New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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pietjeklap
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Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

I think the airports will be way to big if the planes are the same scale as the other vehicles. But of course its realistic.

Maybe the refitted cargo planes can be without windows so it looks more realistic.
maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

pietjeklap wrote:Maybe the refitted cargo planes can be without windows so it looks more realistic.
Yes, but We ned a new GRF file for that.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

K but thats not very diffucult I guess
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

maquinista wrote:
northstar2 wrote:@Maquinista:thanks to have coded the flats.

i had a question about planes:what should be the size?
is it the original size multiplied by 4 or must we respect the real scale(12.5m for a tile)?
in this case planes will seem very huge.
The original sprites doesn't keep the same scale. I think that if We want planes with realistic scale, We would need huge airports.

if you model the planes realistic in blender, you can always adjust the scale to fit, first step would be accurate plane models (ive seen A LOT in this topic, but all were lost after original author disappeared and never returned to that beautifull work...

scale is fix-able if you upload the images, the coders can try fitting it to the original sprite sizes
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

oddly,there is a model that's still unclaimed.i thought at first sight that this building was the model made by dmh but it's not the same.
that's why i'm trying to make the row of flats.
it's a preview and then i will add more details and make the construction phases.
all the advices will be welcome.
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row of flats.png
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maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

northstar2 wrote:oddly,there is a model that's still unclaimed.i thought at first sight that this building was the model made by dmh but it's not the same.
that's why i'm trying to make the row of flats.
it's a preview and then i will add more details and make the construction phases.
all the advices will be welcome.
I like it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

northstar2 wrote:oddly,there is a model that's still unclaimed.i thought at first sight that this building was the model made by dmh but it's not the same.
that's why i'm trying to make the row of flats.
it's a preview and then i will add more details and make the construction phases.
all the advices will be welcome.
I like it a lot! Totally different looks than what has been created so far.
But please, don't add solar panels, it just doesn't fit imho.

And rooftop solar panels are often laid flat on the roof not on some pole. This way the surface is way too small to be worth the effort.
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Re: New Graphics - Blender ".blend" thread

Post by hyperion »

northstar2 wrote:oddly,there is a model that's still unclaimed.i thought at first sight that this building was the model made by dmh but it's not the same.
that's why i'm trying to make the row of flats.
it's a preview and then i will add more details and make the construction phases.
all the advices will be welcome.
i think it's a very nice building,really detailed.
maybe you can add lights or plants.
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Re: New Graphics - Blender ".blend" thread

Post by cadaver »

i made some modifications on the office building and on the house.
all suggestions will be appreciate.
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office.png
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house.png
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Re: New Graphics - Blender ".blend" thread

Post by CommanderZ »

Some quads still seem to be untextured, just coloured, which makes the buildings look very unnatural.
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

here are the sprites for the row of flats all phases of construction uncoded.

hope you will like it.
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row of flats.png
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hyperion
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Re: New Graphics - Blender ".blend" thread

Post by hyperion »

your building is in a good way but i've noted some bugs you should fix.i'm not a blender artist but i wanted to give my opinion as a player.
the floors of the second phase are larger than the walls in the third one.i think that the walls are still too flat (you added relief vertically but it needs horizontally too).i made modifications(just to see how walls could be with more relief)
the base of the windows doesn't fit with the models on th third one and doesn't have the same size.
oh.i forget,the original model is a cube and have twice three windows on the front wall.
otherwise,don't despair and go on.
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cmoiromain
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Re: New Graphics - Blender ".blend" thread

Post by cmoiromain »

I wonder what that big thing floating in mid-air on the first building sprite is :?
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Re: New Graphics - Blender ".blend" thread

Post by Sabret00th »

cmoiromain wrote:I wonder what that big thing floating in mid-air on the first building sprite is :?
I was just starting to think i'm the only one who sees it. :D
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Re: New Graphics - Blender ".blend" thread

Post by tifik »

cmoiromain wrote:I wonder what that big thing floating in mid-air on the first building sprite is :?
A lift? As someone wrote before, the original 8bpp building had an elevator..
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

cadaver wrote:i made some modifications on the office building and on the house.
all suggestions will be appreciate.
About the office building:
- As someone said before. The crane should be in the lift shaft.
- The columns in the first construction stage should have a bit of a rough top, with reinforcing steel sticking out of the top.
- The windows (completed stage) on the right face of the building don't seem to be spread evenly. I see that the left-most 'column' of windows is a bit smaller. That's fine. But the others just aren't aligned equal horizontally, compared to the vertical protrusions.

The construction crane seems to be a bit odd:
- I guess you'll finish the cabin
- The arm should be longer so it can reach quite a bit over the farthest side. Then I think the amount of counterweights makes more sense too.

Just my few cents.
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

northstar2 wrote:here are the sprites for the row of flats all phases of construction uncoded.

hope you will like it.
Looks great.
Though the grass seems a bit dull with just the plain color. I definitely liked the old better (just add the plants to that).
Still think it's a real shame to add those solar panels. But well, it's your work.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

The best way is render first the building, and later, model the construction stages from the model of the building.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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LiquidLogic
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Re: New Graphics - Blender ".blend" thread

Post by LiquidLogic »

Here we go guys, my 32bpp replacement for the 1x1 Flats #3 graphic.

It seems were kind of running out of objects to put of the roofs of the buildings, does anyone have any ideas of things that haven't been done yet?

Comments and criticisms welcome as always.
1x1 flats #3 forumcropped 001.png
1x1 flats #3 forumcropped 001.png (153.64 KiB) Viewed 4448 times
Cheers,
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

the food stand looks kinda oversized and or out of place, id remove/change that...

furthermore try adding some more reflectiveness to the windows and/or depth to these big flat areas because the original sprite had windows, you have glass walls, try break it up a tiny bit

but overall, keep it up:)
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