Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Sat May 25, 2013 11:22 am

All times are UTC




Post new topic Reply to topic  [ 158 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

Select code
Poll ended at Sat Jan 24, 2009 5:51 pm
2 parts 8%  8%  [ 2 ]
1 part 17%  17%  [ 4 ]
Combined (1+2) 58%  58%  [ 14 ]
Front part code 13%  13%  [ 3 ]
Other 4%  4%  [ 1 ]
Total votes : 24
Author Message
PostPosted: Thu Dec 10, 2009 4:27 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 4177
Location: SPb, Russia.
Sensation Lover wrote:
How things going with this set? I know you've been having a little headake lately :) ...
As I wrote. It is stoped. Unless some OTTD dev provide some code to support it.

_________________
ImageImage Image Image Image Image


Top
 Profile  
 
PostPosted: Thu Dec 10, 2009 7:00 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Thu Feb 26, 2009 9:17 am
Posts: 330
Location: Torino, Italy
George wrote:
Sensation Lover wrote:
How things going with this set? I know you've been having a little headake lately :) ...
As I wrote. It is stoped. Unless some OTTD dev provide some code to support it.


i was meaning to that... did you had any feedback... but from this anwer i guess not... I'm realy sorry!

_________________
I was in:
Austria,Belgium,Brazil,China,France,Germany,Holland,Hungary,Italy,Luxemburg,Norway,Panamà,Poland,Romania,
Saudi Arabia,Slovenia,Spain,Switzerland,U.K.,Ukraine,U.S.A.


Top
 Profile  
 
PostPosted: Thu Aug 12, 2010 4:51 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Jun 09, 2010 8:54 pm
Posts: 203
Location: Vilnius, LT
Hi,

if voting it is still actual, for me prototype BUS 4 ( T16=4+8+4 ) looks most realistic.

In my opinion, It is not a problem that vehicle has some glitches in tunnels. Most important that on normal roads and junctions it looks as realistic as possible. I is really funny when bus splits in 2 parts on a hil :-)

For trucks it would be alright to split.

George, just do nothing till openttd developers provide necessary interface for long vehicles OR make a patch :-). I think community will support your patch and will vote for it.


Top
 Profile  
 
PostPosted: Sun Sep 05, 2010 3:16 am 
Offline
Engineer
Engineer

Joined: Fri Jul 24, 2009 1:19 pm
Posts: 6
That's too bad. I'll have to stick to eGRTVS. I like this one better cause of the trucks, but the turning stinks. It's just not neat having the whole body turn. eGRTVS managed to do this, so maybe ask for help from them, if they still exist...


Top
 Profile  
 
PostPosted: Sun Sep 05, 2010 3:39 am 
Offline
Tycoon
Tycoon

Joined: Fri Oct 23, 2009 7:35 pm
Posts: 1165
Location: Thoftkinwise Theedishland
Why not just downsize the sprites? Long Vehicles currently look outsized anyway.

_________________
--- My code and sprites may be used under the terms of the GPL v2 or newer, if I have not stated otherwise - no need to contact me beforehand --- Call them "track types", that's what they are ---
--- Developer for: NuTracks - Central European Train Set - Britrains --- Running/compiling for: Linux (32/64 bit x86, ARM) - Windows (32/64 bit) - OS X (32/64 bit x86) - Haiku ---

--- Need a file packer? 7-Zip --- Bypass web blockers? Tor --- BOINC - use your computing power to benefit science --- Unix in dispersible pellets, the formula for the future. ---
Image


Top
 Profile  
 
PostPosted: Sun Sep 05, 2010 7:42 am 
Offline
Chairman
Chairman
User avatar

Joined: Thu Mar 25, 2010 1:36 pm
Posts: 774
oberhümer wrote:
Why not just downsize the sprites? Long Vehicles currently look outsized anyway.


I'd be pleased with a better scaled version too, but the amount of work would be eye watering!


Top
 Profile  
 
PostPosted: Sun Sep 05, 2010 10:14 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 16, 2008 10:26 pm
Posts: 2598
Location: Ontario, Canada
I too would rather have down scaled sprites, i have some down scaled buses in the NARVS set that look alright though the length could use some work

_________________
Nekomasters Projects...
# Utah Lake > v 1.00
# Generic Australian Rail Set (GARS) R&D


Top
 Profile  
 
PostPosted: Wed Jan 04, 2012 6:07 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Thu Oct 28, 2004 4:42 am
Posts: 456
Location: Portugal
Hi George :D

Any plans to restart/continue LV5?

It would be awesome to have more trucks and buses than in LV4 :mrgreen:


Top
 Profile  
 
PostPosted: Wed Jan 04, 2012 8:22 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 4177
Location: SPb, Russia.
Digitalfox wrote:
Any plans to restart/continue LV5?
It would be awesome to have more trucks and buses than in LV4 :mrgreen:
Not earlier than xUSSR train set would come out.
That means NOT soon.

