Terkhen wrote:
I agree on disallowing level crossings, but in my opinion vacuum tube tracks should have one or two super expensive bridges that fit them. I don't know if this is feasible or not, but take in mind that in some cases building bridges is the only option (at least with unpatched versions).
I would have changed the newest bridge to a faster speed, but the NML documentation is somewhat blank when it comes to bridges.
Terkhen wrote:
I have also noticed that the trains require a lot of distance to accelerate to their max speed. You might want to increase the tractive effort to alleviate this issue.
That's intended, as shorter trains will acellerate a lot faster, but still not so fast that passengers faint. I may include a Power booster vehicle in the future for longer trains.
About the "Local1.pcx" not being found, it should be there, because I just checked and it's definitely in the tar file. And also it compiled fine for me using the downloaded tar. (Ignore the bridge_overlay error, it is just left over and I will clean it up)
Ailure wrote:
Bugwise, the first time I ran this newGRF I saw "A fatal NewGRF error has occured: Attempt to use invalid ID" But that seems more of a openTTD problem anyway, as removing the extra trainset i had fixed that error (I had a lot of newGRFs active).
Were you running NuTracks and 2cc Trainset? NuTracks uses up all available railtype IDs when 2cc Trainset is loaded, but you can change the parameters and disable the metro tracks, for example. Future versions will possibly use the Planning track slot, if I figure out how...
About the running costs, that will get fixed soon.
Ailure wrote:
My only major bother is that building a bridge over a magtube creates a quite noticeable hole. Which I assume is a side-effect from how the tube is overlaid?
AFAIK catenary isn't drawn directly under bridges anyway, it's just more noticeable when it's a tube. Building the bridge higher over the track should alleviate it, so will building a tunnel.
Ailure wrote:
Bugwise, the first time I ran this newGRF I saw "A fatal NewGRF error has occured: Attempt to use invalid ID" But that seems more of a openTTD problem anyway, as removing the extra trainset i had fixed that error (I had a lot of newGRFs active).
Thanks for the positive feedback so far! I'm sure this will become a popular NewGRF!