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PostPosted: Thu Mar 10, 2011 7:25 pm 
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I think OpenTTD lighting system wouldn't work here... There needs to be some sort of lighting engine, different colored sprites don't look so good.

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PostPosted: Thu Mar 10, 2011 7:38 pm 
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Drury wrote:
I think OpenTTD lighting system wouldn't work here... There needs to be some sort of lighting engine, different colored sprites don't look so good.

Yes. The nearly flat slopes are nearly not recognizable... So I really have to find another lighting solution. I am already playing around with blender to get that managed.

//edit: in this example i only used one light (sun) in blender PLUS self emitting textures. but since the left mountain side is dark (shadow side) the buildings will look to bright... I have to increase the lighting...
Attachment:
onelightplusenv.png
onelightplusenv.png [ 260.91 KiB | Viewed 767 times ]

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PostPosted: Thu Mar 10, 2011 8:35 pm 
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You seem to have a pretty decent computer. I have a new last summer laptop with 3 GB ram and an onboard intel graphics (the new sort)

I cannot play cities in motion but i can play other games like Elder Scrolls Oblivion (low settings) and COD 4 (slightly slow)

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PostPosted: Thu Mar 10, 2011 8:46 pm 
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If you have 3GB of Ram, you must surely be able to play Cities in Motion? I can, more or less, with my 2GB ram and 1.13 GHz dual-core CPU

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PostPosted: Thu Mar 10, 2011 8:47 pm 
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Lordmwa wrote:
You seem to have a pretty decent computer.

I bought it 1.5 years ago for 400 euros. I wouldnt say its a high end computer, but yeah you are right. Its a pretty good one. I know that not everybody has a geforce gtx 260 in pc (or even more unlikely: notebook). I will do my best to make the game playable on many pc configurations.

//edit: i stopped changing the terrain lighting for now... i tried so many light configs... result:
Attachment:
lighting.png [616.77 KiB]
Downloaded 2 times

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PostPosted: Thu Mar 10, 2011 9:07 pm 
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Chrill wrote:
If you have 3GB of Ram, you must surely be able to play Cities in Motion? I can, more or less, with my 2GB ram and 1.13 GHz dual-core CPU


I even have a Quad core processor (one of the new Intel i3's) but cities in motion is stupidly slow on all the lowest settings. I was very surprised

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PostPosted: Thu Mar 10, 2011 10:08 pm 
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multi-core says naught for games. Concidering most games are 1threaded. Sometimes 2. But mostly one

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PostPosted: Thu Mar 10, 2011 10:18 pm 
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Daan Timmer wrote:
multi-core says naught for games. Concidering most games are 1threaded. Sometimes 2. But mostly one

p1sim will also be one-threaded

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PostPosted: Thu Mar 10, 2011 10:28 pm 
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Quote:
p1sim will also be one-threaded


But you were promising multithreading, right?

And i would like to reask a question I asked earlier:

Quote:
So how many levels of steepness do you have? On these last shots I see only one (it looks like something OTTD could do).

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PostPosted: Fri Mar 11, 2011 4:56 am 
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it would be nice to have multicore support, for instance im running a high performance machine right now, and would love to be able to generate and manage a world say, 2000 x 2000 tiles, multicore would help that incredibly,

Also, support for more than 3gb of ram (ie: 64bit) would be usefull for things like that

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PostPosted: Fri Mar 11, 2011 9:02 am 
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CommanderZ wrote:
But you were promising multithreading, right?

Its a question of complexity and knowhow. If I am able to code multithreaded and the code doesnt get to complex I would give it a try.

CommanderZ wrote:
So how many levels of steepness do you have? On these last shots I see only one (it looks like something OTTD could do).

OpenTTD has one steepness level. P1SIM has (already) three. You wont be able to generate as smooth terrains as I already did for the screenshots via openttd. Evidence:
Attachment:
threesteepnesslevels.png
threesteepnesslevels.png [ 26.99 KiB | Viewed 698 times ]


//edit:
By the way: I would like to hear some comments by those who voted for "I think its totally useless.". Why do you think the concept is useless?

