Graphical "Bugs"using many newgrf sets
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- NekoMaster
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Graphical "Bugs"using many newgrf sets
For the lognest time now, since the openTTD people included multi engine support, I have loved to mix and match many many differnt train and road sets, but in the past few monthes Ive been finding a limit on that.
Im finding that if I have of one type of set (too many train sets, Airplanes, Boats) usually it will screw up other sets. For example, having the Can Set, NARS2, UKRS, Serbian Set , CSD Set and Spain Set will cause Serbian Road Set, Long Velhicals and UK Buses to mess up (showing odd grfx like face parts or tile peices)
Now Im thinking this is a limit to using the 32bit Version of openTTD on any system (Win XP, Ubuntu) or is there a way to get every thing working?
Also I would like to know how the 64 Bit version of openttd on ubuntu is.
Im finding that if I have of one type of set (too many train sets, Airplanes, Boats) usually it will screw up other sets. For example, having the Can Set, NARS2, UKRS, Serbian Set , CSD Set and Spain Set will cause Serbian Road Set, Long Velhicals and UK Buses to mess up (showing odd grfx like face parts or tile peices)
Now Im thinking this is a limit to using the 32bit Version of openTTD on any system (Win XP, Ubuntu) or is there a way to get every thing working?
Also I would like to know how the 64 Bit version of openttd on ubuntu is.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Graphical "Bugs"using many newgrf sets
What makes you think it's a problem specific to a 32bit build of OpenTTD? It's very unlikely (to the point of impossible) that the 32bit version behaves different from the 64bit version.NekoMaster wrote:Now Im thinking this is a limit to using the 32bit Version of openTTD on any system (Win XP, Ubuntu) or is there a way to get every thing working?
Also I would like to know how the 64 Bit version of openttd on ubuntu is.
- NekoMaster
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Re: Graphical "Bugs"using many newgrf sets
Well you know how a 32 Bit os can only use 3.2 GB ram but a 64 Bit OS can use more then 4GB, so I thought maybe that the values/banks/address/whatever can only handle so many grf spritesYexo wrote:What makes you think it's a problem specific to a 32bit build of OpenTTD? It's very unlikely (to the point of impossible) that the 32bit version behaves different from the 64bit version.NekoMaster wrote:Now Im thinking this is a limit to using the 32bit Version of openTTD on any system (Win XP, Ubuntu) or is there a way to get every thing working?
Also I would like to know how the 64 Bit version of openttd on ubuntu is.
before it starts messing up.
If thats not the case how do I get all my trains, road velhicals, and airplanes to work without graphical mess ups (Instead of my planes using a train sprite and looking like a Flying train or my Trams looking like skyscrapers)
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Graphical "Bugs"using many newgrf sets
Oh, I would think it's very likely that the 64 bit version would behave differently. Any quantity of money you care to wager says that it would either (1) not start or (2) crash within seconds if I tried to start it on this machine.Yexo wrote:It's very unlikely (to the point of impossible) that the 32bit version behaves different from the 64bit version.
That's mostly because this machine has a 32-bit processor and a 32-bit OS.
If you posit a 64 bit processor and OS, then I do agree with you.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- NekoMaster
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Re: Graphical "Bugs"using many newgrf sets
Im using a 32 Bit OS on a 64 Bit CPU (AMD Athlon 64 x2 5000+ Oc'ed to 2.87GHz)DaleStan wrote:Oh, I would think it's very likely that the 64 bit version would behave differently. Any quantity of money you care to wager says that it would either (1) not start or (2) crash within seconds if I tried to start it on this machine.Yexo wrote:It's very unlikely (to the point of impossible) that the 32bit version behaves different from the 64bit version.
That's mostly because this machine has a 32-bit processor and a 32-bit OS.
If you posit a 64 bit processor and OS, then I do agree with you.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Graphical "Bugs"using many newgrf sets
Ok, you win .DaleStan wrote:Oh, I would think it's very likely that the 64 bit version would behave differently. Any quantity of money you care to wager says that it would either (1) not start or (2) crash within seconds if I tried to start it on this machine.Yexo wrote:It's very unlikely (to the point of impossible) that the 32bit version behaves different from the 64bit version.
That's mostly because this machine has a 32-bit processor and a 32-bit OS.
If you posit a 64 bit processor and OS, then I do agree with you.
