So the ships are that heavy? Should I use more buoys?PhilSophus wrote:Well, the current diff applies to the newest cargodest, but unfortunately can't load the savegame of el koeno, which was produced by Realistic timetables V1.54 (I assume, that is, el koeno, why don't you just tell me the version number? Tekky's archives have them in the name) against cargodest "ac3014e37a77" (I can still provide it as needed) which was before "clean the savegame mess" (not my words ). So, I guess it would require quite some manual work for me to "repair" the savegame. I would do that if it was probable that there was a bug, but I doubt it's worth the effort as it is.Celestar wrote:However, to test I need some savegame that is compatible with vanilla cargodest or a diff against the latest cargodest version which loads your savegame, I'm afraid ...
Edit: Loaded the game with Realistic timetables V1.54 for cargodest. Having a 2.5GHz CPU and onboard graphics it produces around 80% CPU load on my computer (even >90% with full animation). The map has >700.000 inhabitants and much waiting cargo and passengers AFAICS. I tried to disable "chosen destinations", but unfortunately that triggered an assertion with this revision of cargodest (this doesn't happen with current cargodest, so I assume that's fixed).
Edit2: I've profiled the above executable (see attachment). Executive summary: 25% spent in TPFModeShip (i.e. ship pathfinder), about 20% in TrainLocoHandler and children, 16% in LoadUnloadStation and children. Only the latter is a suspect concerning cargodest and I don't know how much that would take without cargodest but the same amount of cargo.
By the way; I couldn't quickly find a version number, which is why I posted the date. But in hindsight that's probably the date I unpacked the .zip, so not really useful.
Maybe I should have mentioned the lots of cargo waiting around part. If cargodest is to blame for anything, it's creating the difficulties for me in shipping all the cargo. But since that's the whole fun of the patch, I guess there's no problems. Thanks for your work PhilSophus!