This is because these sprites are not coded. I will try code it in the next days.Antonio1984 wrote:Hi Maquinista..thanks for your great works..one question..when I put the bridge in vertical, only one side(the left) are realized with the 32bpp..the other is yet with the old grapich..and a similar thing happen at the initial and final point when the bridge are used as overpass...It's only my problem or it's coded like that??thanks...
32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
Maquinista, I saw you made a replacement for the wiki page with the 32bpp extra zoom tars here. What about replacing the original page with yours? I like the classification of your page, it's better than the original page. Also it seems to be more up to date.
Re: [32bpp] Extra zoom levels Graphics
Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
Re: [32bpp] Extra zoom levels Graphics
No problem, I just updated the list a bit with some new screenshots.GeekToo wrote:Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
I just tried the 32bpp bridges tar, and the bridges look great.

-edit- I've made a desert version of the 2nd hq building. I´ll do the same with the hq1 building.
- Attachments
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- desert version of hq2
- hq2_desert.png (167.11 KiB) Viewed 12434 times
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Re: [32bpp] Extra zoom levels Graphics
I don't know if CC mask works with the bridge recolor maps. But... I think that is better replace these repeated bridges by new girder or cantilever bridges like this:Varivar wrote:No problem, I just updated the list a bit with some new screenshots.GeekToo wrote:Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
I just tried the 32bpp bridges tar, and the bridges look great.I noticed one problem. In the original graphics, the bridges have different colors, for example the three different suspension bridges have three different colors: grey, red and yellow. Now, with the 32bpp graphics, they are all dark red. Maybe some mask files are missing?
-edit- I've made a desert version of the 2nd hq building. I´ll do the same with the hq1 building.
Also, I have coded most of the sprites of the bridges. There are some changes needed in some sprites (like grass between tracks), but I will fix these details in the future.
The desert HQ is very nice.
- Attachments
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- Bridges_1.tar
- TAR file
- (1.88 MiB) Downloaded 830 times
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- Bridges_2.tar
- TAR file
- (1.77 MiB) Downloaded 812 times
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- Bridges_3.tar
- TAR file.
- (511.5 KiB) Downloaded 700 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- northstar2
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Re: [32bpp] Extra zoom levels Graphics
very nice bridges maquinista.
this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
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Re: [32bpp] Extra zoom levels Graphics
Yes, It is a TBRS brige.northstar2 wrote:very nice bridges maquinista.
this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
I think that it would be cool adding some truss bridges. I like also the road/rail bridge in "Truss 1" section and the truss 2 bridge. What do You think about this idea?
http://wiki.openttd.org/32bpp_graphics_ ... et#Truss_1
If You want, I can publish these bridges built over a white background.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
i think it's a good idea.i've begun to make the truss bridge 1 and i'll will attack the truss 2.
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Re: [32bpp] Extra zoom levels Graphics
This is the bridges GRF file (better pillars) and the transmitter coded (Is the transmitter modeled by LordAzamath modified for extra zoom levels). Also, the bridges GRF file allows longer bridges for steel and concrete.
The bridges GRF file will be updated with new models. Also, the other bridge files will be updated when I fix the details wrong.
The bridges GRF file will be updated with new models. Also, the other bridge files will be updated when I fix the details wrong.
- Attachments
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- transmitter.tar
- TAR file
- (42 KiB) Downloaded 1968 times
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- bridges_GRF.tar
- Bridges GRF+TAR file.
- (21 KiB) Downloaded 1915 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
This is the 3rd level HQ modeled by Varivar. I have tried render the 4rd level modeled by DirtY iCE, but I was unable because I can't remove the red color from roof. Also, their scale is very different than the Dhm_Mac and Varivar HQ's. I think that is better to model a new one with the 3rd level.
- Attachments
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- HQ modeled by Dhm_Mac and Varivar.
- pantallazo_HQ3.JPEG (71.24 KiB) Viewed 11924 times
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- HQ3_Varivar.tar
- TAR file.
- (563.5 KiB) Downloaded 1777 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
This is the latest update of the file northstar2_houses.tar with the 2x1arctic hotel.
- Attachments
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- northstar2_houses.tar
- TAR file.
- (1.61 MiB) Downloaded 482 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- northstar2
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Re: [32bpp] Extra zoom levels Graphics
i think that the HQ3 is really amazing.(design,textures,all is perfect).
i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ?

i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ?

Re: [32bpp] Extra zoom levels Graphics
Thank younorthstar2 wrote:i think that the HQ3 is really amazing.(design,textures,all is perfect).![]()

I'm not working on hq4 currently, so you can give it a try. I'll try to draw a replacement for hq5.i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ?
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Re: [32bpp] Extra zoom levels Graphics
Maquinista, where can I get those one-way arrows? I likemaquinista wrote:![]()

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Re: [32bpp] Extra zoom levels Graphics
There are three arrow styles:=SLJ=DownEast wrote:Maquinista, where can I get those one-way arrows? I likemaquinista wrote:![]()
- Two arrows (screenshot)
- One arrow (in the middle)
- Green arrows
You can see the screenshots here:
https://www.tt-forums.net/viewtopic.php?f=36&t=36474
The arrows on slopes can't be coded, because OTTD doesn't support them.

You can download these three files, but You only can use one of them at the same time.
And here are the TAR files:
- Attachments
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- arrows32.tar
- Under a Creative commons BY license.
- (37 KiB) Downloaded 1884 times
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- one_arrow.tar
- Under a Creative commons BY license.
- (37 KiB) Downloaded 995 times
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- arrows_green.tar
- Under a Creative commons BY license.
- (26.5 KiB) Downloaded 1088 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
This is the latest new grf 32bpp houses.tar file, with the two houses model, and the town houses model.

- Attachments
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- Dmh_mac and GeekToo houses.tar
- TAR file.
- (233 KiB) Downloaded 2012 times
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- new grf 32bpp houses.tar
- TAR file.
- (1.54 MiB) Downloaded 2934 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
I have updated two files with the road vehicle stations.
- Attachments
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- busstation.tar
- Bus stations and bus stops.
- (410 KiB) Downloaded 2210 times
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- verhiclestation.tar
- Truck stations, there aren't truck stops for streets.
- (432 KiB) Downloaded 1166 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
This is the fourth stage HQ. There are two tar files, download the HQ that You want.
- Attachments
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- HQ4_northstar2_truck.tar
- With truck.
- (206.5 KiB) Downloaded 1870 times
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- HQ4_northstar2_empty.tar
- Without truck.
- (204.5 KiB) Downloaded 659 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Amazing bloody amazing work you guys are doing - I have been playing locomotion which I am addicted to - and think your work is amazing - even thinking of playing OpenTTD - if someone can tell me how to get hold of it? I am not a moder or coder just a player any aircraft new graphics coming? - once again bloody amazing
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Re: [32bpp] Extra zoom levels Graphics
I have coded the LiquidLogic building. I think that It's great.
There are planes modeled.rickster wrote:Amazing bloody amazing work you guys are doing - I have been playing locomotion which I am addicted to - and think your work is amazing - even thinking of playing OpenTTD - if someone can tell me how to get hold of it? I am not a moder or coder just a player any aircraft new graphics coming? - once again bloody amazing
- Attachments
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- LiquidLogic houses.tar
- TAR file.
- (435.5 KiB) Downloaded 1930 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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