But loading them at a station takes ages.
In economy.cpp you can find the following code that treats trains that are to long for the station platform.
Code: Select all
01350 if (v->type == VEH_TRAIN) {
01351 /* Each platform tile is worth 2 rail vehicles. */
01352 int overhang = Train::From(v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
01353 if (overhang > 0) {
01354 unloading_time <<= 1;
01355 unloading_time += (overhang * unloading_time) / 8;
01356 }
01357 }
We have now long trains big maps and long stations.
I do not mind to make a station of 50 tiles long but that is not possible.
So would it not be possible to deminish the punishment in case you use the maximum station length?
For my self I take out the code but that is cheating.
I could make a patch about this but first I would like to hear some opinions
FlySpray 3622
Regards HackaLittleBit