I don't (and I don't think many others either) use it.
I dont usually either, but considering the fact that tunnels often 'cross' each other in real life (due to changing height/direction underground), I'll sometimes enable it to compensate for the fact its not doable in TT. Assuming you keep them of sufficient length and distance apart.
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Post by Lloyd Wolf »

I didn't even know about it until I saw someone else do it.

And I certainly still don't use it...
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Post by SAC »

Well, I use it! :P The inability to build curved or diagonal tunnels or tunnels that can be lowered at some points makes up for the fact that they can at least be crossed! And that goes for crossed railroad tunnels and road tunnels as well! In my opinion, in opposite of yours, it keeps the game realistic as we actually lack the abilities as pointed out initially, and don't need to find solutions that in the end would become highly unrealistic!
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Post by michael blunck »

[signal sprite bug]

> Here it is, Or this is what I took it to be: [...]

That´s a sprite bug from long ago which I´ve fixed numerous times. Please re-download the signals .grf in question.

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Post by Lloyd Wolf »

Here we go again:

1) Gardhead as of 1955. 128E, on track 1, is the last Pacific on the BKS trunk line, a non-stop express from Gardhead to Muntbridge - both ways. Ironically, the FP9 on track 2 is pulling a local train, but is slightly faster than the Pacific. Also in this screen are two DC3s which are being operated by the company's new airline division.

2) The station at Rutburg handles a plethora of trains. Two express trains fill in the outer tracks, while two locals depart from the inner tracks. Just out of view on the right is a small loop connecting the Benfingburg Springs branch to the main line.

3) Dronfingly Market is the Rutburg of the second main line. It is the terminus of the 2 Line, and a through station for the 7 Line and 3 Lines. Steam locomotives, mainly Northerns and Hudsons are still a common sight along the second main.
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Post by Lloyd Wolf »

EDIT: Ignore this. Accidental double post.
Last edited by Lloyd Wolf on 28 Oct 2006 19:32, edited 1 time in total.
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Post by Lloyd Wolf »

4) Here we have two express trains loading at Rarnley while a local train waits outside the station.

5) Line 9 has a terminus at Prendingstone. It is run by three Pullman Interburbans, originally used to run Line 6. Line 6 traffic eventually rose to the point that it could not be handled by the Interburbans, and thus the units were moved to the newly opened Line 9. Line 9 is a single point to point from Predingstone to Prenfingburg.

6)

Line 1 = Red
Line 2 = Yellow
Line 3 = Green
Line 6 = Blue
Line 7 = Teal
Line 9 = Purple

The unmarked lines are all freight lines, which apparently don't have a designation...
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Post by Dave »

In reference to the crossing tunnels debate, it's not THAT unrealistic.

If it's just a three/four square tunnel crossing another then yes, it's unrealistic, but we don't know what's inside that tunnel... There could be a downward slope - flat - upward slope that takes it underneath the other tunnel.

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Post by Raichase »

Look, screeniespam.

Savegame can be found in the right topic, etc.
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Post by m3henry »

WTF?!? Raichase. what is your screen resolution? HOW BIG IS YOUR MONITER? ?( ?( ?(
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Post by Rob »

Raichase doesn't have a monitor, he uses his bedroom wall instead. :wink: :D
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Post by m3henry »

Rob wrote:Raichase doesn't have a monitor, he uses his bedroom wall instead. :wink: :D
where does he live? the sydney opera house? :shock:
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Post by Samwise »

m3henry wrote:WTF?!? Raichase. what is your screen resolution? HOW BIG IS YOUR MONITER? ?( ?( ?(
He made a giant screenshot with TTDPatch, that's all ;) (It's double or triple as big as a normal screenshot.)
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