New AI - Bug in path to station

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KubaCZ
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New AI - Bug in path to station

Post by KubaCZ »

Hi all,im found bug in new AI:
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Comm Cody
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Re: New AI - Bug in path to station

Post by Comm Cody »

Known problem. ai pathfinded it then the brige was built then the route was built.
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Auge
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Re: New AI - Bug in path to station

Post by Auge »

Hello

How the bus should find a way to the station if there is none? The road near the arrows head ends at the bridge head of the neighbours bridge. There is no connection between these roads and thats why there is no way to the station.

Tschö, Auge
audigex
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Re: New AI - Bug in path to station

Post by audigex »

Yup, you've just not connected the two pieces of road ;) fixed in three clicks.
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Re: New AI - Bug in path to station

Post by Aylo »

audigex wrote:Yup, you've just not connected the two pieces of road ;) fixed in three clicks.
Just reading the topic would help much. It's not a failure of the player, but a failure of the AI, who forgot the road. This is not fixed in three clicks.
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Atlantis
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Re: New AI - Bug in path to station

Post by Atlantis »

What do you mean "the AI, who forgot the road"? If you want buses to go from point A to point B, the PLAYER has to build a road between the points... How is this an AI error?

Unless you're saying the road link WAS there, and then the second bridge was built, destroying the existing road link?
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cmoiromain
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Re: New AI - Bug in path to station

Post by cmoiromain »

those buses were not built by the player, but by the AI. It had planned the route for the trucks, and before it finished building it the town built a second bridge, making it impossible to connect the road the AI had planned, and therefore the trucks have no way of reaching their destination. So it has nothing to do with the player, and is only about the AI.
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as
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Re: New AI - Bug in path to station

Post by as »

It seems that AI wants custom bridgeheads too...
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