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Discuss a Transport Tycoon-like game being programmed by forum users.

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uzurpator
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Joined: 10 Jan 2003 12:21
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Post by uzurpator »

neroden.

Please refer to my design spec for the terrain. Basically - the terrain tile is a cap to a "pillar" - just like in Locomotion. If an object is placed "below" tile.height then it is underground. If it is above tile.height + max(a,b,c,d) (where a,b,c,d are vertex offsets) then it is above the ground.

So - whatever is possible in Locomotion, is possible in TE. There will be a switch to display objects which has 'height' component above certain value.

Otherwise bridges and tunnels are 'structures' so all structure clipping mechanisms will have to apply to them.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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