TTD Savegame Examiner (TTDSGE) Alpha 5
TTD Savegame Examiner (TTDSGE) Alpha 5
Alpha 5 released:
http://www.jiifurusu.dk/ttdsge/
Changelog for Alpha 5:
- Added interactive, scrollable isometric view. Several maps can be viewed at one time. Only supports Contours map color coding atm.
- Fixed bug where strange "boxes" appeared behind the savegame names.
- Made the render-to-file isometric view smaller so it will work on Windows 95, 98 and Me.
- In the Heightmap Only view, bridges over water are no longer shown as land.
- Hopefully fixed bug where file-listing would be empty if you switched to the root directory of a drive on Windows 95, 98 or Me.
Changelog for Alpha 4:
- Added the file-browser. I'm attempting to emulate the in-game file browser, except for showing all TTD savegame format files.
- Changed interface to only show one map-view at a time. The map-view can be changed with a drop-down list.
- Removed the right-click menu on the map-view, it is replaced with two buttons above the map-view.
- Changed internal interface for map-rendering so it is easier to add new color-codings to the map-renderer.
- I think I forgot something. Sorry.
Changelog for Alpha 3:
- Fixed the RLE decompression function, now it will work with any game. (Previously it failed if it had to allocate extra memory.)
- Got L5 id's for all industries in the three first climates, so the industries-map is now complete, except for Toyland.
- Implemented the Vehicles map. Decided that it's not worth showing vehicles on the Contours map.
- The Vegetation map shows desert and snow areas correctly
- Remembered to turn off the console window this time
Changelog for Alpha 2:
- Can now load scenarios and savegames saved without morevehicles patch
- Loading time for compressed games considerably improved (30-40 times faster)
- Drawing speed for 2d minimaps improved
- Ownership map now shows real company colors
- Routes map implemented
http://www.jiifurusu.dk/ttdsge/
Changelog for Alpha 5:
- Added interactive, scrollable isometric view. Several maps can be viewed at one time. Only supports Contours map color coding atm.
- Fixed bug where strange "boxes" appeared behind the savegame names.
- Made the render-to-file isometric view smaller so it will work on Windows 95, 98 and Me.
- In the Heightmap Only view, bridges over water are no longer shown as land.
- Hopefully fixed bug where file-listing would be empty if you switched to the root directory of a drive on Windows 95, 98 or Me.
Changelog for Alpha 4:
- Added the file-browser. I'm attempting to emulate the in-game file browser, except for showing all TTD savegame format files.
- Changed interface to only show one map-view at a time. The map-view can be changed with a drop-down list.
- Removed the right-click menu on the map-view, it is replaced with two buttons above the map-view.
- Changed internal interface for map-rendering so it is easier to add new color-codings to the map-renderer.
- I think I forgot something. Sorry.
Changelog for Alpha 3:
- Fixed the RLE decompression function, now it will work with any game. (Previously it failed if it had to allocate extra memory.)
- Got L5 id's for all industries in the three first climates, so the industries-map is now complete, except for Toyland.
- Implemented the Vehicles map. Decided that it's not worth showing vehicles on the Contours map.
- The Vegetation map shows desert and snow areas correctly
- Remembered to turn off the console window this time
Changelog for Alpha 2:
- Can now load scenarios and savegames saved without morevehicles patch
- Loading time for compressed games considerably improved (30-40 times faster)
- Drawing speed for 2d minimaps improved
- Ownership map now shows real company colors
- Routes map implemented
Last edited by jfs on 19 Jul 2003 15:44, edited 8 times in total.
Screenshots
Ok, I'm resurrecting this post again with the screenshots at my webpage. They should be clickable for an enlarged version.
This is the main window as in Alpha 4:
A quick preview of the 3d isometric rendering:
This is the main window as in Alpha 4:
A quick preview of the 3d isometric rendering:
Last edited by jfs on 16 Jul 2003 23:52, edited 3 times in total.
