Thanks to Tron's amazing work, support for Large Maps has been added into the source a couple of minutes ago. Map sizes can be selected from 64x64 to 2048x2048 tiles, and the maps do not need to be square. However, we need EXTENSIVE testing of the new feature, as Tron said that bugs and catches are likely to be found, this
includes possible savegame losses of such games. So everyone, go out and play! We'll try to get the windows nightlies running asap.
On another note, I have committed support for multiple road stops for one station. Currently up to 8 stops are possible, but that limit can be changed easily. There as well, feedback and bug reports are more than welcome.
Celestar
Notes by Darkvater:
You can change map size in the 'configure patches' window. It's under 'Interface->X-size/Y-size'. Since there is no gui for it yet, this will have to do. Valid values range from 6 to 11.
- 6 = a 64 tile long/wide map
- 7 = a 128 tile long/wide map
- 8 = a 256 tile long/wide map (normal size)
- 9 = a 512 tile long/wide map
- 10 a 1024 tile long/wide map
- 11= a 2048 tile long/wide map
So a 6x7 map is 64x128. 11x11 is 2048x2048 map!! Creation of this map took about 25 seconds on my AMD 1.3GHz, an autosave is approximately 5MB in size and takes 3 seconds. Please also note that on really big maps you can run out of industries/towns so set them to low otherwise your map will NEVER get generated. Also use townnames that don't have fix names. Swiss is not good, since the game will run out of townnames and you will never get to play. Well, have fun
- Darkvater