What versions of OpenTTD / FIRS?ZxBiohazardZx wrote:cant get this to work in the stable build, is that intentional or ? (doesnt show up in the newGRF list)
FIRS Industry Replacement Set - Development
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- George
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Re: FIRS Industry Replacement Set - Development
Imho Irwe's snow is too blueish. Try to make it more white.andythenorth wrote:Irwe did some more nice snow sprites
Re: FIRS Industry Replacement Set - Development
I also thought it looked to blue at the begining, but I actually draw snow just like the original TTD sprites and it does look good with the original graphics. OpenGFX on the other hand has a bit more white"ish" snow so it might not fit into the OpenGFX world.George wrote:Imho Irwe's snow is too blueish. Try to make it more white.andythenorth wrote:Irwe did some more nice snow sprites
- andythenorth
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Re: FIRS Industry Replacement Set - Development
I like Irwe's snow. It fits with the original sprites
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: FIRS Industry Replacement Set - Development
The Textile Mill shading wasn't good enough. I improved it with some shadows / anti-aliasing.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- George
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Re: FIRS Industry Replacement Set - Development
Do you have not textured version of the textile mill, the brewery and the bakery? Like the one that was for glass works? So I could re-texture it instead of recolour it?andythenorth wrote:The Textile Mill shading wasn't good enough. I improved it with some shadows / anti-aliasing.
P.S. What about the files I send you? Why didn't you put the to FIRS repository?
- andythenorth
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Re: FIRS Industry Replacement Set - Development
I'm happy with the sprites I have already Thanks though.George wrote:P.S. What about the files I send you? Why didn't you put the to FIRS repository?
EDIT: also some amends to the Cement Plant - now uses company colour, plus fixed a wrong ground tile and some other details. Same applies to Glass Works (no screenie though).
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: FIRS Industry Replacement Set - Development
Anti-aliased Dairy:
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Looking nice... One more step on the road to epic!
- George
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Re: FIRS Industry Replacement Set - Development
So, do you have them? If yes, could you make them available for download?andythenorth wrote:...George wrote:Do you have not textured version of the textile mill, the brewery and the bakery? Like the one that was for glass works?
I didn't mean to put them Instead the current ones. I meant to put the into the http://dev.openttdcoop.org/projects/fir ... ow/sources section under "Derivative work" folder or something like that.andythenorth wrote:I'm happy with the sprites I have already Thanks though.George wrote:P.S. What about the files I send you? Why didn't you put the to FIRS repository?
- andythenorth
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Re: FIRS Industry Replacement Set - Development
Ok, misunderstanding The brewery and bakery were drawn in nearly-correct colours, these are the only untextured sprites I have:George wrote:If yes, could you make them available for download?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
Improved Fertiliser Plant graphics (now featuring company colour and anti-aliasing). I'll add some more layouts sometime.
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
All the FIRS graphics looks so smooth, I just want to... pet themandythenorth wrote:Improved Fertiliser Plant graphics (now featuring company colour and anti-aliasing). I'll add some more layouts sometime.
- andythenorth
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- Joined: 31 Mar 2007 14:23
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Re: FIRS Industry Replacement Set - Development
The anti-aliasing is quite easy to do. It's an easy thing to go back and add later...it's nice to take a break straight after completing the building.Irwe wrote:All the FIRS graphics looks so smooth, I just want to... pet them
Core Xii provided examples of how to do aa originally. Interestingly some of the original TTD graphics are anti-aliased, and some are very 1980s-style game art....bold lines with high contrast I like them either way
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
I'm an example, now?andythenorth wrote:Core Xii provided examples of how to do aa originally. Interestingly some of the original TTD graphics are anti-aliased, and some are very 1980s-style game art....bold lines with high contrast I like them either way
For all intents and purposes I'm still here and willing to touch up everything. It's just that a) I got a bit sidetracked, b) I haven't played OTTD lately because I've been waiting for a few critical patches and c) I feel that the graphics we have aren't final, and any work I might do on them might be pointless if they change anyway.
