Hello,
Cargo distribution is very funny, making the game more playable. Thank for cargo distribution.
I have tried some situations as below:
B-----A
|
|
|
C-----D
A,B,C,D are stations. Assume distance between AB = BC = CD = AD.
The maximum income is based on the distance between two stations (Am I correct?), so the income earning by AB = BC = CD = AD are equal and assume it is $100. If there are transports connected as above, passengers from A to D should pass through the B and C. As a result, AB transport earn $100 yellow money, BC as the same, but CD will earn -$100 (red money, so sad!
).
In reality, I know there is “Interchange Discount” for attracting passengers from one end to another end through two different transports. But I don’t want to give this kind of discount to my passengers (
I am a profiteer). I think it should change to real money instead of virtual money, so AB, BC, CD earn a green money, $100.
The red money is so disturbing. I have 2 suggestions to improve this situation. One is averaging the whole journey to different parts of transports, and the other is mentioned as before (my preference).
Suggestion 1: averaging the actual income
Using the above example (A to D), the actual income earned is $100.
income of AB = (distance AB / total journey distance) x actual income
= (AB / AB + BC + CD) x $100
= 1/3 x $100
= $33.33
Suggestion 2: passengers pay all the fees, no discount!
Of course, if there is more expensive traveling from one place to another place, this should be less people to using this route.
Using the above example again, if all pay the actual fees, the cost from A to D will be tripled through B and C. We can design a mathematical equation for calculating the preference of passengers using this route.
e.g. passengers pick this route = total potential passengers x direct cost / route cost
where direct cost = the direct cost between two ends of the route ($100 as above example),
route cost = total cost through the route ($300 as above example)
Another condition altering the equation is the routes provided. If there is only one route, maybe more passengers will pick this (because they don’t want on foot). If there is a direct route from A to D, so A-B-C-B may be more less passengers to pick.
This suggestion has another benefit because this makes the game more challengeable. If opponent already built a route, u still can build a shorter one to beat him (make opponent earn less and even negative).