"Project Generic Stations" Thread

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Geo Ghost
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Post by Geo Ghost »

ok, no :wink:
what ever that means. I'm guessing some one wants me to sort out my design problems...
will be done :wink:
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Born Acorn
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Post by Born Acorn »

Aha! I found out the problem.

The sprites I have are ok and tesslate properly. I couldn't fugure out any problems.

Then today Windows corrupted itself and I had to re-save everything from the net. I discovered that the Wrexham Station spritesets you seem to be working with are cropped incorrectly here and there.

Here are the original sprites from the old thread.
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Post by Zimmlock »

Nice drawings :)
But i guess the clock work is broken, at one side of the station its 4 o'clock and at the other side its 8 o'clock :shock: hope the trains run on time :wink:
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Post by Born Acorn »

I thought someone would notice that little snag sometime or other :wink:
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Geo Ghost
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Post by Geo Ghost »

let me guess, you used a 'mirror' tool or somthing like that right? :wink:
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Born Acorn
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Post by Born Acorn »

Followed by reshading, yes.
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Geo Ghost
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Post by Geo Ghost »

same thing i do, and im guessing, most others :wink:
you could always say there different time zones :P
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Post by cornelius »

Geo.c Ghost wrote:ok, no :wink:
what ever that means. I'm guessing some one wants me to sort out my design problems...
will be done :wink:
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Okay for Geo and anyone else wondering about how to lay out station sprites, here's a quick guide.

A station tile will always comprise of at least three sprites: the track base, the 'background' and the 'foreground' (fig. A).

These three elements are layered together on the tile so that the background covers the tile, the train runs over the background and the tile, and the foreground covers everything (fig. B).

While you could present a station graphic to be coded with the foreground and background on the same sprite (fig. C) this will only make life harder for the coder as they will have to seperate the two in order to do their coding magic.

So for each type of tile in a station you need at least two seperate sprites for the foreground and the background. Any questions?
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Post by krtaylor »

Cornelius, is it possible that you could place your excellent description, and illustrations, in a new page in the Patch Wiki? That way it'll be in an easily-found spot.
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Patchman »

Don't forget to discuss the roof, and semi-transparent sprites.
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Post by Geo Ghost »

ah ha, right, now i gotcha. i thought i had done that, but i guess not. i might have thought i did.
i'll get started on that soon :wink:
Its because i always group my pictures together. thats probably why im getting confused :P
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Post by krtaylor »

Oh, and both of you, don't forget to note that the buildings have to be chopped up in pieces no bigger than one square. That is, if the station building extends over two square, you have to cut it in half at the right place.
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Post by cornelius »

Patchman wrote:Don't forget to discuss the roof, and semi-transparent sprites.
I haven't drawn anything with a roof yet. :oops: How does the roof work - I assume it's layered above everything else?

krtaylor yes I can put it in that in the wiki but you're also welcome to if you'd prefer to get it in there sooner ;)
Last edited by cornelius on 25 Feb 2005 00:07, edited 1 time in total.
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Post by krtaylor »

I'd rather you did, because then you own it and you can add to it more easily. Also you aren't done writing it yet.
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Post by Patchman »

cornelius wrote:I haven't drawn anything with a roof yet. :oops: How does the roof work - I assume it's layered above everything else?
Yes, it's a third sprite that goes on top of the other two platform sprites, plus (if necessary) a fourth sprite that provides the semi-transparency.

For the semi-transparent part, any non-transparent pixel becomes semi-transparent, regardless of the actual colour in the sprite, so all pixels that are set in the third sprite must be entirely transparent in the fourth sprite.

How this all works is pretty obvious if you just look at TTD's trg1 station graphics.
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Post by Aegir »

Heh, bit OT, but I thought people might be interested in my 'Magick Notebook' I refference so much in IRC:

http://aegir.bur.st/images/photos/

They're a bit blurry, since my hand shakes like crazy for some reason, Not like huge shakes, but I cant hold anything dead still, like a camera. Which kinda sucks when you havea 5mp cam :? .

Ahhwell, anyways, Im about to add another entry to my Magick Notebook to deal with the Dutch Stations Im about to code, I ended up splitting the graphics myself and then fixing the bits I broke in the process. Dont worry, it looks identical.

EDIT; The third pic down is actually a bit from my few pages devoted to Freelancer modding, I was recording down key commands with all the relevent stuff alongside it.
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Born Acorn
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Post by Born Acorn »

Geo.c Ghost wrote:All iv'e done is put the station in a different combination with pieces that i was givin. i have got my own stations, but most were in the last topic.
But, any way, as i asked before, is that how you ment by aranginging the station?
Still It is very boring. We only need ONE station of the type. The original split up. We don't need all these other which look *exactly the same* but have the roof on another direction.

Heres the freight platforms and improved building sprite. I am aware more sprites are needed for the platforms. They will be done soon but now bed
Last edited by Born Acorn on 28 Feb 2005 21:41, edited 1 time in total.
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Post by Aegir »

Woot! They look brilliant Born! But now I have to start working on a freight class...

:lol:
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Post by BobDendry »

Nice job Born Acorn.
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Post by Jezulkim »

I have made some train shelter sprites, do you like them?

The concrete platforms are made by Cornelius.
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