Michi_cc wrote:
ChillCore wrote:
- Ship depots and buoys do not count towards company assets.
Buoys don't count because they don't have an owner and can by used by any company.
I did not know that buoys do not have owners ... now I do.
michi_cc wrote:
Ship depots I could add if wanted.
Yes please, they are counted for road and rail too.
Michi_cc wrote:
ChillCore wrote:
- The locks only count for two tiles, IMHO they should count like bridges (3+) if possible.
Locks right now don't count at all, only the water underneath. And that can be from 1 to 3 owned tiles (the slope is always owned canal).
Something else I did not know.
Michi_cc wrote:
Adding the lock itself separately probably makes sense.
Yes please ... would make sense a lot.
¿Make it count for "watertiles/canal tiles + 7 pieces" (read: three tiles of concrete and four heavy doors to retain the water)?
Michi_cc wrote:
ChillCore wrote:
- ¿1 airport instead of many airport tiles?
Counting airports by tile doesn't make sense as for example the city and the metropolitan airport are both 6x6 even if the metropolitan can handle more aircraft. Because of that I opted to assign maintenance costs based on airport type and not number of tiles.
Makes sense too, I did not think of it that way ... ¿maybe add a hangar count for airports that have a hanger? Although that might make the code too complicated at this stage ...
Thank you for taking the time to learn me a few new things about OpenTTD.
Regards,
ChillCore.
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Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.