More disasters.

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

ConductorBob
Director
Director
Posts: 560
Joined: 21 Jun 2004 16:17
Location: Train station 1

More disasters.

Post by ConductorBob »

how about some more disasters for those who love them... some even accuring on certain dates..?

Riots
"Accidents"
Town to town warfare?
Gangs
Earthquakes
Fires

Fun stuff...
User avatar
Henkie
Engineer
Engineer
Posts: 46
Joined: 09 Oct 2004 14:37
Location: Zeelst, Veldhoven, Netherlands
Contact:

Post by Henkie »

Great, and they will mess up the competitors and cities to.
That doesn't happen now.

Houdoe

Henkie
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

And they can kill youre trains, not only youre rails
Alcohol is not the answer, it just makes you forget the question.
ConductorBob
Director
Director
Posts: 560
Joined: 21 Jun 2004 16:17
Location: Train station 1

Post by ConductorBob »

Yup, though u'd get a warning of sorts...
User avatar
rbenevid
Traffic Manager
Traffic Manager
Posts: 192
Joined: 14 Oct 2004 20:08
Location: Brazil

Post by rbenevid »

Most disasters only destroy some of your infrastructure. I was thinking of different kinds of disasters.

Maybe a disaster that halts industry production. Strikes maybe. Fires on refineries/factories.

When people are pissed on you in some cities, they may blockade some tracks/roads.

I think disasters should be disabled one on one in the patches configuration. For example, I like the truck hijacker aliens, but not the track landers.

just my 2c
User avatar
mdhowe
Route Supervisor
Route Supervisor
Posts: 446
Joined: 09 Jul 2004 07:12
Location: Hobart, Australia

Post by mdhowe »

What about derailments and signal failures??
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
User avatar
bociusz
Traffic Manager
Traffic Manager
Posts: 131
Joined: 24 Jul 2004 11:04
Location: Hungary
Contact:

Post by bociusz »

mdhowe wrote:What about derailments and signal failures??
Signal failures would be too hard! Think, it can destroy two of your trains... And in hard mode with 3 train it wouldn't be a funny disaster :?
User avatar
mdhowe
Route Supervisor
Route Supervisor
Posts: 446
Joined: 09 Jul 2004 07:12
Location: Hobart, Australia

Post by mdhowe »

bociusz wrote:
mdhowe wrote:What about derailments and signal failures??
Signal failures would be too hard! Think, it can destroy two of your trains... And in hard mode with 3 train it wouldn't be a funny disaster :?
Well, it is supposed to be a disaster, isn't it? :wink:
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

mdhowe wrote:What about derailments and signal failures??
You could pump more money into maintenance, and that wouldn't hapen, but you could also choose to barely or not maintain them, but then that would be way more likely... Eh?
Alcohol is not the answer, it just makes you forget the question.
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

rail maintence fees too/ derailment!
Image
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

You'd have a slider somewhere

Code: Select all

Cost | - - - - - X - - - - - | Safety
Alcohol is not the answer, it just makes you forget the question.
ConductorBob
Director
Director
Posts: 560
Joined: 21 Jun 2004 16:17
Location: Train station 1

Post by ConductorBob »

Waait... Thats a bit messed up.

Spend more money, less safety? Thats what the slider shows.
Joker
Transport Coordinator
Transport Coordinator
Posts: 259
Joined: 01 Oct 2004 12:16
Location: Earth, Europe, Czech Republic, Prague

Post by Joker »

ConductorBob wrote:Waait... Thats a bit messed up.

Spend more money, less safety? Thats what the slider shows.
He propably means "low costs"
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

Oy
emm

Code: Select all

Costley, Safe | - - - - - X - - - - - | Cheap, unsafe
Alcohol is not the answer, it just makes you forget the question.
Joker
Transport Coordinator
Transport Coordinator
Posts: 259
Joined: 01 Oct 2004 12:16
Location: Earth, Europe, Czech Republic, Prague

Post by Joker »

Zetor2003 wrote:Oy
emm

Code: Select all

Costley, Safe | - - - - - X - - - - - | Cheap, unsafe
Yep, although I would flip it (cheap = to the left, costly = to the right) :wink: But that's only a tiny detail

Speaking of safety - Would it be possible to implement "anti-crash" technology? Like you have this slider and when you move it to "most safe" (= most expensive), an algorithm would apply preventing crashes. Something like this:
Train will look some squares ahead the route it plans to go and if it finds no signal + square occupied by other train, computer will automatically give stop order to that train and send you a "crash warning".

Of course, that should increase the maintenance costs significantly
rini17
Engineer
Engineer
Posts: 19
Joined: 28 Apr 2004 10:54
Contact:

Post by rini17 »

What about insurance? That shouldn't be too complicated to program.
We could have more drastical(and funnier) disasters, then....

You'd just have to convince insurance agent that your vehicle was really destroyed by aliens :P
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

Joker wrote: Speaking of safety - Would it be possible to implement "anti-crash" technology? Like you have this slider and when you move it to "most safe" (= most expensive), an algorithm would apply preventing crashes. Something like this:
Train will look some squares ahead the route it plans to go and if it finds no signal + square occupied by other train, computer will automatically give stop order to that train and send you a "crash warning".
Ooof, i disagree WITH!!!!! that
Alcohol is not the answer, it just makes you forget the question.
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

ThorRune wrote:
Joker wrote: Speaking of safety - Would it be possible to implement "anti-crash" technology? Like you have this slider and when you move it to "most safe" (= most expensive), an algorithm would apply preventing crashes. Something like this:
Train will look some squares ahead the route it plans to go and if it finds no signal + square occupied by other train, computer will automatically give stop order to that train and send you a "crash warning".
Ooof, i disagree WITH!!!!! that
Now this is a perfect example off why I don't like you, you disagree and ???????????
You don't say why you disagree :roll:
But this realy is how how exist, you like to ping pong, don't you
Well, back to work, lot's of it in the near future
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

There must be option:

Bribe aliens to attack opponent :)
LOL
User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

Disaster:Doomsday
What it Does:Destroys all tracks, buildings, road, industries on the whole map, a chance to start again without restarting map(also a way to clean map of opponents..)
What Triggers it:If map is more than 85% filled with railroad tracks or road(not accounting city owned roads) 8)
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 21 guests