I have a question regarding new engines available. When there's a new vehicle available to the player, is it then available to the AI as well ?
If so, then something is going wrong with the events, because when it's 1964 ingame, a new bus will become available, and when it's available to me, the event is not being triggered at the AI. (A long time later it does)
I use the following to deal with the event:
Code: Select all
case AIEvent.AI_ET_ENGINE_AVAILABLE: // A new engine is available
Debug("EVENTS: There's a new vehicle available!");
// Here goes what to do next
break;
I'm kind of confused by this matter, unless that it is true that the AI gets the event triggered months later (to give the normal player a benefit).
I also hope that there are other's interested in this, and hope they'll get to know it this way as well