New Airports?

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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richk67
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Post by richk67 »

Born Acorn wrote:hmm. I made the graphics for that heliport, but I think a small office would be better, it is only a small heliport after all.

May I suggest sprite 2095 from tg1r.grf?
You can suggest it..... and its done!

Ive coded it up as well. Nice feature is that if the pad is occupied, other helis land and go to the depot. Once pad is clear, they exit depot, taxi to pad and continue.

Only bug atm that I can see, (or rather not hear), is that the takeoff sound for both Commuter and Helidepot has gone awol.

BTW lots of nasty code in aircraft_cmd.c assuming that if an airport has no terminals, then it has no depots. So its testing the wrong var, and now gets the wrong result. :(
Attachments
new_airports.patch
New airports - commuter and helidepot
(27.26 KiB) Downloaded 225 times
New helidepot
New helidepot
Dedingworth Transport, 2nd Sep 1987.png (109.69 KiB) Viewed 5038 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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Darkvater
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Post by Darkvater »

I've split this topic into OpenTTD Development > [NewGRF] New Airports

As the newgrf specs etc are more appropiate there.
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