Michael Blunck's new graphics [http://www.ttdpatch.de/]

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maquinista
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by maquinista »

http://www.tt-forums.net/viewtopic.php?p=856317#p856317
michael blunck wrote:Here are two recent screenshots from the DBXL thread on the German tt-forums:


V36 in DRG grey livery in prototypical double traction mode:

(img)


BR 143 with mail containers:

(img)

regards
Michael
Very nice trains, and station.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

BTW, as already posted elsewhere on this forums, DB Set and NewStations will share a special custom "track type" extension for OTTD. Track types are limited to only 3-4 track types (+ electrified versions, all very well distinguishable) plus a Transrapid (maglev) track:

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Image

regards
Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DanMacK »

Looking great Michael! You're keeping us drooling for more ;)
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by The Irish »

Good to see you around, Michael. Hope to see more of your wonderful artwork soon.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by lobster »

I am very turned on by these screenshots. Somebody hold me back!
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Kogut »

Where you found that buildings? There are great!
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by AndersI »

Kogut wrote:Where you found that buildings? There are great!
As this thread is named "MB's new graphics" the probability is high that he (Michael Blunck) has drawn them himself :-)
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Ro(V)eO »

AndersI wrote:
Kogut wrote:Where you found that buildings? There are great!
As this thread is named "MB's new graphics" the probability is high that he (Michael Blunck) has drawn them himself :-)

yes i remember (darkly ^^)
there were some screenshots of a (WIP) graphicset with german-style houses on his old homepage...
@michael: any plans to do a new homepage?? or will all your new (hopefully released sometimes :mrgreen: ) sets be posted here?

greetings from good ol' germany
:?: :idea:
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Wotan »

Is it possible that we could get the GRF of the German houses?

It is probably a work in progress but they look really good...
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

"it'll get bundled with DBSet 0.9" :p [because saying "bundled with DNF" all the time is getting boring ;)]
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Wotan wrote: Is it possible that we could get the GRF of the German houses?
It is probably a work in progress but they look really good...
Well, no, sorry. Firstly, this set isn´t finished, and secondly, I want to port all my newgrfs into the newly developed m4nfo high-level language before releasing any new versions. Newgrfs already converted into m4nfo include DBXL, DBtracks and NewStations.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by wallyweb »

michael blunck wrote:... the newly developed m4nfo high-level language
Interesting ... 8)
Any more information on this program beyond what you have posted to Transport Tycoon Headquarters?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

As already mentioned in some other threads, work on TTDPatch´s NewObjects feature has been continued recently, and does spark my interest in some applications.

Among some maritime features, one aspect of a forthcoming newobjects set will be a couple of different types of hydro-electric power plants, although there´s no use for electricity in the game until now. 8)
hydropower.png
hydropower.png (20.76 KiB) Viewed 5312 times
On the left side, an ancient run-of-the-river power station can be seen, and on the right, there´s a more modern conventional power station, using penstocks for water delivery from a higher water reservoir. Something like this would be used as a pumped-storage power plant as well.

regards
Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Badger »

Nice looking idea Michael, Badger approves :wink:
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by SAC »

True classic MB style of work! Excellent! :)) And even more excellent to see you on the run again! Really like those pipes running uphill... :))
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by SHADOW-XIII »

holy sh...cow :!: :shock: :shock: :shock:
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by cej10 »

I'm still waiting for that large container ship =p
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

With regards to NewObjects, I´ve decided to cancel any plans for industry-related objects for the foreseeable future. 8)

Instead, I´ll concentrate efforts on the maritime domain. A newgrf, scheduled for Christmas release, will contain a basic assortment of harbour structures like breakwaters and beacons, and will successively being completed by lighthouses and harbour-specific tiles fitting into NewStation´s freight stations.

A first demo:
breakwaters.png
breakwaters.png (50.46 KiB) Viewed 4465 times
regards
Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Hyronymus »

Looks good, michael. As always.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Ameecher »

Impressive stuff.
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