even more thankfull you want to take your time to put effort in itpavel1269 wrote:Thanks :-/ ... quick-fix have not solved problem, will take longer to solve :-/
Edit: very thanks for a feed back
cant wait for a new test version
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even more thankfull you want to take your time to put effort in itpavel1269 wrote:Thanks :-/ ... quick-fix have not solved problem, will take longer to solve :-/
Edit: very thanks for a feed back
ofc,petert wrote:Hmm, that's a pretty strange bug. Are you using that patch fix pavel provided?
is this because of future possible ecs support within the patch ?pavel1269 wrote:Update Removed "Slow down industry changes with day length factor". Added patchvar 0x14. Also, day length factor can no longer be changed during game.
Actually, George mentioned, that it is not possible to have that setting Off, while having ECS vectors. IMHO, with every non-trivil industry setDante123 wrote:is this because of future possible ecs support within the patch ?
or will this just be too complicated to make for supporting ecs vectors ? (and thus abandoned ?)
Well, hope is here everytime. Actually, I think we are on or past the half-way to support ECS.Dante123 wrote:but is there still hope for some solution to the ECS support ?
Will provide tomorrow, if needed.petert wrote:Do you (or anybody) have an update Win32 binary?
Is this only visible value? ie, does it actually produce, but visible value is 0?ElectricA4 wrote:For me the secondary industries all show their production quantities as 0, even though I have had a constant stream of required materials being transported there for a long time.
I have thought about changing this behavior also. And also removing the "show original production" at all.ElectricA4 wrote:I have a small suggestion... with the primary industries; perhaps when you have "show original production: on" the multiplier could be shown next to it. eg. 'Production: 64 (x50) tonnes of coal'. The original production values are useful for keeping things in perspective and determining how many trains and carriages etc. we need, but it is obviously inaccurate because of the day length change. Or maybe the option could be removed and just have both shown (when a non-standard day length is chosen) eg. 'Production: 3200 (64) tonnes of coal'?
Yes, it was changed. It was just breaking the newgrf compatibility even more.ElectricA4 wrote:Also in your first post you say "Day length factor: 1-50 !!! Can no longed be changed during game. !!!", I could change it in my game, maybe it's been updated since. But if it is changed to this, maybe the day length factor could be changed when an option for it is marked in the cheat menu?
Thanks.ElectricA4 wrote:Anyway, thanks for the patch, I think it is good.
I dont think, but the tree growth patch is useful and merging, at least those two patches, are so easyElectricA4 wrote:Edit: I think tree generation needs to be modified as well, my map is completely covered in trees even though I have only played a couple of years with your patch (x50 day length). I think there is a separate tree patch somewhere, but i think it should probably be tied in with the day length.
Yes, the industry directory shows the correct value, however the industry itself does not (see attached). The r18622 above attached by petert does the same.pavel1269 wrote: Is this only visible value? ie, does it actually produce, but visible value is 0?
So will it always be like this? No chance of changing the day length mid-game at all?pavel1269 wrote:Yes, it was changed. It was just breaking the newgrf compatibility even more.ElectricA4 wrote:Also in your first post you say "Day length factor: 1-50 !!! Can no longed be changed during game. !!!", I could change it in my game, maybe it's been updated since. But if it is changed to this, maybe the day length factor could be changed when an option for it is marked in the cheat menu?
Thanks for the report, I exactly know where the problem is. Hope will fix soonElectricA4 wrote:Yes, the industry directory shows the correct value, however the industry itself does not (see attached). The r18622 above attached by petert does the same.
Well, maybe there will be a way, but not in nearest future.pavel1269 wrote:So will it always be like this? No chance of changing the day length mid-game at all?
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