[RFD] Station and Industry directions (edited!)
Moderator: Transport Empire Moderators
[RFD] Station and Industry directions (edited!)
Let's taunt our minds one more time. We've been very specific in writing about diagonal bridges in the FRD. For some reason noone felt the urge to ponder about diagonal stations. I personally won't dislike them but I foresee some issues. First, city roads would need diagonal pieces too and second, as a direct result, there should be triangular buildings to fill the corners. The last thing I could think of is how to treat the squares that contain a station on half of the tiles. So where do we stand according to station directions?
Last edited by Hyronymus on 27 Feb 2005 21:12, edited 2 times in total.
It should be possible to designate any arbitrary section of track as belonging to a station as long as there's room enough around the track to actually build the station around the track there. This, I think, would solve any problems with station directions we might have.
Grunt
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
I think railway and road stations/terminals has to be limited to be placed in the same direction as the track it is placed on.
Airports are pretty free, and could follow the same rules as normal buildings/ or a stricter way with 4 axels, to simplify placement of modules.
Pires (docks) should be placed at a angel of 90 degre from the cost.
Airports are pretty free, and could follow the same rules as normal buildings/ or a stricter way with 4 axels, to simplify placement of modules.
Pires (docks) should be placed at a angel of 90 degre from the cost.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
That certainly makes sense, but on the other side, that means we would have to allow them to be built in any orientation that the track allows. So, if track can be built in any direction over 360 degrees, stations would have to do the same.zuu wrote:I think railway and road stations/terminals has to be limited to be placed in the same direction as the track it is placed on.
With a 3D engine it's no problem (even more natural) to rotate buildings in any direction. That's one of the main differences between 3D and sprite-oriented games.ChrisCF wrote:That certainly makes sense, but on the other side, that means we would have to allow them to be built in any orientation that the track allows. So, if track can be built in any direction over 360 degrees, stations would have to do the same.
When was this decided ? The last after-meeting comment in the thread cell-based <=> freedom mentions the discussion should continue on the forum.Hyronymus wrote:But track isn't allowed to be build in any direction, is it? I thought there were 8 directions if we choose rectangular tiles and 12 if we choose triangular tiles.
Locked until the DD discussion arrives at this issue.Minutes for the FRD special meeting of Mars 12, 2005 wrote:- 3. [RFD] Station & Industry directions (edited)
- Hellfire: I say, stations can fit around any piece of track in the game. Industry's follow the same rules as town buildings.
- Steve & Zuu agrees
- No one objects
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Who is online
Users browsing this forum: No registered users and 2 guests