FIRS Industry Replacement Set - releases
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- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
AFAIK FIRS doesn't increase production due to large amounts of cargo being transported
As for eng supplies - its 1915 and as yet I don't have enough eng supply production
As for eng supplies - its 1915 and as yet I don't have enough eng supply production
- andythenorth
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
@Bob...with 32% transported, you're not getting much of the 80t to your station. Station rating affects amount *distributed*. That's core game, not something FIRS should or would change.
80t sounds about right, deliver ENSP
If you're using FIRS 0.3 or recent nightly, check if you have 'primary production can fall' parameter enabled. It may suit you to turn that off it it is on. IIRC the parameters are in the readme, or there's a FIRS ticket on the devzone explaining them.
80t sounds about right, deliver ENSP
If you're using FIRS 0.3 or recent nightly, check if you have 'primary production can fall' parameter enabled. It may suit you to turn that off it it is on. IIRC the parameters are in the readme, or there's a FIRS ticket on the devzone explaining them.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
I was really only being facetious - only 80t of sand in a DESERT
However thanks for the reminder about the parameters
For ease of reference I thought i might post them up here. Note that these apply to 0.3
However thanks for the reminder about the parameters
For ease of reference I thought i might post them up here. Note that these apply to 0.3
* Parameters *
Parameter 1. Economy setting: unfinished, may only be set to 0
Parameter 2. Primary production change:
0 = no production decreases (ever); production increase chance if supplies delivered monthly (default)
1 = production decrease chance if no ENSP; production increase chance if supplies delivered monthly.
Parameter 3. Industry Closure / Openings. Bit map (add the numbers to get the required setting.
0 = no primary or secondary industry closures (default)
1 = allow primary industry closure
2 = allow secondary industry closure
3 = allow primary and secondary industry closure (combination of 1 + 2)
4 = no industries open during game (unfinished, doesn't work yet)
* Boosting Primary Production *
Primary industries produce raw materials, e.g.
- mines, farms, junk yard, oil wells, oil rig etc.
Many FIRS primary industries accept Engineering Supplies or Farm Supplies.
They will only increase production if the correct supplies are delivered.
Every month there is a chance of a production increase if at least 1t of the
correct supplies are delivered.
Only 1t of supplies is required - delivering more than 1t of supplies will
not make a production increase more likely.
Small vehicles are best for delivering supplies.
(transfer orders are recommended, with a large vehicle dropping supplies at
a station to be delivered by small vehicles).
If parameter 1 is set to 0, primary industry production will never reduce (default)
If parameter 1 is set to 1, there is a chance that a primary industry will
reduce production if no supplies are delivered in a month.
If the industry is producing a high level of output, there is a greater chance
of a production decrease.
Re: FIRS Industry Replacement Set - v0.3 Officially Released
There sure is a lot of sand in a desert, but still someone has to get it out and on a train or something. Because it's hot in the desert, people don't work that fast. Deliver engineering supplies, that includes a whip that should get them diggingBob_Mackenzie wrote:I was really only being facetious - only 80t of sand in a DESERT
Re: FIRS Industry Replacement Set - v0.3 Officially Released
Sorry, I have overseen that there is a bug report page.@muzzy - the desert probs are well know and AFAIK on the list to be fixed
Bob, what grf are your using? Why sand tiles looks not like one in sub-tropical climate ? Or is it 32bpp version, you are playing?Bob_Mackenzie wrote:
Re: FIRS Industry Replacement Set - v0.3 Officially Released
You're using OpenGFX?muzzy wrote:Bob, what grf are your using? Why sand tiles looks not like one in sub-tropical climate ? Or is it 32bpp version, you are playing?Bob_Mackenzie wrote:
What I see is Simon Foster's rendering of desert, i.e. the original TTD graphics. Also something that looks like the UK Roads set.
- andythenorth
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
If you have OTTD nightly r20286 or newer, you get these cookies....a new GUI for setting parameters (thanks to some nice devs):
This isn't limited to FIRS. Any newgrf can make use of this FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
- Chairman
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- Joined: 25 Mar 2010 13:36
Re: FIRS Industry Replacement Set - v0.3 Officially Released
Well done you are a very perceptive manFooBar wrote:You're using OpenGFX?muzzy wrote:Bob, what grf are your using? Why sand tiles looks not like one in sub-tropical climate ? Or is it 32bpp version, you are playing?Bob_Mackenzie wrote:
What I see is Simon Foster's rendering of desert, i.e. the original TTD graphics. Also something that looks like the UK Roads set.
Re: FIRS Industry Replacement Set - v0.3 Officially Released
for the parameters in the readme:
so when i use "0 0 3"
it will be allowed for industries to open/close during the game.
would it also close down industries that are in use by the player, or will these never close (for example they wont close when there is at least 1 time a year some drop-off or pick-up) ?
