Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
Mek
TTDPatch Developer
Posts: 417 Joined: 13 Apr 2004 13:35
Location: Eindhoven, Netherlands
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Post
by Mek » 20 May 2005 11:28
ThorRune wrote: peter1138 wrote: So what does this all look like rendered at a scale usable in the game?
Just like the above. OpenTTD is getting a new 64bit GFX engine.
wtf... 64bit?? i've never seen a video card capable of displaying 64 bit graphics
dmh_mac
Transport Coordinator
Posts: 278 Joined: 25 Apr 2005 18:18
Post
by dmh_mac » 20 May 2005 14:24
Update.
Attachments
lumbermill2xc.png (359.84 KiB) Viewed 14656 times
Sellu
Engineer
Posts: 98 Joined: 24 Sep 2004 20:06
Post
by Sellu » 20 May 2005 16:55
Gets better whole time
Don't forget to add some animation to show that the sawmill is in action.
The power that I trust.
ThorRune
Tycoon
Posts: 5762 Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
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Post
by ThorRune » 20 May 2005 22:50
Veary good now! Lightning is odd at places (The end of the logs seems to be headlights lol), it looks great, specially the new crane is great.
Alcohol is not the answer, it just makes you forget the question.
Alltaken
Tycoon
Posts: 1285 Joined: 03 Dec 2003 06:24
Location: Christchurch, New Zealand
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Post
by Alltaken » 21 May 2005 01:02
the sawdust coming out of the dorrs is funny.
for animation of it, you could do somthing like how GIF's work, in that only the changed area is saved in the resulting file, and used as an overlay of the original image. (saves diskspace, and memory)
the concrete pad, and the wood pile looks a wee bit to bright. perhaps the concrete pad could look older, and a bit more dirty. and the wood on top could look a fraction darker.
but yeah, it definatly gets better and better all the time.
Alltaken
MeusH
Tycoon
Posts: 4349 Joined: 25 Oct 2004 15:39
Location: Mississauga
Post
by MeusH » 21 May 2005 17:59
I really like the sawdust. Also I see this render has much better look and shading.
This is really good masterpiece!
dmh_mac
Transport Coordinator
Posts: 278 Joined: 25 Apr 2005 18:18
Post
by dmh_mac » 22 May 2005 20:12
Update.
Attachments
lumbermill2xd.png (353.33 KiB) Viewed 14411 times
ThorRune
Tycoon
Posts: 5762 Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
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Post
by ThorRune » 22 May 2005 20:36
Great! Lightning is wery good!
The sawdust i dont like. Real sawdust is not spoted, grided, fuzzy, but just a large pile of yellow. You would not be able tyo spot any contours from that distance in real life.
Alcohol is not the answer, it just makes you forget the question.
Arsenal
Traffic Manager
Posts: 227 Joined: 06 Jan 2004 21:25
Post
by Arsenal » 22 May 2005 22:44
ThorRune wrote: Great! Lightning is wery good!
The sawdust i dont like. Real sawdust is not spoted, grided, fuzzy, but just a large pile of yellow. You would not be able tyo spot any contours from that distance in real life.
Sawdust is just a pile of yellow, and there is no way you can see contours in sawdust. I think dmc_mac's efforts at recreating sawdust is absolutely fantastic, taking into account of wind-blown swawdust settling on some dirt.
In my opinion, I think dmh_mac has overdone the darkening of the wood, but that's me being critical. I prefer the previous effort, it looks like wood. Any of dmc_mac's sawmills would grace any game anyway.
Alltaken
Tycoon
Posts: 1285 Joined: 03 Dec 2003 06:24
Location: Christchurch, New Zealand
Contact:
Post
by Alltaken » 23 May 2005 08:28
yeah its looking really really fantastic.
anything we are saying from now is just us being pedantic
although i think the wood should now be inbetween the old one and the new one
(he he i am a difficult man arn't i
)
Alltaken
dmh_mac
Transport Coordinator
Posts: 278 Joined: 25 Apr 2005 18:18
Post
by dmh_mac » 23 May 2005 13:44
Like this?
+ forrest tile
Attachments
forrest.png (139.54 KiB) Viewed 24284 times
lumbermill2xe.png (355.66 KiB) Viewed 21366 times
Jeffrey
Engineer
Posts: 85 Joined: 09 Aug 2004 14:23
Post
by Jeffrey » 23 May 2005 14:01
WOOA allot of things have been made since the last time I went to this forum. This lumbermill looks just great!
Dextro
Chief Executive
Posts: 701 Joined: 12 Jan 2005 21:56
Location: Lisboa, Portugal
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Post
by Dextro » 23 May 2005 15:09
The lumbermill is just amazing even though that sawdust is a bit unrealistic, it looks like someone spraid something over the picture
About the trees: they look nice but aren't they a bit too big?
MeusH
Tycoon
Posts: 4349 Joined: 25 Oct 2004 15:39
Location: Mississauga
Post
by MeusH » 23 May 2005 20:00
It is really great, altought forst should be densier and sawdust shouldn't be so patternish
Alltaken
Tycoon
Posts: 1285 Joined: 03 Dec 2003 06:24
Location: Christchurch, New Zealand
Contact:
Post
by Alltaken » 23 May 2005 20:55
oh wow, that is great.
i do love the trees
.
i can imagine trains traveling through forests now.
Alltaken
ThorRune
Tycoon
Posts: 5762 Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
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Post
by ThorRune » 24 May 2005 07:23
Forest looks good, but i still dont like the sawdust. Wonderfull work tho though!
Alcohol is not the answer, it just makes you forget the question.
Korenn
Tycoon
Posts: 1735 Joined: 26 Mar 2004 01:27
Location: Netherlands
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Post
by Korenn » 24 May 2005 13:39
ThorRune wrote: Forest looks good, but i still dont like the sawdust. Wonderfull work tho though!
"tho though" ?
peter1138
OpenTTD Developer
Posts: 1732 Joined: 30 Mar 2005 09:43
Post
by peter1138 » 24 May 2005 14:11
The forest looks nice when scaled down. Only one r in forest, btw...
dmh_mac
Transport Coordinator
Posts: 278 Joined: 25 Apr 2005 18:18
Post
by dmh_mac » 24 May 2005 14:13
peter1138 wrote: Only one r in forest, btw...
Yeah I know, I just keep putting 2 somehow.
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