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PostPosted: Sun Oct 09, 2011 6:37 pm 
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Another pic of a farm busy farm station. And an OT question, if that's ok: Are ro-ro stations completely unrealistic? I like realistic layouts partially because they're usually also attractive in my opinion, but I don't think this station is particularly ugly either. But it seems like it wouldn't be realistic.


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Snoring Cat Transport, 2nd Jan 1858.png
Snoring Cat Transport, 2nd Jan 1858.png [ 52.28 KiB | Viewed 1118 times ]

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PostPosted: Sun Oct 09, 2011 8:39 pm 
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LittleBear wrote:
And an OT question, if that's ok: Are ro-ro stations completely unrealistic? I like realistic layouts partially because they're usually also attractive in my opinion, but I don't think this station is particularly ugly either. But it seems like it wouldn't be realistic.

In my opinion it depends how are You able to fit station into Your network. Ill post some of mine into my thread, have a look! Not sure how 'realistic' they are!?

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PostPosted: Sun Oct 09, 2011 9:03 pm 
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Thanks for answering my question! I think your stations look very nice *because* they are so big. The small loops of my stations are I think what seems to defy reality. Perhaps if I stick with depots to make those stations ro-ros like pic#1. And you are right :) it is about MY game and how I want it to look. :) :) :) Thank you!


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Snoring Cat Transport, 9th May 1859.png
Snoring Cat Transport, 9th May 1859.png [ 38.08 KiB | Viewed 1079 times ]

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PostPosted: Sun Oct 09, 2011 9:14 pm 
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Another revision of my factory station from above. Still trying to work out the most efficient layout for the 3-track entrance/junction.

And a revision of HEBF a la ISA.


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Snoring Cat Transport, 15th Feb 1866.png
Snoring Cat Transport, 15th Feb 1866.png [ 103.65 KiB | Viewed 1069 times ]
Snoring Cat Transport, 15th Mar 1866.png
Snoring Cat Transport, 15th Mar 1866.png [ 61.54 KiB | Viewed 1066 times ]

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PostPosted: Sun Oct 09, 2011 10:57 pm 
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Continuing this game...


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File comment: MENFA continues to grow.
Snoring Cat Transport, 28th Jul 1872.png
Snoring Cat Transport, 28th Jul 1872.png [ 85.15 KiB | Viewed 1051 times ]
File comment: A million dollar project to bypass a peninsula for a couple of coal ships and a steel ship. Not very realistic for 1866... *shrug*
Snoring Cat Transport, 26th Dec 1866.png
Snoring Cat Transport, 26th Dec 1866.png [ 109.09 KiB | Viewed 1051 times ]

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PostPosted: Mon Oct 10, 2011 12:44 am 
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...


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File comment: A steel mill station where trains drop off iron ore and a clipper takes the steel to a factory.
Snoring Cat Transport, 24th Feb 1877.png
Snoring Cat Transport, 24th Feb 1877.png [ 60.09 KiB | Viewed 1038 times ]
File comment: Shot of a passenger shipping route serviced by Schooners.
Snoring Cat Transport, 10th Mar 1877.png
Snoring Cat Transport, 10th Mar 1877.png [ 64.72 KiB | Viewed 1038 times ]

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PostPosted: Mon Oct 10, 2011 12:58 am 
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Much-needed expansion of Hebron Farm.


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Snoring Cat Transport, 19th Mar 1878.png
Snoring Cat Transport, 19th Mar 1878.png [ 64.05 KiB | Viewed 1033 times ]
Snoring Cat Transport, 9th May 1878.png
Snoring Cat Transport, 9th May 1878.png [ 11.23 KiB | Viewed 1033 times ]

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PostPosted: Mon Oct 10, 2011 1:59 am 
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Dublin and Hanover, serviced by two 2-2-2 Lady locomotives.


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Snoring Cat Transport, 4th Sep 1881.png
Snoring Cat Transport, 4th Sep 1881.png [ 88.99 KiB | Viewed 1022 times ]
Snoring Cat Transport, 31st Aug 1881.png
Snoring Cat Transport, 31st Aug 1881.png [ 75.11 KiB | Viewed 1022 times ]

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PostPosted: Mon Oct 10, 2011 5:39 am 
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"A million dollar project" - this aqueduct is a bit strange.

