Station Help
Moderator: OpenTTD Developers
Station Help
Hi, I am looking for some help in redesigning the main station in this savegame. I have named the savegame Tryme and would like everyone to download it and edit it and show me how they would create the main factory station.
Thanks for any help
Dan
p.s.
Please rename to Tryme(name).sav so i know who sent what idea's. Thanks again
Thanks for any help
Dan
p.s.
Please rename to Tryme(name).sav so i know who sent what idea's. Thanks again
- Attachments
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- TryMe.sav
- Pleaserenameto Tryme(name).sav so i know who sent what idea's
- (251.51 KiB) Downloaded 226 times
Re: Station Help
It looks insane imho.
Also, you have too many trains, they are all just waiting for each other all along the edge.
Also, you have too many trains, they are all just waiting for each other all along the edge.
Re: Station Help
they usually back up from the station. they meet the demand they just need a flowing station. hence the ask
Re: Station Help
True, the best approach probably is to send all trains to a depot, destroy everything and start with a 4 lane main line. The main lines are just too crowded (too many trains) to ever get it working.
Re: Station Help
thats what I want people to do, so I can learn different techniques
Re: Station Help
I improved something here and something there, the most important thing: Curve lengths!
The result is not good and coal/wood station are a big problem... but the jams got smaller and the main station can handle the traffic now.
Maybe that will help if you want to build large and good networks.
The result is not good and coal/wood station are a big problem... but the jams got smaller and the main station can handle the traffic now.
Maybe that will help if you want to build large and good networks.
- Attachments
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- TryMe-mfb.sav
- (r21891)
- (210.34 KiB) Downloaded 114 times
Re: Station Help
i kind of get were your going with some of the changes, but is regulating trains right? at the cost of how many trains get to the station???
- planetmaker
- OpenTTD Developer
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Re: Station Help
I offer you a similar savegame with a station of similar size serving 750 trains: http://wiki.openttdcoop.org/PublicServe ... #gameid_91
The first priority in your game for me would not be to fix that station but to fix the network such that e.g. the junction following your station (where the steel mill joins and then trains branch to North-East / South-West) doesn't jam anymore your station's exit.
The first priority in your game for me would not be to fix that station but to fix the network such that e.g. the junction following your station (where the steel mill joins and then trains branch to North-East / South-West) doesn't jam anymore your station's exit.
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Re: Station Help
One thing with this layout was that I never saw all of the platforms in use at the same time. It's very inefficient.
Here's my effort. I had to "move" the power station. Note all of the traffic jams elsewhere now - that's because the station flows a bit better. I'd recommend using path instead of block signals at junctions too, makes things a bit smoother.
Here's my effort. I had to "move" the power station. Note all of the traffic jams elsewhere now - that's because the station flows a bit better. I'd recommend using path instead of block signals at junctions too, makes things a bit smoother.
- Attachments
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- TryMe.sav
- (195.88 KiB) Downloaded 110 times
Formerly known as 'davepoth'
Re: Station Help
dave i like the idea, but that's a hell of a lot of unsignaled bridge time. it flows much better though. Im impressed
Re: Station Help
I spent a while trying to figure that out. Usually when I try that setup the exit lines are to the north as well, which makes it flow a lot better, but for that number of platforms the layout would have been at least 32 tiles wide by I think something like 50 squares deep, which wouldn't fit.bigdanC wrote:dave i like the idea, but that's a hell of a lot of unsignaled bridge time. it flows much better though. Im impressed
Formerly known as 'davepoth'
Re: Station Help
they used to go north but i redirected them because the lines switched over..... could easily go back
Re: Station Help
I see a couple of places I could improve upon. I'll take a closer look at it tomorrow. Is there any sure way to verify if the changes we've made have actually improved the network? Overall train income?
Re: Station Help
for bigdanC
My advice for you:
1. Use one way path signals or path signals ( last two on in a signal window)
2. Build some connection between parallel lines, so that trains could jump form one line to other if jam is in front.
3. DO NOT make signal with density 1 , it very bad idea. If jam happens, you will have no chance to get rid of train. When trains are so dense to each other during jam, you cannot make any modification on the rails. So better for the beginning use signal density 2 or more.
My advice for you:
1. Use one way path signals or path signals ( last two on in a signal window)
2. Build some connection between parallel lines, so that trains could jump form one line to other if jam is in front.
3. DO NOT make signal with density 1 , it very bad idea. If jam happens, you will have no chance to get rid of train. When trains are so dense to each other during jam, you cannot make any modification on the rails. So better for the beginning use signal density 2 or more.
- Level Crossing
- Tycoon
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Re: Station Help
Solved all but two jams, the wood trains just need another bridge near the big station.
The coal trains need to be double-tracked after the big station.
The only other delay is where the steel trains merge. That just needs to have a few less trains.
The coal trains need to be double-tracked after the big station.
The only other delay is where the steel trains merge. That just needs to have a few less trains.
- Attachments
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- TryMe Level Crossing.sav
- (261.11 KiB) Downloaded 109 times
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Re: Station Help
1. I do not use path signals for one reason.... if you have nothing but path signals the trains turn round and wait for path pointing in the wrong direction when there is a jam. where as with normal signals they wait facing the right way...Muzzly wrote:for bigdanC
My advice for you:
1. Use one way path signals or path signals ( last two on in a signal window)
2. Build some connection between parallel lines, so that trains could jump form one line to other if jam is in front.
3. DO NOT make signal with density 1 , it very bad idea. If jam happens, you will have no chance to get rid of train. When trains are so dense to each other during jam, you cannot make any modification on the rails. So better for the beginning use signal density 2 or more.
2. I did have parallel connections but they appeared to make it worse (maybe im doing the wrong?????)
3. Ok will remember that Thanks
Re: Station Help
I might try turning it into a one way loop.....
Re: Station Help
Have turned it into a one way bi-track... has helped A LOT with jams... pretty much none existant.... any other suggestions??
- Attachments
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- Onewayloop.sav
- (238.32 KiB) Downloaded 93 times
Re: Station Help
Here's what I've accomplished so far. I stopped all the planes just to make it easier to work on the rail network. I'm enjoying working on this, so I'll do some more when I have time and post it up again. I've also made changes in other areas besides the main station you're asking about.
Phil
Phil
- Attachments
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- TrymeFastphil.sav
- (260.68 KiB) Downloaded 85 times
Re: Station Help
phil might i suggest you attempt working from the dual one way track save? I am interested in what changes people make to itFastphil wrote:Here's what I've accomplished so far. I stopped all the planes just to make it easier to work on the rail network. I'm enjoying working on this, so I'll do some more when I have time and post it up again. I've also made changes in other areas besides the main station you're asking about.
Phil
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