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Re: Kamnet's Graphics That Really Suck!
Posted: 07 Aug 2010 07:24
by blitzkrieg
michael blunck wrote:maquinista wrote:I have made a preview [...]
"Dams" can be directly placed on river slope tiles now:
barrage.png
This is a new feature of
TTDPatch r2331:
- Added: Building objects on water now preserves the water bits, and restores the water tile on removal.
BTW, what´s the correct Spanish term for "Hydro-electric power plant"? "Central hidráulica"?
regards
Michael
Another stunning graphic!!!
Heljan Container Terminal
Posted: 20 Nov 2010 20:01
by kamnet
I'll get back to the dam sometime, not feeling inspired to work on it right now.
Meanwhile, I've been looking at industrial stations and this container terminal created by model railroading company Heljan:
So I'm slowly trying to recreate that. Rudimentary sprites so far:
- hjct1.png (292.61 KiB) Viewed 10434 times
- hjct2.png (22.57 KiB) Viewed 10434 times
Re: Kamnet's Sprite Sandbox
Posted: 20 Nov 2010 22:21
by AndersI
It's either twisted, or leaning upwards:
Re: Kamnet's Sprite Sandbox
Posted: 20 Nov 2010 23:04
by kamnet
Yep, it's twisted. I'm going off a drawing that isn't quite isometric, trying to play it by eye.
Re: Kamnet's Sprite Sandbox
Posted: 21 Nov 2010 12:21
by SAC
...yet looking interesting...
Rock Replacement for Transmitter
Posted: 01 Jan 2011 12:18
by kamnet
Rock Replacement for Transmitter - Released on 01/01/2011
A simple one-sprite replacement of the TTD/OTTD transmitter with a rock, just in case you play pre-20th century games or just don't like them.
Release thread is
here. NFO & PCX files posted below.
Truck & Bus Lots
Posted: 01 Jan 2011 12:30
by kamnet
Truck & Bus Lots v. 0.1 - Released on 12/01/2010
Code based on RobC's bus and lorry lots, version 0.1 simply removes all of the walls/fences/etc from around the truck and bus lots so that they can fit together seemlessly as one large lot, based on the OpenGFX colors for roads. Future revisions plan to add matching lots for other popular road replacement NewGRFs as well as alternate designs for the lots.
Release thread is
here. NFO & PCX files are posted below.
Re: Rock Replacement for Transmitter
Posted: 04 Jan 2011 12:43
by maquinista
kamnet wrote:Rock Replacement for Transmitter - Released on 01/01/2011
A simple one-sprite replacement of the TTD/OTTD transmitter with a rock, just in case you play pre-20th century games or just don't like them.
Release thread is
here. NFO & PCX files posted below.
Nice, but It would be better a new object.
Re: Rock Replacement for Transmitter
Posted: 04 Jan 2011 13:31
by kamnet
maquinista wrote:kamnet wrote:Rock Replacement for Transmitter - Released on 01/01/2011
A simple one-sprite replacement of the TTD/OTTD transmitter with a rock, just in case you play pre-20th century games or just don't like them.
Release thread is
here. NFO & PCX files posted below.
Nice, but It would be better a new object.
We do need some rocks for NewObjects. Right now there is a download for the old TTD Objects, but, ahem, we can't legally distribute them *grin* Maybe I'll work on that sometime.
Re: Rock Replacement for Transmitter
Posted: 04 Jan 2011 13:35
by wallyweb
kamnet wrote:We do need some rocks for NewObjects. Right now there is a download for the old TTD Objects, but, ahem, we can't legally distribute them *grin* Maybe I'll work on that sometime.
This is already a work in progress by me for OpenGFX.
Cell Tower
Posted: 08 Jan 2011 10:06
by kamnet
Working on a few sprites for a NewObject.
Re: Kamnet's Sprite Sandbox
Posted: 08 Jan 2011 10:27
by andythenorth
...
Re: Kamnet's Sprite Sandbox
Posted: 08 Jan 2011 10:46
by kamnet
Hmmm....
- kamnet-andy.png (36.46 KiB) Viewed 9968 times
Re: Kamnet's Sprite Sandbox
Posted: 08 Jan 2011 10:52
by wallyweb
wallyweb prefers the white ... better contrast for those low flying pilots to see.
Also, I used the lighter colour on my microwave horn tower because that's what it is in real life.
Re: Kamnet's Sprite Sandbox
Posted: 08 Jan 2011 11:46
by andythenorth
What your brain knows the colours to be isn't the same as what the colours actually are
Re: Kamnet's Sprite Sandbox
Posted: 08 Jan 2011 12:07
by wallyweb
andythenorth wrote:What your brain knows the colours to be isn't the same as what the colours actually are
I have a brain? OH! WAIT! You mean that gray stuff between my ears that keeps leaking out every time I headbang my keyboard?
The attachment contains the TTDX 8bpp palettes that I use as references.
Re: Heljan Container Terminal
Posted: 09 Jan 2011 09:14
by kamnet
Took a few minutes (okay, two hours) to start taking another crack at my container terminal. No attempt at shading or colors or anything, what's put in place is just to help work up the basic shape.
Re: Kamnet's Sprite Sandbox
Posted: 17 Oct 2011 16:20
by Quast65
Are you still doing some work on the dams? For example different rotated views?
I would like to build this in my game of The Netherlands:
Re: Kamnet's Sprite Sandbox
Posted: 17 Oct 2011 18:34
by kamnet
Quast65 wrote:Are you still doing some work on the dams? For example different rotated views? I would like to build this in my game of The Netherlands:
No I've not had time to work on sprites in a very long time. That's why I put up these graphics here. Anybody is free to either take the sprites and work on them, or use them s inspiration for their own work.
I'm not quite sure how you'd create sprites that would make the one in your example photo unless you essentially created a new bridge for both road and rail. There probably wouldn't be any guarantee that it would work with any other NewGRF road, rail, bridge or city sets except the base TTD/OpenGFX graphics. But, if somebody wants to work on it, be my guest!
Re: Kamnet's Sprite Sandbox
Posted: 17 Oct 2011 18:56
by planetmaker
kamnet wrote:Quast65 wrote:Are you still doing some work on the dams? For example different rotated views? I would like to build this in my game of The Netherlands:
No I've not had time to work on sprites in a very long time. That's why I put up these graphics here. Anybody is free to either take the sprites and work on them, or use them s inspiration for their own work.
I'm not quite sure how you'd create sprites that would make the one in your example photo unless you essentially created a new bridge for both road and rail. There probably wouldn't be any guarantee that it would work with any other NewGRF road, rail, bridge or city sets except the base TTD/OpenGFX graphics. But, if somebody wants to work on it, be my guest!
One could create a NewObjects Newgrf which allows bridges being built over them. This could mimic a similar thing maybe...