I'd recommend to not rely on difficulty settings at all anyway. They're somewhat pointless as there's lots of ways to influence difficulty which is not affected by the difficulty settings, some difficulty settings actually work the other way around than presented in the settings: higher inflation rate makes the game _easier_ instead of more difficult, provided inflation is turned on at all.ChillCore wrote: How many economy types will there be?
Also, will there be tweaking in different production rates somewhere in the future.
By this I mean easy, medium and hard. (Perhaps activated by parameter instead of by game difficulty setting.)
Though I'm not andy, still an attempt at an answer derived from our discussions:
The amount of economies depends on two things: time which needs to be spend on implementing it but also on the amount of feedback and the detailed-ness of the suggestions for economies. If the cargo chains and their implications have been thought-through and this thought process is also presented with a detailed list of in and out industries, things become easier There'll always be the "everything in FIRS" economy which is basically what we have now.
Currently the principle influence of economies is on the availability of the industries. But... many things are possible, it's "just" a matter of how much work for how much gain it is