This is as far as I got with the aluminum mill before I got distracted:
Comparison:
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - Development
I love the work you are doing on the buildings the added variety in the colours makes them look less uniform
Would it be possible to do something to liven up the bases? All industries I've seen the ground tends to be cracked stained and has weeds poking up
Would it be possible to do something to liven up the bases? All industries I've seen the ground tends to be cracked stained and has weeds poking up
Suggestion: Malls
After playing with FIRS for a good while, I noticed that the growing cities kept gaining more and more general stores. These are quite hard to service if you produce a good amount of food and the general store isn't in a bigger station's area of influence. What do you think of the following proposal?
Idea:
Would it be possible to have cities with more than 10000 inhabitants to stop building general stores and switch to generating one or two malls on the city outskirts (like bakeries and breweries do)? A "mall" could be as simple as a general store with three parking lot tiles added, or even custom graphics (bigger building, parking lot) in due time.
Rationale:
Feels realistic; easier to get food and goods to because of the space available, and bigger, just as in reality. It keeps the cities a bit more orderly; a city of 20000 people with 3 general stores and 2 malls is much more manageable than a city with 8 general stores in the middle of it.
Questions:
Without FIRS "goods" help cities grow. Do the goods delivered to general stores make cities grow as well? Is it possible to have these "malls" act in the same manner?
Idea:
Would it be possible to have cities with more than 10000 inhabitants to stop building general stores and switch to generating one or two malls on the city outskirts (like bakeries and breweries do)? A "mall" could be as simple as a general store with three parking lot tiles added, or even custom graphics (bigger building, parking lot) in due time.
Rationale:
Feels realistic; easier to get food and goods to because of the space available, and bigger, just as in reality. It keeps the cities a bit more orderly; a city of 20000 people with 3 general stores and 2 malls is much more manageable than a city with 8 general stores in the middle of it.
Questions:
Without FIRS "goods" help cities grow. Do the goods delivered to general stores make cities grow as well? Is it possible to have these "malls" act in the same manner?
- andythenorth
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Re: Suggestion: Malls
Actually they don't It's a very common misconception due to some errors in the OpenTTD manual (wiki)Freak_NL wrote:Without FIRS "goods" help cities grow.
I've changed the town page of the manual today to try and help players with this http://wiki.openttd.org/Town
In answer to your other questions, yes something like that is planned. Ultimately the FIRS general store will become a town 'house' building rather than an industry....and a number of other 'houses' will be added for supermarket, petrol station etc. The number per town will also be controlled better. There is a bit of work to do to make that happen though!
http://tt-foundry.com/sets/FIRS/schema/economies
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Thanks for the heads up! The more you know…andythenorth wrote:It's a very common misconception due to some errors in the OpenTTD manual (wiki)
What is the difference exactly?Ultimately the FIRS general store will become a town 'house' building rather than an industry
Good to hear! I ended up with 10 general stores in a town with 11000 people… It is very hard to do large scale construction work without using the magic bulldozer this way.....and a number of other 'houses' will be added for supermarket, petrol station etc. The number per town will also be controlled better. There is a bit of work to do to make that happen though!
This was a game using the daylength patch though, so the 50 years played represent 150 vanilla OpenTTD years, and town growth was limited as well. It may not be a good representative example. Still, for gameplay balance, a town with only 11000 people shouldn't be getting any new general stores if it has 3 or so (is this possible?).
Will all of these replace existing town houses (as the general store does now), or will some spring up near the edges of towns? You wouldn't build a new petrol station (or large supermarket) in the centre of some old town in real life either because of environmental concerns and supply difficulty, it would be nice if FIRS could mimick that behaviour. If they must be town houses, can OpenTTD have them pop up only as new buildings on empty tiles instead of replacing old houses? That would usually place them on the edges too.
Re: FIRS Industry Replacement Set - Development
no comment on the stores, but anyway, thats a very nice screenshot
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