32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Antonio1984 wrote:Hi Maquinista..thanks for your great works..one question..when I put the bridge in vertical, only one side(the left) are realized with the 32bpp..the other is yet with the old grapich..and a similar thing happen at the initial and final point when the bridge are used as overpass...It's only my problem or it's coded like that??thanks...
This is because these sprites are not coded. I will try code it in the next days.
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Maquinista, I saw you made a replacement for the wiki page with the 32bpp extra zoom tars here. What about replacing the original page with yours? I like the classification of your page, it's better than the original page. Also it seems to be more up to date.
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

GeekToo wrote:Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
No problem, I just updated the list a bit with some new screenshots.

I just tried the 32bpp bridges tar, and the bridges look great. :) I noticed one problem. In the original graphics, the bridges have different colors, for example the three different suspension bridges have three different colors: grey, red and yellow. Now, with the 32bpp graphics, they are all dark red. Maybe some mask files are missing?

-edit- I've made a desert version of the 2nd hq building. I´ll do the same with the hq1 building.
Attachments
desert version of hq2
desert version of hq2
hq2_desert.png (167.11 KiB) Viewed 11481 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Varivar wrote:
GeekToo wrote:Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
No problem, I just updated the list a bit with some new screenshots.

I just tried the 32bpp bridges tar, and the bridges look great. :) I noticed one problem. In the original graphics, the bridges have different colors, for example the three different suspension bridges have three different colors: grey, red and yellow. Now, with the 32bpp graphics, they are all dark red. Maybe some mask files are missing?

-edit- I've made a desert version of the 2nd hq building. I´ll do the same with the hq1 building.
I don't know if CC mask works with the bridge recolor maps. But... I think that is better replace these repeated bridges by new girder or cantilever bridges like this:
Image
Also, I have coded most of the sprites of the bridges. There are some changes needed in some sprites (like grass between tracks), but I will fix these details in the future.

The desert HQ is very nice.
Attachments
Bridges_1.tar
TAR file
(1.88 MiB) Downloaded 798 times
Bridges_2.tar
TAR file
(1.77 MiB) Downloaded 776 times
Bridges_3.tar
TAR file.
(511.5 KiB) Downloaded 659 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by northstar2 »

very nice bridges maquinista.

this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

northstar2 wrote:very nice bridges maquinista.

this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
Yes, It is a TBRS brige.

I think that it would be cool adding some truss bridges. I like also the road/rail bridge in "Truss 1" section and the truss 2 bridge. What do You think about this idea?

http://wiki.openttd.org/32bpp_graphics_ ... et#Truss_1

If You want, I can publish these bridges built over a white background.
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Re: [32bpp] Extra zoom levels Graphics

Post by northstar2 »

i think it's a good idea.i've begun to make the truss bridge 1 and i'll will attack the truss 2.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the bridges GRF file (better pillars) and the transmitter coded (Is the transmitter modeled by LordAzamath modified for extra zoom levels). Also, the bridges GRF file allows longer bridges for steel and concrete.

The bridges GRF file will be updated with new models. Also, the other bridge files will be updated when I fix the details wrong.
Attachments
transmitter.tar
TAR file
(42 KiB) Downloaded 1910 times
bridges_GRF.tar
Bridges GRF+TAR file.
(21 KiB) Downloaded 1857 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the 3rd level HQ modeled by Varivar. I have tried render the 4rd level modeled by DirtY iCE, but I was unable because I can't remove the red color from roof. Also, their scale is very different than the Dhm_Mac and Varivar HQ's. I think that is better to model a new one with the 3rd level.
Attachments
HQ modeled by Dhm_Mac and Varivar.
HQ modeled by Dhm_Mac and Varivar.
pantallazo_HQ3.JPEG (71.24 KiB) Viewed 10971 times
HQ3_Varivar.tar
TAR file.
(563.5 KiB) Downloaded 1720 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the latest update of the file northstar2_houses.tar with the 2x1arctic hotel.
Attachments
northstar2_houses.tar
TAR file.
(1.61 MiB) Downloaded 447 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by northstar2 »

i think that the HQ3 is really amazing.(design,textures,all is perfect). :bow:
i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ? :?:
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

northstar2 wrote:i think that the HQ3 is really amazing.(design,textures,all is perfect). :bow:
Thank you :)
i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ? :?:
I'm not working on hq4 currently, so you can give it a try. I'll try to draw a replacement for hq5.
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Re: [32bpp] Extra zoom levels Graphics

Post by =SLJ=DownEast »

maquinista wrote: Image
Maquinista, where can I get those one-way arrows? I like :)
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

=SLJ=DownEast wrote:
maquinista wrote: Image
Maquinista, where can I get those one-way arrows? I like :)
There are three arrow styles:
- Two arrows (screenshot)
- One arrow (in the middle)
- Green arrows
You can see the screenshots here:
https://www.tt-forums.net/viewtopic.php?f=36&t=36474

The arrows on slopes can't be coded, because OTTD doesn't support them. :(

You can download these three files, but You only can use one of them at the same time.

And here are the TAR files:
Attachments
arrows32.tar
Under a Creative commons BY license.
(37 KiB) Downloaded 1836 times
one_arrow.tar
Under a Creative commons BY license.
(37 KiB) Downloaded 955 times
arrows_green.tar
Under a Creative commons BY license.
(26.5 KiB) Downloaded 1024 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the latest new grf 32bpp houses.tar file, with the two houses model, and the town houses model.
Image
Attachments
Dmh_mac and GeekToo houses.tar
TAR file.
(233 KiB) Downloaded 1954 times
new grf 32bpp houses.tar
TAR file.
(1.54 MiB) Downloaded 2877 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have updated two files with the road vehicle stations.
Attachments
busstation.tar
Bus stations and bus stops.
(410 KiB) Downloaded 2161 times
verhiclestation.tar
Truck stations, there aren't truck stops for streets.
(432 KiB) Downloaded 1100 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the fourth stage HQ. There are two tar files, download the HQ that You want.
Attachments
HQ4_northstar2_truck.tar
With truck.
(206.5 KiB) Downloaded 1815 times
HQ4_northstar2_empty.tar
Without truck.
(204.5 KiB) Downloaded 615 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
rickster
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Re: [32bpp] Extra zoom levels Graphics

Post by rickster »

Amazing bloody amazing work you guys are doing - I have been playing locomotion which I am addicted to - and think your work is amazing - even thinking of playing OpenTTD - if someone can tell me how to get hold of it? I am not a moder or coder just a player any aircraft new graphics coming? - once again bloody amazing
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have coded the LiquidLogic building. I think that It's great.
rickster wrote:Amazing bloody amazing work you guys are doing - I have been playing locomotion which I am addicted to - and think your work is amazing - even thinking of playing OpenTTD - if someone can tell me how to get hold of it? I am not a moder or coder just a player any aircraft new graphics coming? - once again bloody amazing
There are planes modeled.
Attachments
LiquidLogic houses.tar
TAR file.
(435.5 KiB) Downloaded 1887 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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