Updated extra-large-maps patch, version 12 (for r23992)
Moderator: OpenTTD Developers
Re: Updated extra-large-maps patch, version 8 (for r13664)
Anything that give larger maps.
Maybe enven irregular maps?
Maybe enven irregular maps?
Re: Updated extra-large-maps patch, version 8 (for r13664)
Terkhen wrote:By popular demand... another update to current trunk.
Is there still any interest in this patch?
Re: Updated extra-large-maps patch, version 8 (for r13664)
I meant interest from the developers, not by players.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: Updated extra-large-maps patch, version 8 (for r13664)
Looks like my new World Map has gone out the window
I'll definitely be looking to downloading this and using it once I have a look at Cindini.
I'll definitely be looking to downloading this and using it once I have a look at Cindini.
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Re: Updated extra-large-maps patch, version 8 (for r13664)
I am currently playing with heightmap generation. I can make them pretty much any size, and many of them have to be scaled down even for 2048*2048, so should this patch come to trunk soonish (i.e. before I lose interest ), I can make maps of 8096*8096 (i.e. continental US, the world, europe etc etc).
So content for such maps can certainly be created.
So content for such maps can certainly be created.
Re: Updated extra-large-maps patch, version 8 (for r13664)
Well it looks like the devs are interested. Is it going into trunk?
Re: Updated extra-large-maps patch, version 8 (for r13664)
Where do you take this information from?Wasila wrote:Well it looks like the devs are interested. Is it going into trunk?
Some time ago IIRC there were issues with vehicles crashing that were actually in totally different parts of the map (due to some calculation errors caused by raising the map limits..). Do these still exist? I'm pretty sure devs won't even consider this patch as long such bugs are not 100% eliminated.
Re: Updated extra-large-maps patch, version 8 (for r13664)
Bilbo said the crash bug was corrected (for trains at least) and I never had any problems playing with the patch. Of course this doesn't mean that it has been thoroughly tested: with maps of this size is possible that the problem still exists and I just was lucky enough to not have it.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: Updated extra-large-maps patch, version 8 (for r13664)
That bug was introduced by change to trunk few thousand revisions ago when fixing exploit where your trains could collide with opponent's train if places "just right" next to their tracks. Unfortunately, the code caused overflow if the distance was over 4096 squares. When I spotted the bug, I have modified the check to use 64bit variables. The affected file was src/train_cmd.cpp, you can check that part of the patch ...
Current version of patch does not suffer with "distant train crash" bug. Also, very old versions before that "exploit fix" does not suffer with that either :)
I looked on the code, but I have not noticed any other place where the X and Y coordinates of a vehicle are squared - mostly the "manhattan distance" is used instead, I think the code I had to fix used manhattan distance too before it was modified to avoid the exploit.
I don't know of any bugs in the patch currently - I tested the patch about 200 game years, but perhaps some wider testing could be done before putting the patch to stable versions.
The only thing I can guarantee, is if there are bugs, they will manifest only if larger-than-standard sizes are selected.
Perhaps best way would be to put the patch in trunk some rather long time before the release to get things properly tested by many people.
Current version of patch does not suffer with "distant train crash" bug. Also, very old versions before that "exploit fix" does not suffer with that either :)
I looked on the code, but I have not noticed any other place where the X and Y coordinates of a vehicle are squared - mostly the "manhattan distance" is used instead, I think the code I had to fix used manhattan distance too before it was modified to avoid the exploit.
I don't know of any bugs in the patch currently - I tested the patch about 200 game years, but perhaps some wider testing could be done before putting the patch to stable versions.
The only thing I can guarantee, is if there are bugs, they will manifest only if larger-than-standard sizes are selected.
Perhaps best way would be to put the patch in trunk some rather long time before the release to get things properly tested by many people.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
- NekoMaster
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Re: Updated extra-large-maps patch, version 8 (for r13664)
Hey, is there any recent patched win32 bins available? BTW dont tell me to patch myself, my PC is so s*** it overheats watching you tube videos (WTF!)
Proud Canadian
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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Re: Updated extra-large-maps patch, version 8 (for r13664)
NekoMaster, "slow computer" is not an excuse:
http://www.tt-forums.net/viewtopic.php? ... 32#p761732 :-p
btw, nice to see Bilbo is still replying in this thread
http://www.tt-forums.net/viewtopic.php? ... 32#p761732 :-p
btw, nice to see Bilbo is still replying in this thread
- NekoMaster
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Re: Updated extra-large-maps patch, version 8 (for r13664)
Yes it IS! F*** How come no one ever beleives me! Theres nothing I can do about this peice of S**T, and its getting so bad that it over heats just watching a flash video or playing a flash game (like Pandemic II)SmatZ wrote:NekoMaster, "slow computer" is not an excuse:
http://www.tt-forums.net/viewtopic.php? ... 32#p761732 :-p
Why wont any one ever compile just a binary? What happened to nice people making precompiled binarys for others? Are you all such @$$ holes that you can do this one simple task?
I was asking nice before, in fact the dude (I forgot the name) on the other thread said that he would compile a Binary if anyone asked for it.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Updated extra-large-maps patch, version 8 (for r13664)
What happened to accepting a "no" gracefully?NekoMaster wrote:What happened to nice people making precompiled binarys for others? Are you all such @$$ holes that you can do this one simple task?
I was asking nice before,
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Updated extra-large-maps patch, version 8 (for r13664)
It was me, and I also said because of your attitude, not to ask me again. Slow computer isn't an excuse, if you have patience.
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Re: Updated extra-large-maps patch, version 8 (for r13664)
NekoMaster: I think you will find people are more sympathetic if you aren't so demanding and stop calling people a***oles, s****eads, or bitches when they say no.
Re: Updated extra-large-maps patch, version 8 (for r13664)
NekoMaster: I suppose your computer is also too slow for checking the previous page of this thread. That's a shame because I posted a compiled binary updated to r15327 there. With "polite" requests like yours, I wonder why I took the time to update the patch to trunk and post a compiled binary.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: Updated extra-large-maps patch, version 8 (for r13664)
Wjile I am not actively developing OpenTTD (I have lot of work elsewhere), I am still monitoring what is happening here... perhaps if current OTTD devs will be interested in the patch (or any of my other patches), I might update/improve it ...SmatZ wrote:NekoMaster, "slow computer" is not an excuse:
http://www.tt-forums.net/viewtopic.php? ... 32#p761732 :-p
btw, nice to see Bilbo is still replying in this thread :)
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Updated extra-large-maps patch, version 8 (for r13664)
May i nominate a person for the *PLONK*-Awards 2009?
- planetmaker
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Re: Updated extra-large-maps patch, version 8 (for r13664)
That nomination would get my vote
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Re: Updated extra-large-maps patch, version 8 (for r13664)
What is a PLONK award?
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