Re: [32bpp/EZ]BRIX!!!
Posted: 25 Feb 2016 10:02
Both of you bring up some valid points, some answers:
- Difference!
Yes, I do believe it will take some getting used to, but at the same time I am quite convinced that the system is much more intuitive. The original pre-signals are cutely realistic-ish, but telling what they do from seeing yellow/white/yellow rectangles on them doesn't say much.
I also kind of hate how PBS uses red colour instead of something like blue/white. Red is the colour for the signal itself, not as identifier.
This brings me to the point SyberSycho points out, to make PBS orange/yellow.
- trains waiting at a yellow signal would look weird IMO, signals are binary - Yes/No, thus Green/Red
- when new players tell to each other which signal to use, standard-graphics player will describe path signals as "The red ones". Even though I change the body to blue, the signals are special by shining red when built and nothing is around them.
- most importantly, yellow is colour for pre-signals - Clarity is best reached by colour coding, that way when you see a signal, each colour means something:
- red/green = go / no go (except fuken PBS XD) - additionally this is defined by shape - horizontal = stop, vertical = go
- yellow = special logic
- blue = path
- white stripe horizontally = 1-way in reverse direction
- white stripe vertically = 1-way in correct direction
All in all, I believe if players get used to it, this system is a lot more sensible, and easier to see than any other signal graphics we have so far.
There will also be special graphics for old semaphore signals, I would like to keep a similar logic there for consistency. Those coming soon-ish.
The black x grey backside, yes, that is definitely not final, I am still playing around with the exact shades, some of the details on the tops/sides will need changing for better clarity, so far I was just testing the concept of the triangular design.
The new train set called PART I am working on will not have any teasers or previews. You will see it in it's full glory when it is released - which will probably happen the same day as BRIX 0.0.1. (I will not announce the full name of the acronym as that would spoil it too )
And here is why:
- It will be very unique visually, totally unlike any other train set
- The uniqueness will also mean that many people will not like it, but mainly gives a lot of WOW W-T-actual-F factor. The Work in Progress state would basically be like making a HUGE promise to you, so huge that it would almost be hard to imagine and believe.
It is much better to see it as a whole.
- so far I almost have the engine models complete, but without textures so they are just white mess
- It has some extremely interesting functionalities that are totally unprecedented in any other train set or NUTS itself. (and will be seriously unrealistic)
What I will say:
- It is not meant to be an update/replacement of NUTS, it will be just different
- There will be only a very small amount of engines, but the possibilities that you can do with them will be huge
- There will be only a few wagons, all universal
- There will be some super special rails that the trains run on
- All vehicles will be 4/8 long
- Support for all cargoes and unique sprites for all of them as well
- 32bpp/EZ is kind of obvious I guess
Some serious stuff is coming, and I can't wait to show it to you. It won't take super long, BRIX itself is almost ready for 0.0.1, so worry not, but expect something truly off the chain.
Moar signals soon.
- Difference!
Yes, I do believe it will take some getting used to, but at the same time I am quite convinced that the system is much more intuitive. The original pre-signals are cutely realistic-ish, but telling what they do from seeing yellow/white/yellow rectangles on them doesn't say much.
I also kind of hate how PBS uses red colour instead of something like blue/white. Red is the colour for the signal itself, not as identifier.
This brings me to the point SyberSycho points out, to make PBS orange/yellow.
- trains waiting at a yellow signal would look weird IMO, signals are binary - Yes/No, thus Green/Red
- when new players tell to each other which signal to use, standard-graphics player will describe path signals as "The red ones". Even though I change the body to blue, the signals are special by shining red when built and nothing is around them.
- most importantly, yellow is colour for pre-signals - Clarity is best reached by colour coding, that way when you see a signal, each colour means something:
- red/green = go / no go (except fuken PBS XD) - additionally this is defined by shape - horizontal = stop, vertical = go
- yellow = special logic
- blue = path
- white stripe horizontally = 1-way in reverse direction
- white stripe vertically = 1-way in correct direction
All in all, I believe if players get used to it, this system is a lot more sensible, and easier to see than any other signal graphics we have so far.
There will also be special graphics for old semaphore signals, I would like to keep a similar logic there for consistency. Those coming soon-ish.
The black x grey backside, yes, that is definitely not final, I am still playing around with the exact shades, some of the details on the tops/sides will need changing for better clarity, so far I was just testing the concept of the triangular design.
The new train set called PART I am working on will not have any teasers or previews. You will see it in it's full glory when it is released - which will probably happen the same day as BRIX 0.0.1. (I will not announce the full name of the acronym as that would spoil it too )
And here is why:
- It will be very unique visually, totally unlike any other train set
- The uniqueness will also mean that many people will not like it, but mainly gives a lot of WOW W-T-actual-F factor. The Work in Progress state would basically be like making a HUGE promise to you, so huge that it would almost be hard to imagine and believe.
It is much better to see it as a whole.
- so far I almost have the engine models complete, but without textures so they are just white mess
- It has some extremely interesting functionalities that are totally unprecedented in any other train set or NUTS itself. (and will be seriously unrealistic)
What I will say:
- It is not meant to be an update/replacement of NUTS, it will be just different
- There will be only a very small amount of engines, but the possibilities that you can do with them will be huge
- There will be only a few wagons, all universal
- There will be some super special rails that the trains run on
- All vehicles will be 4/8 long
- Support for all cargoes and unique sprites for all of them as well
- 32bpp/EZ is kind of obvious I guess
Some serious stuff is coming, and I can't wait to show it to you. It won't take super long, BRIX itself is almost ready for 0.0.1, so worry not, but expect something truly off the chain.
Moar signals soon.