New Graphics - Blender ".blend" thread (Works In Progress)
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- CryingCorvus
- Engineer
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Re: New Graphics - Blender ".blend" thread
Is the old oil rig also has the construction stages? How do they look like? some ideas?
I should remind you that I remodeled old oil rig from basic game (this red one)
I should remind you that I remodeled old oil rig from basic game (this red one)
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I have composed the construction stages:CryingCorvus wrote:Is the old oil rig also has the construction stages? How do they look like? some ideas?
I should remind you that I remodeled old oil rig from basic game (this red one)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I feel terribly sorry to you guys (particularly to Lord Aro and maquinista) for vanishing from the community because I thought my work was done and got busy for my career. I don't know if it's too late, but since I've never stated the license of my vfx animation works, I hereby authorize Lord Aro ("in case" Aro is inactive for 1 week, the right will be shared by maquinista automatically) to release all of my vfx works for OTTD under the license which is in the best interest to the community, either Public Domain, GPL or Creative Commons is fine.
http://wiki.openttd.org/Image:Ottd_vfx.JPEG
P.S. The wiki software of OTTD Wiki seems to be outdated and is recommended to get the update from Mediawiki.org .
http://wiki.openttd.org/Image:Ottd_vfx.JPEG
P.S. The wiki software of OTTD Wiki seems to be outdated and is recommended to get the update from Mediawiki.org .
System refuses to display the signature because it is too cool.
Re: New Graphics - Blender ".blend" thread
Brilliant! Thanks _a lot_
I'll get right on this...
I'll get right on this...
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: New Graphics - Blender ".blend" thread
Hello every one , i am very new to this and i want to be able to offer some of my work for the 32bpp project , Today's offering is some BR ore/mineral wagons a lomac and a small flat car.
it is my intention to do a load of various UK wagons ( also for scenic object for another game a mod for.) They only have a basic skin so far as i have not read up on how the colours need to be set up yet in regard to CC.
I have only just started to look into how to do them for ottd. But i am quite happy to make the models and give them to others to integrate into the game.
as i said the models ans skins are not 100%.
thanks Nishma
it is my intention to do a load of various UK wagons ( also for scenic object for another game a mod for.) They only have a basic skin so far as i have not read up on how the colours need to be set up yet in regard to CC.
I have only just started to look into how to do them for ottd. But i am quite happy to make the models and give them to others to integrate into the game.
as i said the models ans skins are not 100%.
thanks Nishma
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- Tycoon
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- Location: Spain
Re: New Graphics - Blender ".blend" thread
Nice. At this moment there are some wagons modeled by Ben Robbins, but You can release your own wagons, and We can try to convert them in a new GRF file.nishma wrote:Hello every one , i am very new to this and i want to be able to offer some of my work for the 32bpp project , Today's offering is some BR ore/mineral wagons a lomac and a small flat car.
it is my intention to do a load of various UK wagons ( also for scenic object for another game a mod for.) They only have a basic skin so far as i have not read up on how the colours need to be set up yet in regard to CC.
I have only just started to look into how to do them for ottd. But i am quite happy to make the models and give them to others to integrate into the game.
as i said the models ans skins are not 100%.
thanks Nishma
Also, You can create them as monorail wagons.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I guess this is the correct place to post this.
I have created a replacement for the SH125, works with both the Extra Zoom branch (where it is at it's best) and with the current trunk.
The attachment is a ready to go tar file.
(I tried to upload the sources [.blend, textures and scripts] but the file it too big 7.1Mb)
If someone can tell me where to upload the sources then you are free to use it as you will.
I have created a replacement for the SH125, works with both the Extra Zoom branch (where it is at it's best) and with the current trunk.
The attachment is a ready to go tar file.
(I tried to upload the sources [.blend, textures and scripts] but the file it too big 7.1Mb)
If someone can tell me where to upload the sources then you are free to use it as you will.
- Attachments
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- How it looks in the Extra Zoom branch, fully zoomed.
