[OTTD] Trainliner
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- Engineer
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- Joined: 10 Nov 2010 18:39
[OTTD] Trainliner
A scenario designed for trains. Cities are located on each side of a central cayon, that you will have to cross to run long distance passenger lines. The primary industrial ressources are in the mountains and lakes at center. This scenario uses FIRS newgrf for a more complex cycle.
The challenging part is to build the central tracks, that requires a good amount of cash. You will need to develop local passenger trafic or industry to get enough money to reach the industry ressources at center. These ressources will bring in enough cash for the long distance passenger and secondary industry tracks.
Once this done, the real fun begins with complex train routing problems.
Primary ressources are delivered by truck or ship to a central train hub, from where they are dispatched on the map. In the example below it is a roll-in roll-out station with waiting zones at both sides. It serves 54 trains fluently with only 8 slots. These is made possible by a constant delivery of ressources to the station, and a strict train routing system where the trains do not have much choices for changing directions.
You can make complex train tracks. I made two isolated networks: the two central tracks for fast passenger express are not connected to the industry tracks with slower and heavy trains:
The challenging part is to build the central tracks, that requires a good amount of cash. You will need to develop local passenger trafic or industry to get enough money to reach the industry ressources at center. These ressources will bring in enough cash for the long distance passenger and secondary industry tracks.
Once this done, the real fun begins with complex train routing problems.
Primary ressources are delivered by truck or ship to a central train hub, from where they are dispatched on the map. In the example below it is a roll-in roll-out station with waiting zones at both sides. It serves 54 trains fluently with only 8 slots. These is made possible by a constant delivery of ressources to the station, and a strict train routing system where the trains do not have much choices for changing directions.
You can make complex train tracks. I made two isolated networks: the two central tracks for fast passenger express are not connected to the industry tracks with slower and heavy trains:
Last edited by syntax_error on 30 Nov 2010 23:54, edited 4 times in total.
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
The file:
New: an early version starting in 1792: -> Early rail newgrf needed: get it here: http://www.tt-forums.net/viewtopic.php?f=26&t=41132
An old save to show the whole network - update needed:
( updated to version 1.9.2 )New: an early version starting in 1792: -> Early rail newgrf needed: get it here: http://www.tt-forums.net/viewtopic.php?f=26&t=41132
An old save to show the whole network - update needed:
Last edited by syntax_error on 12 Jan 2011 22:39, edited 5 times in total.
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
Please tell me what you think of that scenario if you played it. I am interested on opinions to make it better.
Re: [OTTD] Trainliner
Hi there. Nice looking scenario I can see this becoming something great with a little work. The map design is great the geography is fine, however I think you could have made the hills more random, currently they are just plane straight pyramidal accents, a some variation would go a long way.
One more problem that should be easy to fix is that there is way too many new grfs for the average player, most people wont have all these grfs. I'd recommend removing all vehicle sets as the player can add the ones of their choosing when they start and remove any new grfs which are not obtainable via the online download system, people wont' bother to look for them anywhere else.
Sorry if I'm being too negative, its great for your first scenario, I'm trying to help you improve it
Thanks,
lawton27
One more problem that should be easy to fix is that there is way too many new grfs for the average player, most people wont have all these grfs. I'd recommend removing all vehicle sets as the player can add the ones of their choosing when they start and remove any new grfs which are not obtainable via the online download system, people wont' bother to look for them anywhere else.
Sorry if I'm being too negative, its great for your first scenario, I'm trying to help you improve it
Thanks,
lawton27
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
Thanks for your advices. I posted an update of the map with a more random mountains design. See up there for download.
The newgrf sets had been updated to use some recent ones, all obtainable via the online download system.
* Edit: removed the outdated old screnshot with the newgrf list. See above for the new list. *
I rebuilt all the industry chain using FIRS. I did keep some compatible vehicules sets, they are required to transport all the types of industrial cargos. PIGM is here to improve the difficulty; I don't like it when it is too easy.
Does it sound OK like that?
The newgrf sets had been updated to use some recent ones, all obtainable via the online download system.
* Edit: removed the outdated old screnshot with the newgrf list. See above for the new list. *
I rebuilt all the industry chain using FIRS. I did keep some compatible vehicules sets, they are required to transport all the types of industrial cargos. PIGM is here to improve the difficulty; I don't like it when it is too easy.
Does it sound OK like that?
Not at all: I apreciated your remarks, they were usefull to improve the scenario. Thanks for your help.Sorry if I'm being too negative
Last edited by syntax_error on 12 Jan 2011 23:14, edited 1 time in total.
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
Updated to version 1.6.
- Adjustments in the industry chain.Most of the ressources are not easy to start exploiting, but once it is working it pays.
