32bit Extra Zoom Graphics Works In Progress
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- CommanderZ
- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
The tar files are ready to use
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- Tycoon
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- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
You need a version with 32 BBP and full zoom suppourt. If You use Windows, You can use this file:Cudar wrote:I'm really happy, when I can see, that some 8bpp graphics are converted to 32bpp.But a question: Can I download these graphics, or they are just plans?
http://www.tt-forums.net/viewtopic.php?p=665114#p665114
Some buildings work as new GRFs (new_town_houses.tar is a TAR file with a GRF file and some replacement PNGs). You must enable it in NEW GRF window.
- Attachments
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- Screenshot
- new_grf_32.png (1.86 KiB) Viewed 12742 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
http://www.tt-forums.net/viewtopic.php?p=718701#p718701 is a bit newer, though not up to date to the latest patch version
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
This is the tiles with 33% and 66% of grass in arthritic climate.
- Attachments
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- soil-0-33-66artic_AlltakenAndBen_Robbins.tar
- TAR file
- (2.39 MiB) Downloaded 1665 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have updated the rails2.tar file with the rails on slopes. I have made it with Inkscape and GIMP and the original grass tiles.
- Attachments
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- rails2.tar
- TAR file (24 sprites), also, It includes a batch file with the offsets. There aren't tunnels. Only z0 zoom level.
- (887 KiB) Downloaded 1700 times
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- Screenshot.
- rails2.jpg (102.39 KiB) Viewed 12056 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
That's great news, good to see someone (that means you!) finally took care of that issue!maquinista wrote:I have updated the rails2.tar file with the rails on slopes.

maquinista wrote:...arthritic climate...

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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
It was a fail using the Firefox spell check.Teemes wrote:That's great news, good to see someone (that means you!) finally took care of that issue!maquinista wrote:I have updated the rails2.tar file with the rails on slopes.![]()
maquinista wrote:...arthritic climate...