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- Tycoon
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- Joined: 09 Jan 2003 08:37
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Can't the contour map be just land heights and no roads, towns, industries, and be in greyscale (white=high, black=sea level) cos then I could use it to make maps for SC3K. Right now, I had to use PSP8 to make the roads dissapear, any industries turn into craters and wherever there was a road in a mountain, you get a valley!
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Ok, I'll put up a new version in short time. What will be new:
- No more "debug views", only the 6 views from the ingame minimap
- Saving any of the minimaps as either a minimap or as colorcoded isometric view
- Replaced console-window with small message window
- Updating GUI while rendering minimaps
- Commandline interface to generate a minimap from a savegame
- Possibly more stuff
What will not be there:
- "Vehicles" and "routes" minimaps will not be implemented but instead have a nice 4-way gradient
- Industries map might not be fully correct
- No support for other climates than temperate (but no check is made)
- Probably forgot something
- No more "debug views", only the 6 views from the ingame minimap
- Saving any of the minimaps as either a minimap or as colorcoded isometric view
- Replaced console-window with small message window
- Updating GUI while rendering minimaps
- Commandline interface to generate a minimap from a savegame
- Possibly more stuff
What will not be there:
- "Vehicles" and "routes" minimaps will not be implemented but instead have a nice 4-way gradient
- Industries map might not be fully correct
- No support for other climates than temperate (but no check is made)
- Probably forgot something
Ok, here it is. It's even got an icon and a proper filename!
To use the commandline mode: You can pass any numer of filenames on the commandline. Each filename will be processed as if it was a compressed TTD savegame. It will create 1 bitmap for each file, showing the Contours map.
Example:
Will create two files: trp01.bmp and trt05.bmp . If any of the output files already exists they will be overwritten without prompting!
To use the commandline mode: You can pass any numer of filenames on the commandline. Each filename will be processed as if it was a compressed TTD savegame. It will create 1 bitmap for each file, showing the Contours map.
Example:
Code: Select all
ttdsge trp01.sv1 trt05.sv2
- Attachments
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- ttdsge.zip
- (217.53 KiB) Downloaded 550 times
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
Ok, Alpha 3 is out!
Download location is still the homepage at http://www.jiifurusu.dk/ttdsge/
Changelog from A2 to A3:
- Fixed the RLE decompression function, now it will work with any game. (Previously it failed if it had to allocate extra memory.)
- Got L5 id's for all industries in the three first climates, so the industries-map is now complete, except for Toyland.
- Implemented the Vehicles map. Decided that it's not worth showing vehicles on the Contours map.
- The Vegetation map shows desert and snow areas correctly
- Remembered to turn off the console window this time
Download location is still the homepage at http://www.jiifurusu.dk/ttdsge/
Changelog from A2 to A3:
- Fixed the RLE decompression function, now it will work with any game. (Previously it failed if it had to allocate extra memory.)
- Got L5 id's for all industries in the three first climates, so the industries-map is now complete, except for Toyland.
- Implemented the Vehicles map. Decided that it's not worth showing vehicles on the Contours map.
- The Vegetation map shows desert and snow areas correctly
- Remembered to turn off the console window this time
I've already said this but...
On the contours map you should ONLY see contours and water.
On the routes map you should ONLY see routes and vehicles.
On the vehicles map, well that's unneccacery cos they're on the routes map, so change it to a Towns map, where you see towns' roads/buildings.
On the industries map, you should see ONLY routes and industries.
On the vegetation map, you should see ONLY vegetation.
...I've forgotten one...
On the contours map you should ONLY see contours and water.
On the routes map you should ONLY see routes and vehicles.
On the vehicles map, well that's unneccacery cos they're on the routes map, so change it to a Towns map, where you see towns' roads/buildings.
On the industries map, you should see ONLY routes and industries.
On the vegetation map, you should see ONLY vegetation.
...I've forgotten one...
(etc.)BobXP wrote:I've already said this but...
On the contours map you should ONLY see contours and water.
I think I've mentioned this already, but these maps are supposed to be EXACTLY like those in the ingame minimap. I can always extend with some more views like those you suggest, but my first goal was to implement all the ingame minimap views.
(Yes, I know there are a few things that aren't entirely correct in my maps, but it can be fixed.)
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