I've done the other building. I've rendered the complete version and the snow version without ground, but with shadows.maquinista wrote:I have coded It, and It is a very good model.
Varivar: remember that the other building (sprites 4420-4423) only needs the building, the ground is shared with the building that I coded.
32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels Graphics
- Attachments
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- 1x1 houses #1 uncoded.zip
- All sprites.
- (162.47 KiB) Downloaded 193 times
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- 4422_z0.png (36.78 KiB) Viewed 7215 times
Re: [32bpp] Extra zoom levels Graphics
great job, I like itmaquinista wrote:I have added the latest models. A ground shadow would be better in the futuristic tower, but I think that It is good enough. I prefer a custom building placement tool with construction stages.
The desert roads are 1 pixel down, It creates some random pixels in the borders.
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- Schermafdruk.png
- (1.84 MiB) Downloaded 294 times
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Re: [32bpp] Extra zoom levels Graphics
About the futuristic tower: It seesm to be rendered from a wrong angle, it doesn't look good in the screenshot...brupje wrote:great job, I like it
Re: [32bpp] Extra zoom levels Graphics
The sides on the cubes are parallel to the sides of other buildings.boekabart wrote:About the futuristic tower: It seesm to be rendered from a wrong angle, it doesn't look good in the screenshot...brupje wrote:great job, I like it
I guess it's the bottom part (the columns and floors) that's throwing you off. The front side of the bottom is indeed not parallel. But I guess that's somehow meant to be like that.
Re: [32bpp] Extra zoom levels Graphics
Don't know what you mean exactly, but it's shown as intended.boekabart wrote:About the futuristic tower: It seesm to be rendered from a wrong angle, it doesn't look good in the screenshot...brupje wrote:great job, I like it
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Re: [32bpp] Extra zoom levels Graphics
I have finished some landscape tiles.
- Attachments
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- artic_grass_bumpygrass_withlines_allzooms.tar
- Modified temperate tiles.
- (2.82 MiB) Downloaded 2526 times
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Re: [32bpp] Extra zoom levels Graphics
They look nice, good work!maquinista wrote:I have finished some landscape tiles.
I think it looks weird because there aren't shadows on the ground. You should render the building with the ground plane set to "OnlyShadow".ArmEagle wrote:The sides on the cubes are parallel to the sides of other buildings.boekabart wrote:About the futuristic tower: It seesm to be rendered from a wrong angle, it doesn't look good in the screenshot...brupje wrote:great job, I like it
I guess it's the bottom part (the columns and floors) that's throwing you off. The front side of the bottom is indeed not parallel. But I guess that's somehow meant to be like that.
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Re: [32bpp] Extra zoom levels Graphics
I have updated the crossings TAR file (blue asphalt surface), and added the new roads.
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- crossings_wotan_02.tar
- File
- (1.16 MiB) Downloaded 3549 times
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- artic roads.tar
- File
- (1020 KiB) Downloaded 1762 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: [32bpp] Extra zoom levels Graphics
Some rails for arctic climate:
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- arctic rails.tar
- Rails.
- (1.14 MiB) Downloaded 483 times
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Re: [32bpp] Extra zoom levels Graphics
maquinista wrote:I have updated the crossings TAR file (blue asphalt surface), and added the new roads.
Good work, Maquinista, the Arctic climate is developing fast now .maquinista wrote:Some rails for arctic climate:
I've drawn a Temperate city building, the 1x1 courtyard flats. I'll draw the construction stages too. The zip file contains the blend file.
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- wip
- 1x1 Courtyard flats.png (60.91 KiB) Viewed 6405 times
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- 1x1 Courtyard flats.blend.zip
- Contains the blend file.
- (1.63 MiB) Downloaded 208 times
Re: [32bpp] Extra zoom levels Graphics
I think it looks weird because there aren't shadows on the ground. You should render the building with the ground plane set to "OnlyShadow".[/quote]ArmEagle wrote:The sides on the cubes are parallel to the sides of other buildings.boekabart wrote:About the futuristic tower: It seesm to be rendered from a wrong angle, it doesn't look good in the screenshot...brupje wrote:great job, I like it
I guess it's the bottom part (the columns and floors) that's throwing you off. The front side of the bottom is indeed not parallel. But I guess that's somehow meant to be like that.
Here's a shadow render
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- futuristicshadow_z0.png
- (18.83 KiB) Downloaded 154 times
Re: [32bpp] Extra zoom levels Graphics
Hangingflat building, stage 1 & 2
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- hangingflat_stage1_z0.png (41.24 KiB) Viewed 6346 times
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- hangingflat_stage2.png (89.76 KiB) Viewed 6342 times
Re: [32bpp] Extra zoom levels Graphics
Varivar wrote:maquinista wrote:I have updated the crossings TAR file (blue asphalt surface), and added the new roads.Good work, Maquinista, the Arctic climate is developing fast now .maquinista wrote:Some rails for arctic climate:
I've drawn a Temperate city building, the 1x1 courtyard flats. I'll draw the construction stages too. The zip file contains the blend file.
No windows on the inner side?
Re: [32bpp] Extra zoom levels Graphics
First attempt at hangingglass building
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- hangingglass_z0.png (132.36 KiB) Viewed 1023 times
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Re: [32bpp] Extra zoom levels Graphics
A simple question though: "How do people enter the building?"
I think this should be fixed.
I think this should be fixed.
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I prefer to be contacted through PMs. Thanks.
Re: [32bpp] Extra zoom levels Graphics
A little rope ladder dangling from the bottom.
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Re: [32bpp] Extra zoom levels Graphics
I have coded them:Varivar wrote:I've done the other building. I've rendered the complete version and the snow version without ground, but with shadows.maquinista wrote:I have coded It, and It is a very good model.
Varivar: remember that the other building (sprites 4420-4423) only needs the building, the ground is shared with the building that I coded.
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- Varivar_arcticbuildings_preview.tar
- TAR file.
- (349 KiB) Downloaded 780 times
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- brupje_houses_preview.tar
- TAR file.
- (1.14 MiB) Downloaded 257 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: [32bpp] Extra zoom levels Graphics
Thanks. I found a bug in "brupje_houses_preview.tar". The futuristic tower has wrong offsets, and it doesn't colorize good. I didn't have this problem in the previous tar with Brupjes houses.maquinista wrote:I have coded them:
- Attachments
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- bug
- bug.png (465.61 KiB) Viewed 883 times
Re: [32bpp] Extra zoom levels Graphics
How would they in the original image? Why is it a problem?athanasios wrote:A simple question though: "How do people enter the building?"
I think this should be fixed.
I'm open to suggestions though, but the only way seems to be the yellow tubes. And they are not wide enough for a person
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Re: [32bpp] Extra zoom levels Graphics
I don't see this error. So don't know how to correct itmaquinista wrote:
The desert roads are 1 pixel down, It creates some random pixels in the borders.
I can only re-upload the files and hope it's corrected.
- Attachments
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- Desert_road_v2.tar
- desert roads. re-upload
- (663.5 KiB) Downloaded 796 times
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