_________________
ImageImage Image Image Image Image


Top
 Profile  
 
PostPosted: Sun Apr 01, 2012 1:09 pm 
Offline
Engineer
Engineer

Joined: Thu Mar 16, 2006 5:14 pm
Posts: 15
if you can get this working good id love to see this

Image

Image


nuclear powered bus from THE BIG BUS movie from 1976.

now this would be amazing in transport sort of a bus train cross


Top
 Profile  
 
PostPosted: Sun Apr 01, 2012 1:39 pm 
Offline
Moderator
Moderator
User avatar

Joined: Tue Dec 03, 2002 10:36 am
Posts: 12811
Location: The Netherlands
boohey wrote:
if you can get this working good id love to see this

Image

Image


nuclear powered bus from THE BIG BUS movie from 1976.

now this would be amazing in transport sort of a bus train cross

Oh boy, I'm getting old. I watched that movie in primary school. Had some cliffhangers, so to say.

_________________
Image
Dutch Trainset for OpenTTD | Dutch Trainset Topic | Combined Roadset v0.10


Top
 Profile  
 
PostPosted: Sun Apr 01, 2012 10:35 pm 
Offline
Engineer
Engineer

Joined: Thu Mar 16, 2006 5:14 pm
Posts: 15
Hyronymus wrote:
boohey wrote:
if you can get this working good id love to see this

Image

Image


nuclear powered bus from THE BIG BUS movie from 1976.

now this would be amazing in transport sort of a bus train cross

Oh boy, I'm getting old. I watched that movie in primary school. Had some cliffhangers, so to say.


haha sure does make you feel old. wish i knew how to make this for ttd i think it would be awesome!


Top
 Profile  
 
PostPosted: Mon Apr 02, 2012 3:28 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 16, 2008 10:26 pm
Posts: 2598
Location: Ontario, Canada
Im thinking if something like that where made, it would probably be in the future. Though I doubt people would like having a nuclear powered bus running through their cities and country. Maybe a bus this big would have something like a small locomotive engine or a huge truck engine.

_________________
Nekomasters Projects...
# Utah Lake > v 1.00
# Generic Australian Rail Set (GARS) R&D


Top
 Profile  
 
PostPosted: Thu Aug 02, 2012 12:27 am 
Offline
Engineer
Engineer

Joined: Fri Jun 29, 2012 4:02 pm
Posts: 16
I upgraded Openttd to 1.2.0, and I got this message when loading my savegame:

NewGRF 'Long vehicles v4 (13 jan 2008)'
provides incorrect information

Callback 0x11 returned unknown/invalid
result 0x19

I have two settings that might be causing this problem:

Road traffic is "Left".

Enable multiple NewGRF engines sets is "Off".


Also, some of the vehicles have the frontal part clipped in the menus.

Attachment:
clipped long vehicles.png
clipped long vehicles.png [ 46.35 KiB | Viewed 930 times ]


Top
 Profile  
 
PostPosted: Thu Aug 02, 2012 5:01 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 4177
Location: SPb, Russia.
Derenzano wrote:
NewGRF 'Long vehicles v4 (13 jan 2008)' provides incorrect information Callback 0x11 returned unknown/invalid result 0x19
Reported http://bugs.openttd.org/task/5262

Derenzano wrote:
Also, some of the vehicles have the frontal part clipped in the menus.
Would not be fixed in LV4
Would be fixed in LV5 in case a solution is found

_________________
ImageImage Image Image Image Image


Top
 Profile  
 
PostPosted: Thu Aug 02, 2012 7:32 am 
Offline
Engineer
Engineer
User avatar

Joined: Mon Jul 09, 2012 12:44 am
Posts: 108
Location: Surabaya, East java
George, wait for Update Long Vehicles version 5 next month or not.

_________________
Image
100 THREAD POSTING - December 7, 2012
My Screenshots My Chronology


Top
 Profile  
 
PostPosted: Thu Aug 02, 2012 6:15 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Apr 16, 2003 4:09 pm
Posts: 4177
Location: SPb, Russia.
SkiddLow wrote:
George, wait for Update Long Vehicles version 5 next month or not.
There would be no LV5 this year

_________________
ImageImage Image Image Image Image


Top
 Profile  
 
PostPosted: Sun Aug 05, 2012 8:00 pm 
Online
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 4579
George wrote:
Derenzano wrote:
Also, some of the vehicles have the frontal part clipped in the menus.
Would not be fixed in LV4
Would be fixed in LV5 in case a solution is found

in case of LV4, you could try using extra_callback_info1 (var 10) to select a sprite with different x-offset for the vehicle GUI (lists, details, depot, etc.)

in case of LV5, if you make use of articulated vehicles, then you need to make sure the sprite is aligned properly for the front vehicle, the sprite should not "stick out to the front". since you probably use var61 to change the sprite appearance for the vehicle parts, then you also should use extra_callback_info1 to circumvent this magic for the GUI sprites.

see also: http://newgrf-specs.tt-wiki.net/wiki/Action2/Vehicles

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 158 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2013 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2013.
Hosted by Zernebok Hosting.