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PostPosted: Fri Mar 11, 2011 5:54 pm 
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smallfly wrote:
By the way: I would like to hear some comments by those who voted for "I think its totally useless.". Why do you think the concept is useless?


I didn't vote - you're asking the wrong question - but if I had voted I would have picked that. The concept is useless because there is no prospect of it turning into a playable game. A concept that is feasible to implement would be more useful.


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PostPosted: Fri Mar 11, 2011 7:06 pm 
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Naaw, he's not asking the wrong question, he just didn't want you opinion.

I think more and more people get and should get convinced that smallfly is somewhat serious about turning this project into reality, regarding the work he's already put into it. He might have started out wrong by announcing prizes and stuff like that but I think for what he has now, it's looking like a great start to an awesome game. Wrong place for skeptics I think :)

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PostPosted: Fri Mar 11, 2011 7:09 pm 
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LocoMH wrote:
I think more and more people get and should get convinced that smallfly is somewhat serious about turning this project into reality, regarding the work he's already put into it.


I don't doubt that in the least. Unfortunately, determination only lets you do things that were possible.


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PostPosted: Fri Mar 11, 2011 7:13 pm 
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damerell wrote:
The concept is useless because there is no prospect of it turning into a playable game. A concept that is feasible to implement would be more useful.

So perhaps it would be a good idea to close this thread, rename it to "P1SIM - Deprecated Concept" and start a new thread "P1SIM - Updated (feasible?) concept". The new thread will contain an updated feasible concept and a new survey. This thread is 1.5 years old now and has grown to over 800 posts. New users have to read too many posts to get the current status.

Is there a moderator here willing to close this thread for me?

//edit: please do not post here anymore. wait for the new thread. thanks.

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PostPosted: Fri Mar 11, 2011 8:13 pm 
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Sorry for breaking your "rule", but this is just stupid. You can't listen to anyone, and you can't make radical steps without asking community for their opinion. One guy thinks this is useless because of concept, but he didn't even vote. 13 people who did never said why they did. Probably when you made that unfortunate commercial model or something... But still, at least 93 people think you should continue with this concept.

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PostPosted: Fri Mar 11, 2011 8:15 pm 
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Drury wrote:
Sorry for breaking your "rule", but this is just stupid. You can't listen to anyone, and you can't make radical steps without asking community for their opinion. One guy thinks this is useless because of concept, but he didn't even vote. 13 people who did never said why they did. Probably when you made that unfortunate commercial model or something... But still, at least 93 people think you should continue with this concept.


yeah, but i think its necessary to clean up the thread and start a new one. in this thread you will find many announced features that differ from page to page. i want a new thread to make things clearer.

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PostPosted: Fri Mar 11, 2011 8:38 pm 
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Hey don't scare me like this. It's not a closed project, it's just a new topic. Right? Because now that you are producing images for us, we're all starting to get really interested :D

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 Post subject: P1SIM
PostPosted: Fri Mar 11, 2011 8:41 pm 
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Chrill wrote:
Hey don't scare me like this. It's not a closed project, it's just a new topic. Right? Because now that you are producing images for us, we're all starting to get really interested :D

^^ No. I only want to close THIS thread. Then I open a new one.

//edit: i wont close this thread. But I will use p1sim.org to describe the concept. You dont have to visit the page frequently, since I will keep you posted here in this thread.

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PostPosted: Wed Mar 16, 2011 6:21 pm 
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New feature: Snapping windows

Attachment:
snappingwindows.png
snappingwindows.png [ 55.79 KiB | Viewed 1392 times ]


a black "arrow in corner" icon appears when dragging windows. after releasing the mouse button the window is perfectly positioned.

Attachment:
snappingwindows2.png
snappingwindows2.png [ 51.3 KiB | Viewed 1391 times ]

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