- Gedwood Transport, 28th Mar 2000.png (536.5 KiB) Viewed 3887 times
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- sh125.tar
- Tar to drop in "data"
- (270 KiB) Downloaded 199 times
Re: New Graphics - Blender ".blend" thread
nice!
you can upload the files here: http://jupix.info/openttd/gfxdev-repo/
just a few suggestions:
moar detail! if you look at the passenger wagons, they have much more detail than your train
(still awesome though, trains are needed )
you can upload the files here: http://jupix.info/openttd/gfxdev-repo/
just a few suggestions:
moar detail! if you look at the passenger wagons, they have much more detail than your train
(still awesome though, trains are needed )
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: New Graphics - Blender ".blend" thread
It's the first time that I have ever created any graphics or used Blender.
This is what I based it on, an Intercity 125
Below are a couple of angles of the full model before it was scaled for OTTD.
But not really sure what more detail can be put into it that will actually be seen when scaled down?
I will try that link for uploading the sources.
This is what I based it on, an Intercity 125
Below are a couple of angles of the full model before it was scaled for OTTD.
But not really sure what more detail can be put into it that will actually be seen when scaled down?
I will try that link for uploading the sources.
- Attachments
-
- 8x OTTD scale from front
- 0006.png (275.66 KiB) Viewed 937 times
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- 8x OTTD scale from read
- 0002.png (256.35 KiB) Viewed 937 times
Re: New Graphics - Blender ".blend" thread
hmm, yes, i guess you're right
upload all the files there, as that is where the megapack is built from
upload all the files there, as that is where the megapack is built from
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: New Graphics - Blender ".blend" thread
Ok, I managed to post the actual sprite tar file there, just like in this thread but it fails to accept the sources
Re: New Graphics - Blender ".blend" thread
odd. can you try to update your uploaded tar file with the sources inside it?
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: New Graphics - Blender ".blend" thread
Tried that, same white screen and it did not revise the file :/
Re: New Graphics - Blender ".blend" thread
odd. try just making a new file for it (i'll try to merge them later)
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: New Graphics - Blender ".blend" thread
Ok, I managed to upload it but only if I used ZIP to compress it. At least it's up there and available for for all
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- Tycoon
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- Location: Spain
Re: New Graphics - Blender ".blend" thread
Very nice, I like it.Xotic750 wrote:I guess this is the correct place to post this.
I have created a replacement for the SH125, works with both the Extra Zoom branch (where it is at it's best) and with the current trunk.
The attachment is a ready to go tar file.
(I tried to upload the sources [.blend, textures and scripts] but the file it too big 7.1Mb)
If someone can tell me where to upload the sources then you are free to use it as you will.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
So, here's my replacement for the UU37.
Have also uploaded the sources etc. to the repository.
This is the real life loco that the model is based on.
Have also uploaded the sources etc. to the repository.
This is the real life loco that the model is based on.
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
Again, very nice locomotive.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Have you ever thought of modelling UK liveried trains for a British Rail set?Xotic750 wrote:So, here's my replacement for the UU37.
Have also uploaded the sources etc. to the repository.
This is the real life loco that the model is based on.
Re: New Graphics - Blender ".blend" thread
Thanks, glad you like them.
Can't say I've given it any thought, I'm not an artist and have never done anything like this before these 2 models. My main thoughts have just been to get some better looking trains for the ones that are missing in the extra zoom graphics (and hope that the OTTD trunk adopts reading these at some point). I like the extra zoom and extra zoom graphics due to being colour blind, it helps a huge amount, even if the graphics scale is a bit "stubby" (but it is a game and not a sim ). I'm currently working on the next 2 replacements, the SH30 and SH40, but they will have to wait until after the weekend now.
Doing the graphics has been quite fun, but setting the offsets really puts me off a little, it really should be less taxing
Can't say I've given it any thought, I'm not an artist and have never done anything like this before these 2 models. My main thoughts have just been to get some better looking trains for the ones that are missing in the extra zoom graphics (and hope that the OTTD trunk adopts reading these at some point). I like the extra zoom and extra zoom graphics due to being colour blind, it helps a huge amount, even if the graphics scale is a bit "stubby" (but it is a game and not a sim ). I'm currently working on the next 2 replacements, the SH30 and SH40, but they will have to wait until after the weekend now.
Doing the graphics has been quite fun, but setting the offsets really puts me off a little, it really should be less taxing
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