
The ideas I've had:
- screen 1 reserved for information (the menu and the windows that normally popup on the screen)
- screen 2 reserved exclusively for the landscape
- select button can switch the screens so screen 1 can be used with the stylus as well when the player wants to
- menu split to two parts (to save space on screen 1): information and building
- right shoulder button and up left down right reserved for top screen, left shoulder button and A B X Y buttons reserved for bottom screen
- shoulder button for screen 1 allows switching between menu
- shoulder button for screen 2 allows building (you don't have second button with a stylus)
- the cross for screen 1 allows moving within the items
- the cross for screen 2 allows moving the landscape
- start button changes screen 1 to settings menu and pauses the game
Uh, I thought too much. Anyways it would be nice to see this happening some day