Congratulations, you managed again to completely miss the point.NekoMaster wrote:Im using a 32 Bit OS on a 64 Bit CPU (AMD Athlon 64 x2 5000+ Oc'ed to 2.87GHz)
- NekoMaster
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Re: Graphical "Bugs"using many newgrf sets
Hmm, well is there anyone who can help me with this? The last 2guys did nothing...
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Graphical "Bugs"using many newgrf sets
NekoMaster wrote:Hey, is there any recent patched win32 bins available? BTW dont tell me to patch myself, my PC is so s*** it overheats watching you tube videos (WTF!)
now i seriously fail to see why you should not be able to compile for yoursef! either overclocking is making your system unstable, or you are just too darn lazy or have no clue how to compile - either way, it's your own silly fault! dont blame us!NekoMaster wrote:Im using a 32 Bit OS on a 64 Bit CPU (AMD Athlon 64 x2 5000+ Oc'ed to 2.87GHz)
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Re: Graphical "Bugs"using many newgrf sets
You aren't being very specific either. You haven't given us enough information to reproduce the problem (or even said if it is reproducible). People posting problems in a way that is light on details and heavy on speculation typically doesn't get a helpful answer.NekoMaster wrote:Hmm, well is there anyone who can help me with this? The last 2guys did nothing...
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Re: Graphical "Bugs"using many newgrf sets
Like I side, when ever I use many grfs, Like having many train Grfs I can use any others for road or air, or ships.Conditional Zenith wrote:You aren't being very specific either. You haven't given us enough information to reproduce the problem (or even said if it is reproducible). People posting problems in a way that is light on details and heavy on speculation typically doesn't get a helpful answer.NekoMaster wrote:Hmm, well is there anyone who can help me with this? The last 2guys did nothing...
I can reproduce the problem when ever I feel like it, I will laer and post a pic when I get home since I need to goto skool soon.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Graphical "Bugs"using many newgrf sets
the thing is not about _you_ being able to reproduce the issue, but you telling us how we can reproduce the issue, else there is not much we can to do see where something might be going wrong....
- NekoMaster
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Re: Graphical "Bugs"using many newgrf sets
Well here, though it might be a little confusing Ill just give you the list of stuff I have, if you try to combine all of the ones I have in each list you'll end up with what Im geting.dihedral wrote:the thing is not about _you_ being able to reproduce the issue, but you telling us how we can reproduce the issue, else there is not much we can to do see where something might be going wrong....
the Everthing list (which has comment lines above it) doesnt work properly. Also I renamed some grfs from a long time ago when i use to organize stuff
(BTW, its not a doubles problem, since I think openTTD omits that, and plus I usually do lists thru the game, not by hand via notepad)
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Graphical "Bugs"using many newgrf sets
How hard is it to upload a savegame and screenshot of your "bugs" as per the sticky of the problems section? Already 12 posts are made without ANY progress and it already has cost you a half week instead of a single reply with the answer instead of speculations within a few hours...
Re: Graphical "Bugs"using many newgrf sets
you are trying to load 53 grf's, could you try loading like 10 less and see if that works?
Re: Graphical "Bugs"using many newgrf sets
Canset does not support multi engine pool.
- NekoMaster
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Re: Graphical "Bugs"using many newgrf sets
Then why am I using it with out problems with others?ige wrote:Canset does not support multi engine pool.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- NekoMaster
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Re: Graphical "Bugs"using many newgrf sets
I went and rebuilt my old list doing trial and error testing and it still showed up in the end.dihedral wrote:you are trying to load 53 grf's, could you try loading like 10 less and see if that works?
heres those Screen shots and Save I should have submited earlierRubidium wrote:How hard is it to upload a savegame and screenshot of your "bugs" as per the sticky of the problems section? Already 12 posts are made without ANY progress and it already has cost you a half week instead of a single reply with the answer instead of speculations within a few hours...
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Re: Graphical "Bugs"using many newgrf sets
Just because something works sometimes doesn't mean it's supported.NekoMaster wrote:Then why am I using it with out problems with others?ige wrote:Canset does not support multi engine pool.
Re: Graphical "Bugs"using many newgrf sets
Seems like a massive interference between the NewGRFs. That is NewGRFs replacing eachothers sprites; yes there are NewGRFs that do that and there's nothing OpenTTD can do about that.
Re: Graphical "Bugs"using many newgrf sets
1. Read the forum posts about the canset, and you will understand why it is not compatible with the multiengine pool.
2 Try to find the "Do not read me files" as MB always says.
2 Try to find the "Do not read me files" as MB always says.
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