I have coded the lumbermill modeled by Dmh_mac and useed in the GRF file ECS Wood.
It is not very useful (now), because It need trucks or trains with ECS support.
- Attachments
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- Lumbermill.tar
- Lumbermill.
- (1.25 MiB) Downloaded 1660 times
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- Screenshot.
- lumbermill_32.jpg (196.21 KiB) Viewed 3523 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have coded the shopping mall. Now, the default sprites are replaced, but... j0rdax modeled two nice construction stages, an I have coded them as a new GRF that overrides the default shopping mall.maquinista wrote:It was a fail using the Firefox spell check.Teemes wrote:That's great news, good to see someone (that means you!) finally took care of that issue!maquinista wrote:I have updated the rails2.tar file with the rails on slopes.![]()
maquinista wrote:...arthritic climate...![]()
I have coded the lumbermill modeled by Dmh_mac and useed in the GRF file ECS Wood.
It is not very useful (now), because It need trucks or trains with ECS support.
These "new" shopping mall was coded in the GRF file named "new_town_houses.grf". I have renamed this file to "32bpp_houses.grf".
Also, I have replaced the file "new_town_houses.tar" with two files:
- Dmh_mac and GeekToo houses.tar --- with the company owner statue and a small group of houses
- new grf 32bpp houses.tar --- with some new GRF houses and the "new" shopping mall
"j0rdax houses.tar" Is not necessary at the moment, if You use the file "new grf 32bpp houses.tar", because It only have the sprites for the the original shopping mall with only one construction stage. But this file can be updated in the future with other buildings.
- Attachments
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- j0rdax houses.tar
- Replacement for the original Shopping mall.
- (397 KiB) Downloaded 2446 times
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- Dmh_mac and GeekToo houses.tar
- Dmh_mac and GeekToo group of houses and company owner statue.
- (115 KiB) Downloaded 712 times
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- new grf 32bpp houses.tar
- New houses and the replacement of shopping mall with two construction stages. 32bpp_houses.grf and replacement sprites.
- (1.52 MiB) Downloaded 825 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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- Joined: 10 Jul 2006 00:43
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Re: [32bpp] Extra zoom levels Graphics
This is the rail sprites for arctic. They aren't perfect, but is better than noting.
- Attachments
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- arctic rails.tar
- Rails for arctic.
- (1.34 MiB) Downloaded 645 times
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- sourcecode_of_32bpp_houses.tar.gz
- Sourcecode only. There are some 8 bpp sprites. Code is 100% free, It is under BSD license.
- (23.12 KiB) Downloaded 494 times
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- Screenshot.
- screenshot.JPEG (158.09 KiB) Viewed 10991 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
The supermarket is great, the only thing that I think could be improved is the tree on the left, it's too dark.
- KillerMapper
- Engineer
- Posts: 48
- Joined: 01 Oct 2008 14:39
Re: [32bpp] Extra zoom levels Graphics
Hi, I would like to get extra-levels but I have issues...
I dl the latest binaries, but when launching it, it asked me the original TT files. So I put them copying the folder I used for OpenTTD 0.6.3 (without replacing existing files which were in the extra-level version).
After I launched the game -> the program shut down... I didn't modified the config file. But there isn't config file!
So I took the file from OpenTTD 0.6 and pasted into extra-level version, I add what it was needed (64 cache,...). But it's always not good, because it looks like there are some informations in the config specifically for the OpenTTD 0.6.3...
So I can acces to the menu, with weird colors and bugged buildings, and when creating a game, it shut down.
So how I can work this, and hom I add/replace tiles?
Thanks.
I dl the latest binaries, but when launching it, it asked me the original TT files. So I put them copying the folder I used for OpenTTD 0.6.3 (without replacing existing files which were in the extra-level version).
After I launched the game -> the program shut down... I didn't modified the config file. But there isn't config file!
So I took the file from OpenTTD 0.6 and pasted into extra-level version, I add what it was needed (64 cache,...). But it's always not good, because it looks like there are some informations in the config specifically for the OpenTTD 0.6.3...
So I can acces to the menu, with weird colors and bugged buildings, and when creating a game, it shut down.
So how I can work this, and hom I add/replace tiles?
Thanks.
Re: [32bpp] Extra zoom levels Graphics
Use the openttdw.grf or openttdd.grf that came with the patch, only copy the trg*.grf and sample.cat files from the original game, and make sure you use the 32bpp-optimized blitter. The config file may also be in your MyDocuments/openttd folder.
Re: [32bpp] Extra zoom levels Graphics
I'm continueing my work on the train wagons
- Attachments
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- paper truck.PNG (111.16 KiB) Viewed 10741 times
- KillerMapper
- Engineer
- Posts: 48
- Joined: 01 Oct 2008 14:39
Re: [32bpp] Extra zoom levels Graphics
Ok thanks I successfully played this version.
But I can't choose Euro and French cities in options. I suppose files are missing.
Another problem, I can't use a savegame from version 7 (beta) in version 6. Any tips for that?
And to finish, I don't understand how to add the new tiles in the game. I have to include pngs in the grfs?
Thanks again.
But I can't choose Euro and French cities in options. I suppose files are missing.
Another problem, I can't use a savegame from version 7 (beta) in version 6. Any tips for that?
And to finish, I don't understand how to add the new tiles in the game. I have to include pngs in the grfs?
Thanks again.
Re: [32bpp] Extra zoom levels Graphics
Patches are normally compiled as English-only.KillerMapper wrote:But I can't choose Euro and French cities in options. I suppose files are missing.
No. You can't.KillerMapper wrote:Another problem, I can't use a savegame from version 7 (beta) in version 6. Any tips for that?
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
Re: [32bpp] Extra zoom levels Graphics
Great work. I think it would look better with a coupling chain between the buffers. I can't wait to see this with textures applied.Slye_Fox wrote:I'm continueing my work on the train wagons
Coders wanted:
DSB Litra E in 2cc -
DSB Litra A in 2cc
Unless stated otherwise all works published by me on these forums is covered by a Creative Commons Attribution Non-commercial share-alike License. Please PM me if you are interested in obtaining a different license.
Re: [32bpp] Extra zoom levels Graphics
Thanks. Wacki made the same remark about the tree in a PM. I'll make it lighter.Belgabor wrote:The supermarket is great, the only thing that I think could be improved is the tree on the left, it's too dark.
Maquinista, I noticed something in the screenshot. The center sprite of the shopping mall under construction is from stage 1 and the rest are from stage 2. That is why you get the white pixelated effect around it.
Nice work Slye_Fox.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: [32bpp] Extra zoom levels Graphics
Great. Currently it's just a pity, the tree looks basically great, but due to it being so dark, it's not more than a dark blob on normal zoom.j0rdax wrote:Thanks. Wacki made the same remark about the tree in a PM. I'll make it lighter.Belgabor wrote:The supermarket is great, the only thing that I think could be improved is the tree on the left, it's too dark.
Re: [32bpp] Extra zoom levels Graphics
Balgabor, Wacki...Here, the tree is brighter. How does it look now?
- Attachments
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- Tree not too bright?
- 2x2ShoppingMallBrightTreeB.png (168.09 KiB) Viewed 10239 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: [32bpp] Extra zoom levels Graphics
Absolutely wonderful 

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