New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Jupix
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

Wacki wrote: Yes, I allows my graphics under GPL. Enyone can use it!!!
Fantastic :) And glad to hear from you.
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rectangle
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Re: New Graphics - Blender ".blend" thread

Post by rectangle »

I release my graphics of this building under the GPLv2 license. I grant the community permission to alter it, code it and include it in any package.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Nice, but a small stadium would fit better.

I mean a stadium like this:
Image
Image

It shouldn't have seating behind the goals, only at the sides, and without too many rows.

If someone preffers a big stadium, It could be coded as NewGRF industry, with a size of 5 tiles long.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Varivar: I need these sprites rendered over a white plane (or with a transparent shadow):

1516, 1518 -> 1×1 pair of town houses
1512, 1510 -> 1x1 town houses with garden
1475, 1474 -> 1x1 Flats
1527, 1529 -> 1x1 warehouse

They could look better. If You use blender, put the plane at z=0 level and rise it a bit. This avoid the coincidence with other object that comes with the default template.


Also, We need permission to use lots of models by northstar2 (14 buildings and bridges) & cadaver (3 buildings). If someone speaks French, He could try to ask if They want to release their models under GPL v2.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have tried to make z1 and z2 versions of two airport sprites. Do You like them?

I have fixed the borders of z0 sprites.
Attachments
airport_sprites.zip
Files used in GIMP to make the sprites smaller.
They DON'T work in game, They are for development only.
(165.8 KiB) Downloaded 182 times
Tile 1, This tile will be used in other tiles.
Tile 1, This tile will be used in other tiles.
2634.png (46.41 KiB) Viewed 7441 times
Tile 2.
Tile 2.
2646.png (45.44 KiB) Viewed 7441 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
sweetdude
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Re: New Graphics - Blender ".blend" thread

Post by sweetdude »

They look very good.
Just an idea to make them more realistic, add some skid marks if possible. Here is an example i have to say this is a bit too much but just to get a idea of what i mean:

Image
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

sweetdude wrote:They look very good.
Just an idea to make them more realistic, add some skid marks if possible. Here is an example i have to say this is a bit too much but just to get a idea of what i mean:

Image
It could be added to the first tile of the airport runway, but... I can't add it because I am not a good artist. If someone wants to add it or create a overlay, I can try to add it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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dt890
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Re: New Graphics - Blender ".blend" thread

Post by dt890 »

hi i made a water sorce. but ass you can see it isnit finished need help to set the light and programming, and maybe som guide lines on colors m.m
Image


.blend file can be posted on request
Sorry 4 my bad spelling...
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Which program are you working in?
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Lord Aro
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Re: New Graphics - Blender ".blend" thread

Post by Lord Aro »

dt890 wrote:.blend filecan be posted on request
Blender, i would guess... :P
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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Nice, I like this water suply. :D

Do You accept to distribute this model under GPL v2 license?
It is needed if You want to include this water suply in the project. Otherwise, It could be used as a new GRF, but It couldn't be included in the default set.
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dt890
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Re: New Graphics - Blender ".blend" thread

Post by dt890 »

well i made it for that purpose so yes i accept it under GPL v2 license.

and regarding the second question so im using blender 2.5 Beta.
my first real projekt in 2.5 so im not shure that it works in older versions ?(
Sorry 4 my bad spelling...
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CryingCorvus
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Re: New Graphics - Blender ".blend" thread

Post by CryingCorvus »

I know this is extremely late but I didn't logged in for a long time having much on my head. Many people are asking me to confirm somewhere that my trucks are licensed under GPLv2. So they can be used in the project freely (unless you have found replace after this time :oops: ).

Edit:
Oghh... silly me! Of course "My trucks are released under GPLv2"
Last edited by CryingCorvus on 21 Oct 2010 18:51, edited 2 times in total.
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

CryingCorvus wrote:I know this is extremely late but I didn't logged in for a long time having much on my head. Many people are asking me to confirm somewhere that my trucks are licensed under GPLv2. So they can be used in the project freely (unless you have found replace after this time :oops: ).
I am not a lawyer and not really involved in all this GPL stuff. But your message can be read as if you haven't actually given any permission.

I guess it would help the package if you explicitly say "My trucks are released under GPLv2" (or else a CC variant or whatever, 'public domain' doesn't work). And if you do release it as GPL, you should make the source (3D) models available in some way - or at least announce that you will make them available upon request (assuming you haven't done so yet).

But maybe I'm reading it all too strictly. Just thought I'd respond while you're still paying attention.

I hope you figure out your issues!

Edit:
thanks!
Last edited by ArmEagle on 22 Oct 2010 11:33, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by Wasila »

I haven't been around for a while, but CryingCorvus also just messaged me and I'll quote the posts up in case they help.
Iv had cooperated wit northstar2 on those trucks uploading the current and the unfinished models to him directly. I don't longer feel involved in this project anymore and hope for anyone to consider those trucks licenced under GPLv2
There will be no problem in releasing it under GPLv2. I just dont follow this project anymore so its hart to get involved again for declaring licence in any specific place so if you are somehow administrating this I would glad if you just consider this as GPLv2 licence.
Jupix
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

ArmEagle is right, releasing content "freely" and private exchanges have no judicial value in this case. CC, you need to publicly and explicitly state that your content is under some specific license, or it is, in effect, under no license.
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Re: New Graphics - Blender ".blend" thread

Post by CryingCorvus »

You need me to shout it in the middle of the town?? I was asked to do this in this specific thread therefore I did this.
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Re: New Graphics - Blender ".blend" thread

Post by Yexo »

I guess Jupix didn't read the edit of your previous post.
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

Yexo wrote:I guess Jupix didn't read the edit of your previous post.
Heh, I guess.

Anyway, I have no idea what sprites this is actually about. And CC mentioned working with someone else. But shouldn't there be some sources available, technically, for it to be truly GPL?
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