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PostPosted: Mon Oct 10, 2011 12:36 pm 
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I thought so too. The hill was too close to the lake to build two lockes at first. But I didn't like it, so I have since changed it. Does it look as odd now?


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Snoring Cat Transport, 13th Aug 1888.png
Snoring Cat Transport, 13th Aug 1888.png [ 121.32 KiB | Viewed 975 times ]

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PostPosted: Mon Oct 10, 2011 1:06 pm 
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Hmm, can you upload savegame?

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PostPosted: Mon Oct 10, 2011 4:54 pm 
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Of course.. I hope I did it right?

This is not an epic savegame. But it's little and fun and I like it.


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Snoring Cat Transport, 15th Apr 1889.sav [364.9 KiB]
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PostPosted: Mon Oct 10, 2011 5:23 pm 
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A small fleet of Schooners replaces one aged Clipper as no other ships are available at this time. Ding-ding! Unfortunately nothing is available to replace my old Coal Clippers. :(


Edit: Just realized why I don't have new ships... FISH is missing from my grf list!!!! Whoops!


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Snoring Cat Transport, 10th Mar 1891.png
Snoring Cat Transport, 10th Mar 1891.png [ 35.18 KiB | Viewed 929 times ]

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PostPosted: Mon Oct 10, 2011 5:50 pm 
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My version


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PostPosted: Mon Oct 10, 2011 5:59 pm 
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Ah well, there is that. :) I suppose your way was probably cheaper too. lol.

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PostPosted: Mon Oct 10, 2011 6:52 pm 
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Cheaper? It is openttd! I think it looks more "realistic".

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PostPosted: Thu Oct 13, 2011 9:57 pm 
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A quick pic from a recent game. I'm jumping from game to game lately. Sorry for the randomness. I'll try to develop a story soon because that's what I like to read.


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File comment: The growth of Tanacross. Alaskan names, base economy, NARS trains, slow town growth.
LBT, 18th May 1863.png
LBT, 18th May 1863.png [ 100.14 KiB | Viewed 757 times ]

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PostPosted: Tue Oct 02, 2012 4:39 am 
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I started playing again the last few days after quite a long hiatus, and I grabbed a couple of random screenshots that I felt were fun. Not sure if I'm ready to try a story again, and I can't pick up from the last since my old computer fried :cry: . The first is of a failed attempt to build a winding road up a mountain to make the trek faster for my little Wright's Hopper Steam Trucks carrying coal being shipped in for the power plant. After several time-trials the more direct route was the fastest, despite the intense speed reduction on the inclines. :? Of course realistic rv acceleration is on, and I'm using eGRVTS, but avoiding the 0hp carriages. The second is just of a little steel station with tons of flyovers... um, and that's all that is exciting about it. lol. I guess I just liked watching the trains especially since it's been so long since I played. :oops:

As an aside.. does anyone know about the pathfinding behavior of rv's? Specifically, my trucks seemed to automatically choose the faster route in terms of seconds to immediate destination (even when I really wanted them to choose the pretty winding road I built!) and I went through the process of timing each route to be sure they were correct in their choice. Were the trials necessary? Does the game choose the best route even accounting for slowdowns on slopes and curves, etc.? I guess I'm expecting it to choose the least number of tiles over actual speed.


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Failed Attempt.jpg
Failed Attempt.jpg [ 311.46 KiB | Viewed 391 times ]
Fun Station.jpg
Fun Station.jpg [ 437.37 KiB | Viewed 391 times ]

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PostPosted: Tue Oct 02, 2012 11:11 am 
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AFAIK RV's tend to use the road that has the fewest bends in them.
If you want them to use the scenic route, build a drive thru roadstop somewhere on that route and give the order "Non-stop Via" in your orderlist. It will force them to take the route with that stop, without them (un)loading there.

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PostPosted: Tue Oct 02, 2012 3:17 pm 
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the pathfinder gives each route a number and adds up for signals, bends, max speed, tunnels, bridges etc... , the route with the lowest number gets chosen

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