- Game now starts in 1935 and good road vehicules are available. This allows the player to start making money by road with some of the industries, instead of having to start developing passenger trafic.
Please post your remarks if you played it.
- Adjustments in the industry chain.Most of the ressources are not easy to start exploiting, but once it is working it pays.
- Game now starts in 1935 and good road vehicules are available. This allows the player to start making money by road with some of the industries, instead of having to start developing passenger trafic.
Please post your remarks if you played it.
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- Engineer
- Posts: 2
- Joined: 04 Jan 2011 07:16
- Location: Russia
Re: [OTTD] Trainliner
Thank you! I feel hard to play on random map with FIRS industries, but your scenario much more comfortable. Great!
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
Thanx for your support odinmillion.
I updated the scenario to version 1.9.2: this update contains minor adjustments in the industry and little changes of some configuration options that needed to be well set. The parameters of HEQS are now set to more expensive purchase and runing costs. The newgrf versions had been updated to the latest stable ones.
List of newgrf used:
- FIRS 0.5.5
- UKRS 3.04 + addon
- eGRVTS 1
- HEQS 1
- FISH 0.8.2
- Industrial stations renewal 0.8
This scenario is now well balanced and this version has good chances to be the definitive one. Get the file up there.
I also released an early version starting in 1792, if there are some freaks interested. It uses the very cool Early Rail newgrf. I also added some shorter distance industry chains so they can be exploited with the early rail vehicules. Early rails and sailing ships newgrf are required in that one. Cargodist is recomended here. See up there for the file.
I updated the scenario to version 1.9.2: this update contains minor adjustments in the industry and little changes of some configuration options that needed to be well set. The parameters of HEQS are now set to more expensive purchase and runing costs. The newgrf versions had been updated to the latest stable ones.
List of newgrf used:
- FIRS 0.5.5
- UKRS 3.04 + addon
- eGRVTS 1
- HEQS 1
- FISH 0.8.2
- Industrial stations renewal 0.8
This scenario is now well balanced and this version has good chances to be the definitive one. Get the file up there.
I also released an early version starting in 1792, if there are some freaks interested. It uses the very cool Early Rail newgrf. I also added some shorter distance industry chains so they can be exploited with the early rail vehicules. Early rails and sailing ships newgrf are required in that one. Cargodist is recomended here. See up there for the file.
-
- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
[OTTD] Trainliner 2.0
An up to date version with some changes:
- Industry production levels had been raised.
- Bigger towns instead of several villages, making it easier to handle passenger trafic.
- Nars + 2cc train sets instead of Ukrs: Nars for the good steam engines for freight or long distance pax, and 2cc for the electric interurban and a few other interesting engines.
This scenario is not an easy start: the loan is 500 you have to take good care to get a profitable starting line. Then when some lines are set and money flowing in the challenges gets to train routing.
List of newgrfs used:
- Firs
- Industrial stations renewal
- Basecosts mod
- Heqs
- Aviators aircrafts
- Nars + 2cc (balanced)
- Fish
- Narvs
- Industry production levels had been raised.
- Bigger towns instead of several villages, making it easier to handle passenger trafic.
- Nars + 2cc train sets instead of Ukrs: Nars for the good steam engines for freight or long distance pax, and 2cc for the electric interurban and a few other interesting engines.
This scenario is not an easy start: the loan is 500 you have to take good care to get a profitable starting line. Then when some lines are set and money flowing in the challenges gets to train routing.
List of newgrfs used:
- Firs
- Industrial stations renewal
- Basecosts mod
- Heqs
- Aviators aircrafts
- Nars + 2cc (balanced)
- Fish
- Narvs
- Attachments
-
- trainliner2.0.scn
- (139.82 KiB) Downloaded 186 times
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
Version 2.1 with up to date newgrfs:
For the early start version you will need the Early Rail newgrf
For the early start version you will need the Early Rail newgrf
Re: [OTTD] Trainliner
Nice to see an updated version . I do love the way this forces a certain gameplay and big hills are great!
Edit: Sorry, just noticed this is a bit of a bump, not quite sure how I found myself browsing here, I just looked at the year and assumed it was recent
Edit: Sorry, just noticed this is a bit of a bump, not quite sure how I found myself browsing here, I just looked at the year and assumed it was recent
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
Here is the update:
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- Engineer
- Posts: 19
- Joined: 10 Nov 2010 18:39
Re: [OTTD] Trainliner
By the way I am working on a new scenario derivated from this map, more difficult.
Here is an alpha release for preview and testing: comments are welcome!
I'll make a new post when a stable version will be ready.
Here is an alpha release for preview and testing: comments are welcome!
I'll make a new post when a stable version will be ready.
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