32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

blender files for the hangingflat
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hangingflat.zip
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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

I've finished the 1x1 courtyard flats. The construction stages are in the attachment.
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Finished
Finished
1432_z0.png (60.87 KiB) Viewed 11615 times
1x1 Courtyard flats uncoded.zip
All sprites, uncoded.
(138.8 KiB) Downloaded 200 times
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athanasios
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Re: [32bpp] Extra zoom levels Graphics

Post by athanasios »

brupje wrote:... the only way seems to be the yellow tubes. And they are not wide enough for a person :P
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo!
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have fixed the offsets and coded the latest Varivar's building. Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. :D
Attachments
Varivar_Temperate_houses_preview.tar
TAR file.
(1.02 MiB) Downloaded 1316 times
brupje_houses_preview.tar
TAR file with offsets fixed.
(1.14 MiB) Downloaded 1498 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

athanasios wrote:
brupje wrote:... the only way seems to be the yellow tubes. And they are not wide enough for a person :P
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo!

I'm sorry, I really tried, but it only makes it look more weird. This is the final version :)
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hangingglass.zip
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hangingglass_z0.png
hangingglass_z0.png (136.85 KiB) Viewed 1251 times
Jupix
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

Why not just make a circular staircase beneath the living space?
#################
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habell
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Re: [32bpp] Extra zoom levels Graphics

Post by habell »

maquinista wrote:...Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. :D
That's great :D

Can someone place the new desert road-tiles in the wiki?
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

habell wrote:
maquinista wrote:...Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. :D
That's great :D

Can someone place the new desert road-tiles in the wiki?
I've updated the link to the new desert road tiles tar.

-edit-
I've improved the Clydesdale Blank buildings, it has nicer windows now.
Attachments
Improved version, unsplitted and uncoded.
Improved version, unsplitted and uncoded.
final.png (117.79 KiB) Viewed 10987 times
Blend file.zip
Blend file
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=SLJ=DownEast
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Re: [32bpp] Extra zoom levels Graphics

Post by =SLJ=DownEast »

First, let me say what a Great Job you all are doing! I love the new 32 bit graphics!

I was using the new Desert Roads v2 and found the following issues (image attached):
Green Flag - 199_z0 and 211_z0 are not meeting up properly, leaves a brown line at seam.
Red Flags - The Southeast and Southwest borders of 'foundation' roads show a seam when they meet with the standard ground rounds.
Yellos Flag - 208_z0's road is too wide in the SouthWest portion, does not meet up well with 199_z0
Blue Flag - 200_z0 shows a brown pixel on the seam when it meets up with another 200_z0.

thanks again,
DE
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Desert Roads v2.png
Desert Roads v2.png (277.15 KiB) Viewed 1288 times
mullie0
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Re: [32bpp] Extra zoom levels Graphics

Post by mullie0 »

WOW all these graphics look amazing I cant wait till a full set is availible and the 32bit blitter is in the trunk
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Timitry
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Re: [32bpp] Extra zoom levels Graphics

Post by Timitry »

mullie0 wrote:WOW all these graphics look amazing I cant wait till [...] the 32bit blitter is in the trunk
Actually, it has been in trunk and stable releases for quite some time now...
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Re: [32bpp] Extra zoom levels Graphics

Post by mullie0 »

I meant including the extra zoom levels. I would love to use them but I'm to scared to add a patch to my running openttd version which has already been patched for pax des and infrastructure sharing
satosphere
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Re: [32bpp] Extra zoom levels Graphics

Post by satosphere »

[quote="brupje"][quote="athanasios"][quote="brupje"]... the only way seems to be the yellow tubes. And they are not wide enough for a person :P[/quote]
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo![/quote]


I'm sorry, I really tried, but it only makes it look more weird. This is the final version :)[/quote]

I noticed something weird.
The right side has horizontal support beams from the vertical pole to the building. Shouldn't there be equivalent beams on the left size of the building?
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athanasios
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Re: [32bpp] Extra zoom levels Graphics

Post by athanasios »

I noticed that too. Seems there is only one lift available! :lol:
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Mooияakeя™
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Re: [32bpp] Extra zoom levels Graphics

Post by Mooияakeя™ »

Hi guys,

Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.

Also, how Can I get involved to help? I'm not the best in the world, but this is something I can put my pathetic pixel art skills to the test on and try to improve them. Tutorials would be ace too!!

Excellent work all!
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habell
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Re: [32bpp] Extra zoom levels Graphics

Post by habell »

Mooияakeя™ wrote:Hi guys,

Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.
You could have search :roll:

It's just a few topics down, http://www.tt-forums.net/viewtopic.php?f=36&t=39059
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Mooияakeя™
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Re: [32bpp] Extra zoom levels Graphics

Post by Mooияakeя™ »

habell wrote:
Mooияakeя™ wrote:Hi guys,

Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.
You could have search :roll:

It's just a few topics down, http://www.tt-forums.net/viewtopic.php?f=36&t=39059
Actually I did and am currently still reading here:

http://wiki.openttd.org/index.php/List_ ... 32bpp_tars

I'm not a complete tool.
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Teemes
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Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

I've got news...
gresley_a4.png
gresley_a4.png (306.28 KiB) Viewed 8424 times
The usual rules apply: if you want the tender, activate the .grf that is included in the .tar file. No need to extract it from there, OTTD will find it in the .tar. The .blend and .nfo files are coming soon. Eventually, I intend to make a .tar which includes all the steamers I've done so far.
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gresley_a4.tar
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Teemes
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Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

As promised... (see the .tar file posted earlier for the -CC3.0 by- license)

Edit: thanks maquinista for updating the wiki!
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gresley_a4.nfo
bad .nfo code ;-)
(3.33 KiB) Downloaded 199 times
Last edited by Teemes on 06 Mar 2011 21:34, edited 2 times in total.
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Zutty
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Re: [32bpp] Extra zoom levels Graphics

Post by Zutty »

Woow thats beautiful Teemes. :bow:
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