Great. Indeed I fixed already in the nightly builds the issue that dirt isn't shown on water anymore. But I didn't yet have time and patience to create a sprite with some waves like you show here when the wind turbine is placed on water. I'll gladly use your suggestion for that casePaulC wrote:Regarding what was said in the release thead about the wind turbine base...
I've had a bit of a nosey around the DevZone and it looks like the intention is to have dirt around the base of the turbine when on land but not on water. Perhaps you could have waves around the base of the turbine when on water similar to the (OGFX) oil rigs? This is just something I quickly put together, but the effect in game seems rather nice IMO:
OpenGFX+ Landscape
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Re: OpenGFX+ Landscape
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Re: OpenGFX+ Landscape
I think that this set could still use those barriers, I mean, theres already a clear piece of land object and a wind turbine, so if theres already those two random things then why not chain link fences and sound barriers? This way only one grf needs to be loaded an not 2 if using this and Dutch Road Furnitureplanetmaker wrote:As FooBar said, this is just a normal NewGRF. The name only indicates the graphics style which it is designe to amend where the base set capabilities do not suffice (like vehicle refit, better ground awareness of buildings, stations, industries,... along with some more config options.wallyweb wrote:I don't know the capabilities of OpenGFX, but perhaps fencing and sound barriers would be more appropriate to newobjects.
This particular NewGRF offers to choose to work without grids and adds a few selected NewObjects - like the fenced land is one.
With respect to sound barriers etc related to rail tracks or roads... for the time being I'd like to point to the Dutch Road Furniture Set or the rail track set of your choice.
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Re: OpenGFX+ Landscape
Suggestion:
One feature of the TTDP base set is the ability to choose which foundations you use in which climate. Such a feature would seem well suited to this grf.
One feature of the TTDP base set is the ability to choose which foundations you use in which climate. Such a feature would seem well suited to this grf.
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- planetmaker
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Re: OpenGFX+ Landscape
That's a nice suggestion. And not even difficultPaulC wrote:ability to choose which foundations
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Re: OpenGFX+ Landscape
How about adding light grey concrete, and bricks for extra foundation options?
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Re: OpenGFX+ Landscape
I have found a small bug wrt to the windmills. When build on a non-water tile at sealevel, the windmill keeps ground under it when it is flooded. See the screenshot.
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Re: OpenGFX+ Landscape
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Re: OpenGFX+ Landscape
It also might be a bug in OpenTTD, don't know how the game handles flooding of tiles with an object on it that can be build on water. But I don't know another NewGRF with an object that can be build both on water as on land, so I can't really test this.
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Re: OpenGFX+ Landscape
It's neither really: when OpenTTD floods a tile, it checks whether it usually just destroys what's on it. In this case, though, the NewObject can be built on water, thus it's not destroyed. But what does not happen is an update of the waterclass of the object tile: An object tile simply remembers the water class (dry, sea, river, canal) it had prior to becoming an object tile. When it is build and there's no water, the NewObject is built on dry land with the appropriate sprite as ground sprite. This is not updated when it (should) be flooded... That's a state which probably could change within OpenTTD's handling...Transportman wrote:It also might be a bug in OpenTTD, don't know how the game handles flooding of tiles with an object on it that can be build on water. But I don't know another NewGRF with an object that can be build both on water as on land, so I can't really test this.
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Re: OpenGFX+ Landscape
Anyone see this suggestion? I kinda hate the cobble stone and wooden supports for the foundations in temperate and sub-artic climates. I think concrete or brick would be a nice alternative option enabled via parametersNekoMaster wrote:How about adding light grey concrete, and bricks for extra foundation options?
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Re: OpenGFX+ Landscape
Well, the graphics for that don't draw themselves...
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Re: OpenGFX+ Landscape
We already have the graphics for concrete, look at the tropical foundationsFooBar wrote:Well, the graphics for that don't draw themselves...
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Re: OpenGFX+ Landscape
I saw it... but didn't yet do much work on the set since: http://dev.openttdcoop.org/issues/3317NekoMaster wrote:How about adding light grey concrete, and bricks for extra foundation options?
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Re: OpenGFX+ Landscape
I took a quick stab at some brick foundations... The contrast is probably too great between the dark and light side, but it's just a simple recolour of the tropic foundations. I guess it's not quite that easy though!
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Re: OpenGFX+ Landscape
With regard to the brick foundations idea - are you aware of THIS?
Humor is the second most subjective thing on the planet
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Brevity is the soul of wit and obscenity is its downfall
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Brevity is the soul of wit and obscenity is its downfall
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Re: OpenGFX+ Landscape
Sure (well, I am anyway), I was just going for something different to the arches...
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Re: OpenGFX+ Landscape
Well now we have 3 alternatives, with the concrete foundations already in the sub-tropical climate, and the brick and Ameecher's Foundations too
Proud Canadian
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Re: OpenGFX+ Landscape
I can think of several other foundation grfs as well...
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
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Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX+ Landscape
The one that pops into my mind, probably because I use it most often, is THIS ONE. There is an updated version (v0.2) further down in the topic at this POST.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
Re: OpenGFX+ Landscape
Hey mates! A little pump! Just wanted to ask, if there is any way possible to have/use newobjects separately in this grf so I don't get any other changes in the game, graphic wise! Very like to use this windmill in my game's!
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