32bpp-extra: a new openttdcoop project!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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neob
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Re: 32bpp-extra: a new openttdcoop project!

Post by neob »

any sprite ranges? or do i need to do it manually :(
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GeekToo
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Re: 32bpp-extra: a new openttdcoop project!

Post by GeekToo »

1856-1890 for all three zoomlevels
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Re: 32bpp-extra: a new openttdcoop project!

Post by maquinista »

I can try to rename them if You want. I do it with a C program that creates a renumbering script.
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Re: 32bpp-extra: a new openttdcoop project!

Post by GeekToo »

Thanks for the offer Maquinista, but they're already renumbered in the 32bpp-extra project. It's just that Neob wanted to know which sprites don't need to be included in the megapack.
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Re: 32bpp-extra: a new openttdcoop project!

Post by GeekToo »

I've added the oneway road signs (http://www.tt-forums.net/viewtopic.php?p=863838#p863838) to the project.
Maquinista, is it possible to upload this set to Jupix repo, and remove them from the 2 files on the Jupix repo Neob mentioned? I have a link to the source sprites, and I prefer a link to the Jupix repo iso to a post buried in this forum.
It also prevents duplicates with the megapack.


http://dev.openttdcoop.org/projects/32b ... visions/29
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Re: 32bpp-extra: a new openttdcoop project!

Post by Xand »

The sprite range 1100 - 1104 (ground under monorail) in trg1r is overruled by sprites 2211 - 2215 in openttdw.

For the one that is interested in the renumbered sprites of the monorail:
monorail.zip
(307.84 KiB) Downloaded 245 times
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Re: 32bpp-extra: a new openttdcoop project!

Post by maquinista »

I have updated the tram tracks. They will look a bit better in z1 and z2 zoom levels.
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Wotan
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Re: 32bpp-extra: a new openttdcoop project!

Post by Wotan »

I would be happy to have my signals included in the pack. Please feel free to include the signals (or any of my other work, like the crossings) and distribute them under the GPL v2 license.

If you would like any alterations/additions to the set to be made I would be happy to do so. :)
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Re: 32bpp-extra: a new openttdcoop project!

Post by maquinista »

Wotan wrote:I would be happy to have my signals included in the pack. Please feel free to include the signals (or any of my other work, like the crossings) and distribute them under the GPL v2 license.

If you would like any alterations/additions to the set to be made I would be happy to do so. :)
Thanks.

Can You model the barriers mirrored? I think that They would be useful to include them for left driving roads.

Also, I will try to create a GRF to make crossings with separated signals, They will look better because the buses won't drive over the barrier.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Lord Aro
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Re: 32bpp-extra: a new openttdcoop project!

Post by Lord Aro »

Right. Something needs to be done about this project!

I see 2 options:
-Geektoo needs to update the grf more often
-My proposal: Geektoo codes the whole of the grf with opengfx sprites, then we can upload the extra sprites to tbe repo, keeping sets (like the menu bar) together, and making it easier for sets to be maintained.
Unless their is a major problem, i suggest we go with my proposal, because of the reasons outlined above
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Re: 32bpp-extra: a new openttdcoop project!

Post by GeekToo »

Option 3: GeekToo does not understand the "something" that needs to be done about. (all 8bpp sprites are opengfx sprites btw).
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Re: 32bpp-extra: a new openttdcoop project!

Post by Lord Aro »

The something is that the grf hasn't been updated for months, even though i pm'd you some extra sprites (signals, and more)
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planetmaker
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Re: 32bpp-extra: a new openttdcoop project!

Post by planetmaker »

Lord Aro wrote:The something is that the grf hasn't been updated for months, even though i pm'd you some extra sprites (signals, and more)
Alternative: as it seems an urge for you, get the repository, do that yourself and present the one-step diff to him.
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Re: 32bpp-extra: a new openttdcoop project!

Post by Yexo »

And, as a first step, start using the issue tracker for the project instead of pm-ing the new sprites to GeekToo. That way everyone who is interested in helping out can create a diff to include those new sprites instead of GeekToo having to do all the work.
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Re: 32bpp-extra: a new openttdcoop project!

Post by Lord Aro »

good point that ;)

i pm'd the sprites when i didn't really have a clue as to what i was doing :rolleyes:
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