KGAT PATCHPACK R16183 32 patchs crashes

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Timmaexx
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Re: Trying to make a new Patchpack

Post by Timmaexx »

Nice to see fighting for your right!
I did not really think you would try it .
Respect! That's a man with aim's... ;)

What about AlainPP or AlainIn?
Which one would you prefer? In or PP?

MfG Tim
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Re: Trying to make a new Patchpack

Post by Luukland »

Could someone create a win32 for me? Thanks in advance
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Re: Trying to make a new Patchpack

Post by 2007Alain2007 »

KGAT patch pack i like becuse its mine and my girl friends letters of our names and i am doing this for her as well

can some one please tell me how i can added this to the main openttd page please
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Re: Trying to make a new Patchpack

Post by Roujin »

eh... you can't add this to the main openttd page... :?
I assume you mean www.openttd.org with this. That page is for official versions of OpenTTD. No custom builds are promoted on that page...
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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2007Alain2007
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Re: Trying to make a new Patchpack

Post by 2007Alain2007 »

what patch should i try to add next and also if you see any patchs i have missed out that would be nice to go in here please say so

Are any of the patchs i lised in the trunk all redy?
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Roujin
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Re: Trying to make a new Patchpack

Post by Roujin »

2007Alain2007 wrote:[...]
Are any of the patchs i lised in the trunk all redy?
Looked at your list, and no, none of those is in trunk. The "found a town" one might be soon though, so I'd scrap it. Also, you have both "diagonal levelling and clearing" and the "drag and draw" patch in your list, which kinda conflicts with each other: both use CTRL+Click to do something. The first one to make the selection diagonal (instead of rectangular), the latter a kindof freeform selection. ("drawing"). I'd use one of them and scrap the other.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Wasila
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Re: Trying to make a new Patchpack

Post by Wasila »

I thought the devs didn't like 'Found a town'.
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Re: Trying to make a new Patchpack

Post by Roujin »

Why do you think so? Maybe you're confusing it with another patch..? Because if you look in the thread of that patch, (and scroll back a few pages to before the flaming had begun :roll: ), you'll see that belugas had already shown interest in it (and revamped the patch himself). And if you look at the couple of last commits (r15505-15507), you'll also find some hints that some dev is obviously interested ;)
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Re: Trying to make a new Patchpack

Post by Rubidium »

Roujin wrote:And if you look at the couple of last commits (r15505-15507), you'll also find some hints that some dev is obviously interested ;)
It could actually be useful for one of two things...
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Re: Trying to make a new Patchpack

Post by Chico008 »

Nice job

you should consider adding the Daylenght patch ^^
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Re: KGAT PATCHPACK Work Still Need (4 Patchs added and tested)

Post by 2007Alain2007 »

Hi Chico008 if you can update it i will add it any for you
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Re: KGAT PATCHPACK Work Still Need (4 Patchs added and tested)

Post by dihedral »

learn do to some work of your own! ;-)
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Re: KGAT PATCHPACK Work Still Need (4 Patchs added and tested)

Post by Chico008 »

i don't know how to update patchs.
daylenght is getting old now, i applied it by hand (copy/paste lines at the right place) on r15xxx and it worked pretty fine.

i gave you the link in PM ;)
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Re: KGAT PATCHPACK Work Still Need (4 Patchs added and tested)

Post by 2007Alain2007 »

I got a error on finding files

Theres are them oldloader.cpp, tile.h, map.h

Any one got any clue were there been put or evern if there are being used in the game

My other proble is i am usless at any codeing :cry:

I realy beg the patch makers to update there patchs
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dihedral
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Re: KGAT PATCHPACK Work Still Need (4 Patchs added and tested)

Post by dihedral »

his thread is getting more than just annoying!
read the docs of tortoise, and you'll find out how to find the files

having a disability and wanting to code does not really leave much room for not wanting to read! esp. not if you say you want to get a book about c++! there are enough books online, but my guess is you never even read the documentation of the software you are trying to patch (nor used svn on the repository of the software you want to patch) nor read the documentation of the software you are using / wanting to use to patch OpenTTD with (i.e. tortoise, subversion)
you'd probably find it unfair if i said you were showing no initiative in solving the issues yourself, but basically, that is what it looks like! you dont google, you dont read documentation, you dont look through the version control system, you dont update patches yourself!
all you are doing is asking people to update their stuff so you can basically 'relax' - what will you do when you have your first conflict? what will you do when your patchpack needs syncing with trunk!
seriously! even if you manage to get that far that by asking others to update their patches you'd end up with the patchpack you dream of - this way of creating it shows that the patchpack would not live very long - as soon as there is an update in trunk... what you gonna do? post the patchpack in the forums and ask someone to sync it for you? or are you gonna go running about again, reviving 20 threads in 24h just to say their patch is good and that you like it in the hope that the original author will update it for you, again in the hope that this time it will not conflict with any of the other patches you want to include!

this is not the aim to sound negative or to 'hurt your fealings' .... 'dear'! this is simply a very realistic (sorry planetmaker :-P) view point!

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2007Alain2007
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Re: KGAT PATCHPACK Work Still Need (5 Patchs added and tested)

Post by 2007Alain2007 »

hi all i am trying to up date theres patchs step by step

and i am useing the old trunk game files as i go

I just tryed to patch the finance_history_10230 on to r10387 i got it to work on it but i
then tested it and i got now background on the finamce window and you cant see the numbers right i know this is not ment to be

when i patched the files player_gui.cpp and players.cpp did not find a working copy

I looked in the folders to find theres files and i ptached them by hand i delete all the text that was coulloered in red and
replaced it with all the green text

I have added some pictures to show you what happened

and the way i am updateing theres patchs is better then a hole new patch i think to myself can some one please just give me a hint to what the proble is

and i sort it out myself thank you very much and i have a go at it tomowor see if its some thing i missed out
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Tanoh
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Re: Trying to make a new Patchpack

Post by Tanoh »

Wasila wrote:I thought the devs didn't like 'Found a town'.
Hey, I wrote it (the "original" rewrite at least) and I don't like it either. :lol:

The main issue is that it totally breaks network play.
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Re: Trying to make a new Patchpack

Post by Roujin »

Tanoh wrote:
Wasila wrote:I thought the devs didn't like 'Found a town'.
Hey, I wrote it (the "original" rewrite at least) and I don't like it either. :lol:

The main issue is that it totally breaks network play.
Do you mean it's not network-compatible, or that it breaks multiplayer gameplay? If you mean the first, I think the most recent incarnations of the patch were network compatible. If you mean the latter, well, that's a no-issue if it's controlled by a switch in the advanced options.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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My patches
check my wiki page (sticky button) for a complete list

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Re: KGAT PATCHPACK Work Still Need (6 Patchs added and tested)

Post by Comm Cody »

Hey Alian Can you put in Infinstracture sharing and remove subsie and contract patch. It would be a smater move considering that IS is more Up to date the the other one.
Something goes here, hell if I know.
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Re: KGAT PATCHPACK Work Still Need (6 Patchs added and tested)

Post by 2007Alain2007 »

ok will do now and can i just ask were is fiber_win32.cpp becuse i am trying to update DisableRandomIndustry_r13673
DisableRandomIndustry_r13673.patch
to this pack and cant see were its gone and i had a look on here and nothing said about it any ideas wourld be great
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