Grf Sets, Sets Known to work

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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ThunderAI
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Grf Sets, Sets Known to work

Post by ThunderAI »

Provided here is a listing of Graphics Modifications that work with Open Transport Tycoon. This list is not complete, but presents the latest information avialable. If you know of any Graphics Mods that work with Open TTD, please reply to this thread with the information, and the first post will be updated to reflect that information.

EXE grf Installs, although may function correctly, could cause problems unknown to me elsewhere

Buildings
Vehicles (trains / planes / and automobiles)

Tracks

Stations and Signals
  • Small Airport Modern: Exe grf install, r1302


Tested, but did not function correctly, or error loading
ustatsw.grf, r1302, Will only display gravel ground, no other stations
usignalsw.grf, r1302, Works for all signal directions, expect for Presignal combos
airport.grf, incorrect pallet, all pink
airportw.grf, no change over current
dbsetxl.grf, gives a NUM_SPRITS error
dbsetxlw.grf, gives a NUM_SPRITS error
offices.grf, crash on load
usset.grf, content not shown
usserw.grf, content not shown
jcindsta.grf, When constructing, error about understanding pallet
jcindstaw.grf, When constructing, error about understanding pallet
trafficeset_736.grf, Crash on load
trafset.grf, Crash on load
elrailsw.grf, Crash on load
longbusesw.grf, Sound is all Fubar
ttrsw.grf, Sound if all Fubar...worked on clean install...hum...
planeset.grf, Sound if all Fubar...worked on clean install...hum...depends on version of file, some work, some do not... latest one from november does not. Version 470 works, Version 785 does not
Last edited by ThunderAI on 02 Jan 2005 03:37, edited 31 times in total.
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Born Acorn
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Post by Born Acorn »

newfactory.grf is downloadable in a zip file from my site.

The direct link is here
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Post by Observer »

The newships is by the way pretty cool :)
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ThunderAI
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Post by ThunderAI »

Born Acorn wrote:newfactory.grf is downloadable in a zip file from my site.

The direct link is here
Thanks, first post updated!
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Born Acorn
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Post by Born Acorn »

It would be nice if the moderators could sitcky this and edit the first post themselves if they test any grf's ajnd everyone else should post below ones theyv'e tested
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ThunderAI
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Post by ThunderAI »

That would be nice, maybe even a spot in the wiki
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dominik81
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Post by dominik81 »

Putting this information in the Wiki would be great, I think. Good job!
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Post by Anilan »

Wow! I really must thank you for this! This is much better than trying to go through all the others hoping that some will work.
Can I ask that the grf files from the .exes be made separate? For those who can't run .exe files? That would be great!
ThunderAI
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Post by ThunderAI »

Anilan wrote:Wow! I really must thank you for this! This is much better than trying to go through all the others hoping that some will work.
Can I ask that the grf files from the .exes be made separate? For those who can't run .exe files? That would be great!
I don't see a problem doing that. The only reason the Exe's are even listed is because they work. So they should work, although they may not. I will leave them listed as so. The ones that are exe's are highlited as so. Just dont use those.

If you have any other comments / suggestions, please feel free to do so, it is the only way to improve our graphics.
Kyaputen Harokku
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Post by Kyaputen Harokku »

Could one make this topic sticky?
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StavrosG
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Post by StavrosG »

I think it is not a good idea to link directly to the files.
It is more polite to link to the site that hosts them instead. :wink:
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Born Acorn
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Post by Born Acorn »

I gave permission for direct links to the ones that are mine, but others may not like it. Best to ask.
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Post by ThorRune »

What about screenshots?
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ThunderAI
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Post by ThunderAI »

ThorRune wrote:What about screenshots?
Screenshots are possible as well, does anyone know when this all will be all irrelavent anyway? When does the new Graphics engine come online?
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Post by orudge »

When someone starts writing it, I imagine. ;)
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Post by ThunderAI »

orudge wrote:When someone starts writing it, I imagine. ;)
Oh... I just I figured that there must be an engine already in place if people are already making graphics for it. It seems rather silly to borderline $%%$#%#$ to be making graphics for an engine that doesn't even exist yet. How do you have any idea that the graphics will even work.
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orudge
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Post by orudge »

The developers are currently busy with the new map system, which will eventually allow all sorts of improvements. If you look at the roadmap, new graphics are currently scheduled for initial support in 0.5, with better suppor for 0.6. Give them time, we'll get there eventually. OpenTTD 1.0 will be quite a game, that's for sure! ;)
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Post by GoneWacko »

Heck, maybe my patch will even have be added to the svn by then! *ahem*
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Post by Gorre »

Could anyone add temperate set (99% stable, maybe some problems with cargoset) and planeset? (the older version without zeppelins - i will upload my home version when i arrive home)
Edit soon.
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Post by Darkvater »

Also remove DBSET(XL)W from the list of NUM_SPRITES error ones. That has been fixed a while ago and it works (partly) once again.
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