Code: Select all
* Parameters *
Parameter 1. Economy setting: unfinished, may only be set to 0
Parameter 2. Primary production change:
0 = no production decreases (ever); production increase chance if supplies delivered monthly (default)
1 = production decrease chance if no ENSP; production increase chance if supplies delivered monthly.
Parameter 3. Industry Closure / Openings. Bit map (add the numbers to get the required setting.
0 = no primary or secondary industry closures (default)
1 = allow primary industry closure
2 = allow secondary industry closure
3 = allow primary and secondary industry closure (combination of 1 + 2)
4 = no industries open during game (unfinished, doesn't work yet)
it will be allowed for industries to open/close during the game.
would it also close down industries that are in use by the player, or will these never close (for example they wont close when there is at least 1 time a year some drop-off or pick-up) ?
- Emperor Jake
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
Just switched to 0.3 from 0.2...
This is what happens without a OpenTTD nightly (using 1.0.2) Works fine in recent nightly.
Just thought it was funny to have such fast industries
This is what happens without a OpenTTD nightly (using 1.0.2) Works fine in recent nightly.
Just thought it was funny to have such fast industries
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
Upgrade your OpenTTD to either 1.0.3 or a recent nightly. We're using something that is specially made for FIRS and therefore only available in recent versions of OpenTTD.
With older versions, you just have to live with very fast industries
With older versions, you just have to live with very fast industries
Re: FIRS Industry Replacement Set - v0.3 Officially Released
As the behaviour isn't actually tested, we cannot tell what actually does happen, but this is what should happen with parameters 0 0 3:Dante123 wrote:would it also close down industries that are in use by the player, or will these never close (for example they wont close when there is at least 1 time a year some drop-off or pick-up) ?
[21:23] <andythenorth> code says 0 0 3 will allow closure of secondary industry
[21:23] <andythenorth> primary industry shouldn't close because there's no production decreases
[21:24] <andythenorth> secondary industry will close if no cargo for n months
Re: FIRS Industry Replacement Set - v0.3 Officially Released
ok, i will just test it. (also in combination with daylength patch)FooBar wrote:As the behaviour isn't actually tested, we cannot tell what actually does happen, but this is what should happen with parameters 0 0 3:Dante123 wrote:would it also close down industries that are in use by the player, or will these never close (for example they wont close when there is at least 1 time a year some drop-off or pick-up) ?
[21:23] <andythenorth> code says 0 0 3 will allow closure of secondary industry
[21:23] <andythenorth> primary industry shouldn't close because there's no production decreases
[21:24] <andythenorth> secondary industry will close if no cargo for n months
- andythenorth
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
Secondary industry has a 'closure protection' period: it can go 18 months without any cargo being produced before it tries to close.Dante123 wrote:ok, i will just test it. (also in combination with daylength patch)
Day length patch may screw with number of months protected
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.3 Officially Released
I'm sorry to report the bug here but i don't understand that tracker thingy
There is a bug in the dutch translation
Gravel is translated to Frind instead of Grind in some cases.
In the refit menu you can refit a car to Frind and in will say it can load 15 tons of Grind now,
just a translation issue
There is a bug in the dutch translation
Gravel is translated to Frind instead of Grind in some cases.
In the refit menu you can refit a car to Frind and in will say it can load 15 tons of Grind now,
just a translation issue
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- Bug.JPG (72.78 KiB) Viewed 2175 times
Re: FIRS Industry Replacement Set - v0.3 Officially Released
Fixed in r1258. Thanks for the report.
- NekoMaster
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Re: FIRS Industry Replacement Set - v0.3 Officially Released
All day I've been trying to play with firs to make a petrochemical chain (oil, petrol, plastics, etc) but I can't find a half decent map to keep me interested. Anyone know of any scenario's with firs?
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: FIRS Industry Replacement Set - v0.3 Officially Released
If not, there's always the fallback of making one yourself.
Though, I've found the Wide Lakelands heightmap from Bananas isn't a bad one to play with FIRS on, I just have to set the amount to low/very low otherwise it gets a bit much for me to handle.
Though, I've found the Wide Lakelands heightmap from Bananas isn't a bad one to play with FIRS on, I just have to set the amount to low/very low otherwise it gets a bit much for me to handle.
- Bob_Mackenzie
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- Joined: 25 Mar 2010 13:36
Re: FIRS Industry Replacement Set - v0.3 Officially Released
Parameter 2. Primary production change:
0 = no production decreases (ever); production increase chance if supplies delivered monthly (default)
1 = production decrease chance if no ENSP; production increase chance if supplies delivered monthly.
In the game before last the fishing grounds production fell - but it didn't accept supplies
Re: FIRS Industry Replacement Set - v0.3 Officially Released
That's "by design". We once decided that fishing grounds shouldn't be able to increase production, as in real life fish move (and are removed) as well. This might not be a final decision though. If it turns out that you often end up with no fishing grounds at all due to closing of fishing grounds, having them accept (farm) supplies might be added.
Please let us know if you run into troubles due to closing fishing grounds.
Please let us know if you run into troubles due to closing fishing grounds.
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